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| Map Development Discuss your developing maps. Release beta tests and get useful feedback before the final release. If your map is fully complete or is a late Beta, then it can be uploaded directly to our Maps Section. Otherwise, attach the map to your post. This is NOT a forum to ask questions about the Editor! |
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04-06-2010, 05:36 AM
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#1 (permalink)
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"Weeee"
Join Date: Jun 2008
Posts: 530
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Argos: Rise of Elements [Orpg]
-Logo made by: Dragonson
Argos Developers
| Member: | Role: | | ShadowFlare | Project Leader, Coder, Terrainer | | Marko9 | Lead Terrainer |
| News |
- [7/10/2012] New Screenshots! Demo World Complete.
- [7/6/2012] THREAD REVAMP!
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Overview
Argos is a project started to test a gameplay idea, which is unlike most MMO/RPG games. Argos is full of interesting gameplay that will suck the player into a world unlike any they’ve seen before. Argos will push the Warcraft III engine to the max to amaze the player unlike any other Orpg.
- Beautifully Crafted World
- Enjoy landscapes never before seen in Warcraft modding. Legendary terrain that is playable! All terrain was made by marko9, a remarkable terrainer who has spent countless nights developing this terrain. He has created a world you will lose hours of your life traveling in amazement.
- With regional fog we can actually give environments life to them. Give mornings a cool light, while noon it is bright and alive, while at night it is ominous.
- Active NPCs: NPCs will actually have something to do, in a town there will be people gathering crops, visiting vendors, or gathering in social areas. Even trade routes with caravans transporting goods between towns.
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Features
Character Creation
Status: On Hold
Customize your character! Choose from hair color, facial hair, size, and soon more to come. Right now this system is a prototype until we get an official character model. Enjoy the video!
war3xlocal.mpq
This trick allows this map to be played online. We took the war3xlocal.mpq from the Warcraft III directory and imported all needed imports into this mpq. This makes the map under 8mb! Thus allowing you to play online with all of the amazing models, custom sounds, and content that Argos has to offer.
Combat System
- Argos uses an energy based system instead of mana. Energy is measured in percent. You regain energy throughout battle (unless certain effects), putting points into dexterity will increase your energy regeneration.
- For example, you are using a sword for your regular attack, based on your weight limit (based on vitality) and the sword costs 5% energy to swing for your regular attack.
- Regular movement costs 1%/sec. Say if you used dash would use 5% energy.
Dynamic Battles- Since every creature in Argos is not alike, each is assigned its own fighting patterns, based on AI difficulty. You will confront several combinations of these difficulties while you travel, where you will have to use your own set of abilities to overcome.
Battle Camera- The camera will change once you enter combat to your target, the target is locked until you change targets, or you leave the combat zone.
Arrow key Movement- Once locked in combat you can use your arrow keys to maneuver around the target, either towards or away, or left or right rotationally around the target.
- Certain tactics can be unlocked using the arrow keys, for example you can double tap up to add a quick dash to your assault, or double tap left/right to strafe to avoid projectiles.
- For your regular attack you use your up arrow key to swing/shoot, the system will automatically trigger moving forward to your attack once you are in range.
Combo System- Using tactics in succession will create combos. Anytime you land three or more successful hits will create a combo. These combos boost the effects of your tactics.
Quests- Quests are more like mini adventures in Argos. Certain quests become available while other ones are available to the public. Dynamic Towns (explained below) have quests come up when trade caravans are in danger, these are important or else supplies in the town will be low, meaning shops won’t have much in stock. Protecting trade routes or completing these types of quests help the economy of the town.
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Wish To Help?
- In progress
Please note this thread is still under construction.
Last edited by ShadowFlare; 07-17-2012 at 01:28 AM.
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04-07-2010, 10:28 AM
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#2 (permalink)
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He has beautiful eyes...
Join Date: Aug 2008
Posts: 2,333
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Wow, this looks like a great project, but a little too big for one person to handle. I wish you luck, and I would offer to help if I didn't know I'd lose interest after a few days and start something of my own that'd never be finished :(
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04-07-2010, 04:53 PM
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#3 (permalink)
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"Weeee"
Join Date: Jun 2008
Posts: 530
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Thank you for your comment :)
Why would you lose interest?
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04-07-2010, 04:57 PM
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#4 (permalink)
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He has beautiful eyes...
Join Date: Aug 2008
Posts: 2,333
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I'm just like that. I can't stick at one thing for too long...
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04-07-2010, 05:00 PM
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#5 (permalink)
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"Weeee"
Join Date: Jun 2008
Posts: 530
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Lol Okay.
Anyway, I already have most of the project done, this is what I need to do before I release the Demo:
Create the quests (Won't take long at all with the system i made.)
Create the Items
Finish the 4 Demo Classes.
Finish the Starting terrain. (75% of the Demo terrain is finished)
This will take me only a few more weeks by myself to get a demo out, but I could still use the help :).
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04-07-2010, 05:01 PM
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#6 (permalink)
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He has beautiful eyes...
Join Date: Aug 2008
Posts: 2,333
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Meh, I specialize in systems anyway, and it seems you've finished all of those, so I wouldn't be of any help.
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04-07-2010, 06:05 PM
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#7 (permalink)
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Ho ho ho!
Join Date: Nov 2009
Posts: 707
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WoW... really nice ;) terrain looks really good ;).! Good luck!
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04-07-2010, 07:35 PM
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#8 (permalink)
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User
Join Date: Dec 2008
Posts: 166
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Good luck on the project! : )
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^^
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04-07-2010, 11:06 PM
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#9 (permalink)
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"Weeee"
Join Date: Jun 2008
Posts: 530
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Thanks everyone for your comments so far :D
If your interested in helping please pm me or post :3
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04-08-2010, 01:15 PM
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#10 (permalink)
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AKA Dracor
Join Date: Oct 2008
Posts: 1,226
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Looks nice :D Wondering if I can help :D I'm good with GUI/MUI triggers and spells/units :D And mybe a little JASS but I just begun to understand it xD
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04-09-2010, 05:13 AM
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#11 (permalink)
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"Weeee"
Join Date: Jun 2008
Posts: 530
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Most of the systems and spells are vjass or jass, and trying not to use as much GUI as possible. I could help you with your Jass skills if you want. Do you have skype or MSN?
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04-10-2010, 01:15 PM
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#12 (permalink)
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User
Join Date: Dec 2009
Posts: 95
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I see in the screenshots that its in 3rd person, but can you change to warcraft cam? original?
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04-12-2010, 01:37 AM
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#13 (permalink)
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"Weeee"
Join Date: Jun 2008
Posts: 530
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The camera is a very flexible cam. You can view from overhead, side to side, any view you want, but it is locked, due to the mystery and the terrain of the land, I do not want free view. But I will be adding other cam options for views players may want.
But in my opinion the game works really well with this cam, and have no trouble with viewing.
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04-12-2010, 04:01 AM
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#14 (permalink)
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User
Join Date: Aug 2009
Posts: 327
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I really like the depth of the terrain, which is needed for this camera. But i can't stand to see a good project go to waste with such an awful waterfall :P If you don't mind, i could help you out with at least the waterfall. If not a little bit more, giving you time to work on the other things! Just pm me if you decide to take my "charity".
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04-12-2010, 06:20 AM
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#15 (permalink)
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User
Join Date: Dec 2009
Posts: 95
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oh, good i have tried that cam. Its awesome.
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