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Map Development Discuss your developing maps. Release beta tests and get useful feedback before the final release. If your map is fully complete or is a late Beta, then it can be uploaded directly to our Maps Section. Otherwise, attach the map to your post. This is NOT a forum to ask questions about the Editor!

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Old 08-18-2012, 04:55 PM   #1 (permalink)
Registered User Unelith
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Arcane Ritual - Multiplayer map



I would like to introduce my first map project. Or more like a map *series*. First it was supposed to be a DotA-like map, but then i made up another idea - so i want to release the both versions - DotA version and the other one. Both maps will have the same heroes with the same abilities and the same story, but gameplay will be different.



Overall: ---------- 50%

Units: ---------- 50%
Items: ---------- 20%
Map: ---------- 60%
Triggers: ---------- 70%
Translation: ---------- 32%




After the Second Infernal War, the world still isn't in peace. On the north of Eastern Deserts there still are groups of demon marauders, barricaded in Fireland's capital - Inferno. The mages of The Wizards' League still are at war with the Inquisition. At the Old Northland, the Frost Orcs tribes still are battling with Occultists. And at The Mainland, The Empire conquered most of Ironhorn's and New Republic's lands, while the rebels are still struggling to get their city of New Northland back. But all of them have found a new goal for themselves.

A few mages have sensed a powerful source of magic at the ruins of Citadel of Adventurers' Order. None of the scouts sent there came back alive. The Empire has sent their armies there to see what is this arcane force. Only one of the soldiers has come back. He said he saw a lot of mysterious buildings, like altars. A legion of demons. He said that his companions were attacked by demons, and when they ran away to a village, they got attacked even by humans. He survived only because of people that builded a camp there. Their leader, an annonymous mage was using his magic to protect them from the force that led most people to madness. The mage said that the villagers are mindless, they attack everyone.
"...the closer people get to the temple placed on a hill, the more mad they get. Look at these ocultists - they came the closest to that temple, and got turned into undead. But those who would mantain control over this endless force, would have enough power to bend the reality to their will.", said the wizard.

Soon after that, the greatest leaders and heroes tried to found the way how to resist that unstoppable force, and take control of it.
Some of them want to conquer everything, some other just want to bring peace and freedom. But all of them want one thing - they want to perform the Arcane Ritual.



In the DotA version of the map - we control a hero, destroy enemy towers and finally enemy base. I think most of you know what DotA looks alike so i don't need to explain it all here.

And in the other version of the map - there are three players. They are enemies of each other - so this is 1vs1vs1. But if they want - they can make (and then broke up) alliances. The main goal is to destroy the enemies' towers. Each player has his own tower - it's his only building where he can hire troops. But the towers are indestructible - the player needs to perform the Arcane Ritual. He does it by taking control of three altars: Fire Altar, Lightning Altar and Earth Altar and then performing the ritual at the Arcane Temple. When he finally does it - the enemies' towers become vunreable and the player that performed the ritual gets control of few powerful magic creatures. Of course there are a lot of secondary goals - you can conquer villages to get gold, improve your tower so you can create more powerful troops and take control of Elemental Crypts that makes taking control of altars more quicker. The type of players' units and the units summned by ritual depends on which hero the player chooses. For example if he chooses a necromancer - he will control undead. Taking control of the altars is the hero channeling for specified amount of time. When someone tries to take control of altar - the other players are warned so they can react quickly and interupt the whole process. Of course getting to the altars isn't so easy - there are few obstacles you need to pass through. The players units ale classified as heroes - they can level up and when they reach maximum level - they can be upgraded. For example a peasant can be upgraded into a swordsman. If the player doesn't like controlling all units by himself - he can write the chat command and make his units ai-controlled - they will follow the hero and help him during battle, so the player doesn't need to care about units and can focus about the hero. I think this map would be a lot of fun and it will be interesting.




- Minor map changes
- Re-do Xeyorth skills
- Rework Jack Caster


Heroes

Zoragon - Chaos Mage
Zoragon - Chaos Mage

Character classification: Mage, Ranger
Main attribute: Intelligence

Attributes:
------
------
------------

Abilities:

Fireball
Deals 70/90/110/130/150 damage on explosion and ignites the targets dealing 5/10/15/20/25 dps for 6 seconds.


Searing Chains
Pervents enemies in AoE from casting spells or attacking from distance, and lowers their attack speed by 20/35/50/65/80% for 5 seconds.


Chaos Touch
Freezes single enemy for 1/2/3/4/5 seconds and pervents him from geting healed, but increases his armor by 10/8/6/4/2 for 5 seconds.


!Ulitimate! Fire Storm
Deals 300/500/700 chaos damage to all enemy heroes on the map after 3 seconds of channeling.








Bagrag - Berserker
Bagrag - Berserker

Character classification: Warrior, Melee
Main attribute: Strength

Attributes:
---------
---------
------

Abilities:

(Passive) Axe Throw
Before coming closer to enemy, Bagrag throws an axe at him dealing 100 damage. The ability has 7 seconds cooldown.


Blade Whirlwind
Spins around for 3 seconds dealing 20/35/50/65/80 damage to nearest enemies.


Powerful Jump
Jumps to enemy dealing 60/80/100/120/140 damage and stunning him for 2 seconds.


Lightning Slash
Quickly moves through battlefield slashing enemy units 2/3/4/5/6 times dealing 20/30/40/50/60 dmg and additional 1 dmg for every 2% of target's lost hit points.


!Ulitimate! The Hyena And Me
Mounts a hyena increasing Bagrag's speed by 50/75/100%.








Errdegahr - Pirate Warlock
Errdegahr - Pirate Warlock

Character classification: Tank, Melee
Main attribute: Strength

Attributes:
----------
------
--------

Abilities:

Howl of Terror
Decreases damage dealed by near enemy units by 30/40/50/60/70% for 5 seconds.


Elemental Clash
Deals 30/50/70/90/110 damage to near enemies and lowers their attack and movement speed by 10/25/40/55/70% for 3 seconds.


Cold Fire
Passive: Errdegahr's attacks deal 2/4/6/8/10 more damage and slow down targets for 0.3 seconds.
Active: Disables passive buff of this ability, but instead Errdegahr gets 1/2/3/4/5 attack bonus that increases with every attack. Enemies that die in result of this bonus damage explode on death dealing 30/45/60/75/90 damage to near units.


!Ulitimate! Chaos Power
Transforms Errdegahr into a demon, giving him 500/1000/1500 additional hit points for 20 seconds. In this form, Errdegahr can attack from distance.








Fallaner - Cleric
Fallaner - Cleric

Character classification: Mage, Support, Ranged
Main attribute: Intelligence

Attributes:
--------
----
------------

Abilities:

Accusation
Stuns the target for 0.5/0.75/1.0/1.25/1.5 and deals 20/35/50/65/80 damage points.


Purifying Flame
Fire stream deals 50/75/100/125/150 damage points to all enemies it hits. Also ignites the targets that were under effect of Confusion for 3 seconds dealing 5/7.5/10/12.5/15 dps.


Confusion
Decreases target's attack speed and movement speed by 10/25/40/55/70% and gives them 35/50/65/80/95% chance to miss their attacks. Also when unit affected by Confusion is hit by Purifying Flame, starts to burn for 3 seconds getting 5/7.5/10/12.5/15 dps.


!Ulitimate! Protective Glyph
Heals an ally hero by 200/350/500, increases his armor by 10/20/30 and gives him 25/50/75% of magic resistance for 3 seconds, and then teleports the Cleric to him.








Trodd Brawny Arm - Great Defender
Trodd Brawny Arm - Great Defender

Character classification: Tank, Melee
Main attribute: Strength

Attributes:
-----------
------
-------

Abilities:

Thunder Bolt
Deals 30/60/90/120/150 damage to single target and decreases his attack by 3/6/9/12/15 for 5 seconds.


Fire Shield
Increases armor by 4/8/12/16/20 for 6 seconds.


(Passive) Bash
Next attack stuns the target for 1.0/1.25/1.5/1.75/2.0 seconds. Ability has 10 second cooldown.


!Ulitimate! Runic Trap
Creates a magic circle draining 50 mana per second from every enemy inside it. When enemy exits the circle - gets damaged by 25/50/75% of his maximum life. The circle disappears when enemies inside it get their entire mana drained or when Trodd dies.








Jack Caster - Rebel Sorceror
Jack Caster - Rebel Sorceror

Character classification: Warrior, Mage, Melee
Main attribute: Strength

Attributes:
---------
-------
--------

Abilities:

Izaac's Missile Storm
Throws 14 thunder bolts at the target. Each missile deals 35/50/65/80/95 damage and stuns the targets for 1 second.


Chain Lightning
Throws a lightning that jumps 4/6/8/10/12 dealing 50/70/90/110/130 damage to first target and 15% less after each jump.


Elemental Shield
Deals 10/15/20/25/30 dps to near enemies. Drains 7 mana per second.


!Ulitimate! Hellball
Throws exploding ball that damages all targets by 500/750/1000 and decreases their armor by 5/15/25 for 1 second.









Zuben - Assasin
Zuben - Assasin

Character classification: Assasin, Melee
Main attribute: Agility

Attributes:
-------
----------
-------

Abilities:

Dagger Throw
Deals 100/150/200/250/300 damage to single target and makes him bleeding dealing 20/30/40/50/60 dps for first time and each second half time less. Bleeding stops when the damage dealing by it will be lesser than 1.


Unity with Shadow
After second from using makes the target invisible for 6/8/10/12/14 seconds.


Blink
Passive: Gives 2/4/6/8/10% lifesteal
Active: Teleports Zuben at short distance.


!Ulitimate! Assasination
Immediatly teleports to single enemy and deals 6/8/10 quick strikes dealing 50 damage points and 1 bonus damage for every 5 hit points lost by target.









Baltazar - Dread Mage
Baltazar - Dread Mage

Character classification: Mage, Ranged
Main attribute: Intelligence

Attributes:
----
------
--------------

Abilities:

Lightning
Deals 40/70/100/130/160 damage to single target and poisones him dealing 20/40/60/80/100 dps for 3 seconds.


Restless Hands
Slowes single enemy down for 1/2/3/4/5 seconds.


Black Blood Stream
Increases single target's attack by 10/20/30/40/50% and armor by 2/4/6/8/10 for 10 seconds.


!Ulitimate! Flesh Decay
Poisones single enemy dealing him 100/150/200 dps for 10 seconds.









Gragash - Hunter
Gragash - Hunter

Character classification: Assasin, Ranged
Main attribute: Agility

Attributes:
--------
----------
------

Abilities:

Ensnare
Ensnares the target for 0.5/1.0/1.5/2.0/2.5 seconds.


Stasis Trap
Creates an invisible ward that explodes when an enemy gets in range, stunning near enemies for 0.75/1.0/1.25/1.5/1.75 seconds.


Explosive Coctail
Ignites hitten targets dealing them 10/20/30/40/50 dps for 10 seconds.


!Ulitimate! Javelin Throw
Throws the javelin at long distance dealing 500/900/1300 damage to hitten targets.








Reynolt - Spell Thief
Reynolt - Spell Thief

Character classification: Support, Ranged
Main attribute: Intelligence

Attributes:
--------
-------
---------

Abilities:

Mana Burn
Burns 50/75/100/125/150 mana of target dealing him the same amount of damage.


Block
Blocks all of hostile spells casted in first second from activating the ability. Cooldown - 50/40/30/20/10.


Spell Steal
Removes buffs from nearby enemy units and restores 20/40/60/80/100 mana per unit.


!Ulitimate! Energy Drain
Drains up to 75% of max mana from target and gives allied heroes 25/50/100% of it dividing it between all of heroes from Spell Thief's team.








Morgen - The Gunslinger
Morgen - The Gunslinger

Character classification: Hunter, Ranged
Main attribute: Agility

Attributes:
------
----------
------

Abilities:

Penetrating Bullet
Shoots a bullet that can penetrate up to 2/3/4/5/6 units. 15% chance and -10% damage reduction per unit.


Heavy Artillery
With extreme training, you can shoot a rocket from a ordinary gun. Deals 100/125/150/175/200 damage in 250/300/350/400/450 AoE


Rapid Fire
Increases attackspeed by 10/20/30/40/50% by taking out 6/7/8/9/10% of mana.
Cannot be used if mana is below 60%.


!Ulitimate! Laser Beam
Shoots a laser beam that will penetrate all units from this unit. (1000 range). 800/900/1000 damage. Takes 3 seconds to load, and while loading unit cannot move.








Abuyin - Lich
Abuyin - Lich

Character classification: Support, Ranged
Main attribute: Intelligence

Attributes:
--------
-------
---------

Abilities:

Fire Magic
Increases attack by 2/4/6/8/10 and attack speed by 4/8/12/16/20%, but decreases armor by 20/16/12/8/4. Gives the possibility to cast Fire Bolt/Fireball/Burning Ground/Volcano/Armageddon.


Ice Magic
Increases armor and HP regeneration by 2/4/6/8/10, but decreases attack by 20/16/12/8/4. Gives the possibility to cast Slow/Frost Lance/Frost Nova/Blizzard/Monsoon.


Black Magic
Increases lifesteal and mana regeneration by 4/8/12/16/20%, but decreases attack speed by 20/16/12/8/4%. Give the possibility to cast Cripple/Poisoning Thorns/Decay/Explosion/Death And Decay.


!Ulitimate! Arcane Mastery
Lets the Lich to activate 1/2/3 magic types at once and gives autoattack 1/3/5% chance to burn targets entire mana.








Ash'Netbek - The Guardian
Ash'Netbek - The Guardian

Character classification: Tank, Melee
Main attribute: Strength

Attributes:
--------------
----
------

Abilities:

Crushing Wave
Deals 50/100/150/200/250 damage to all enemies on wave's way.


War Stomp
Deals 25/50/75/100/125 damage to nearby enemies and stuns them for 0.25/0.5/0.75/1.0/1.25 seconds.


Taunt
Forces up to 6/7/8/9/10 enemies to attack the Guardian.


!Ulitimate! Bounding Alliance
7/5/3 seconds after death, the Guardian comes back to life with full HP and mana. 240/180/120 cooldown.








Patricia - Rebel Archer
Patricia - Rebel Archer

Character classification: Support, Ranged
Main attribute: Agility

Attributes:
----
------------
--------

Abilities:

Shooting Star
Deals 30/50/70/90/110 damage to single target and exposes the terrain around the place where the star fell for 3/4/5/6/7 seconds.


Ice Essence
Hurls an frost bolts to nearby enemies dealing 75/95/115/135/155 damage.


Faerie Fire
Decreases target's armor by 4/8/12/16/20 and shares it's vision with Patricia for 6 seconds.


!Ulitimate! Miracle Look
Heals allied hero restoring him as many his points as it is required to restore for him to have 50/60/70% of his max hit points.
If Jack Caster is the target, the skill heals additional 30% of max hit points (80/90/100%), and per every 5/4/3 uses of this skill, after 30 seconds of using it, cooldown for all of Patricia's skills reset.








Pavlo - Swordmaster
Pavlo - Swordmaster

Character classification: Warrior, Melee
Main attribute: Strength

Attributes:
-----------
---------
----

Abilities:

Charge
Quickly dashes into single enemy dealing 50/100/150/200/250 and giving 5/10/15/20/25% attack speed and 10/20/30/40/50 attack damage boost for 5 seconds. Cannot be used if target is too close.


Counter Attack
Gets into defensive stance dodging all attacks for 2 seconds and then strikes back dealing 25/50/75/100/125 damage to nearby enemies and stunning them for 0.5/0.75/1.0/1.25/1.5 seconds.


Debilitating Blow
Strikes single enemy into a nerve stunning him for 0.75/1.0/1.25/1.5/1.75 seconds.


!Ulitimate! Finishing Strike
Deals 500/750/1000 damage to single enemy and half of it to nearby enemies. Enemies stunned by Counter Attack or Debilitating Blow will get double damage.








Rembrandt - Northland's Veteran
Rembrandt - Northland's Veteran

Character classification: Carry, Melee
Main attribute: Agility

Attributes:
--------
----------

Abilities:

(Passive, Init) Onrush
Gives 5 rage for every successful attack. Every 10 rage points increase the attack by 2. When out of combat for 10 seconds, Rembrandt starts to lose 10 rage per second.


Deep Wound
Makes single target bleed, dealing him 15/30/45/60/75 damage per 2 seconds.


Overpower
Passive: Every time Deep Wound deals damage, Rembrandt has 10/25/40/55/70% chance to activate Overpower.
Active: Deals 100/200/300/400/500 chaos damage to single target. Cannot be used when un-active.


(Passive) Remorceless Storm
When Rembrandt has 100 rage, his attacks give him 10% attack speed bonus. Stacks up to 2/3/4/5/6 times.


!Ultimate! Fanaticism
When Rembrandt gets lethal damage, he gets into a berserk, becoming invincible, instantly raising his rage to 100 and getting 30/40/50% attack speed bonus. If there are no enemies near Rembrandt, the bonus disappears and Rembrandt gets damaged 33% of his max health. Can be used once per 5/4/3 minutes.
Active: Gives additional 50/75/100 rage points, 30/40/50% attack speed bonus and 40/50/60 armor bonus for 6 seconds. Can be used once per 100 seconds. When this ability is on cooldown, both passive and active effects of it are unavailable.








Vargol - Burning Giant
Vargol - Burning Giant

Character classification: Tank, Warrior, Melee
Main attribute: Strength

Attributes:
----------------
----

Abilities:

Crushing Charge
Jumps at the target, dealing 50/100/150/200/250 chaos damage to him, stunning him for 0.5/0.75/1.0/1.25/1.5 and knocking back the nearby enemies.


Shattering Stomp
Stomps at the ground, knocking the target into Vargol and dealing him 20/40/60/80/100 damage.


Fierce Roar
Slows the opponents in range by 20/30/40/50/60% for 2 seconds. If used during Frightening Warcry, a stun is applied instead of the slow.


!Ulitimate! Frightnening Warcry
Causes an earthquake on entire map and slowes down all enemies by 50/70/90% for 5 seconds.








Garthog - Undead Mage
Garthog - Undead Mage

Character classification: Carry, Mage, Ranged
Main attribute: Intelligence

Attributes:
------
--------
----------

Abilities:

(Passive, Init) Garthog's Fireball
Every basic attack explodes, dealing full damage to units in 75 AoE, half damage in 125 AoE and quarter damage in 200 AoE.


Arcane Bolt
Deals 50/100/150/200/250 damage to single target.


Thunder
Deals 25/75/125/175/225 damage to single target and makes it take 5/10/15/20/25% more damage from Garthog for 5 seconds. Doesn't stack with Magic Field.


Magic Field
Creates a magic field that gets larger and damages all units touched by it dealing 25/50/75/100/125 damage and making them take 5/10/15/20/25% more magic damage for 5 seconds. Doesn't stack with Thunder.


!Ulitimate! Arcane Wave
Passive: Allows Magic Field's and Thunder's magic resistance reduction to stack, with the second debuff being 50/75/100% of original.
Active: Sends a wave that deals 500/1000/1500 damage to all units on it's way (unlimited range).







Endurion - Great Enchanter
Endurion - Great Enchanter

Character classification: Support, Ranged
Main attribute: Intelligence

Attributes:
--------
------
----------

Abilities:

(Passive, Init) Enchanting Aura
Increases all of nearby allied heroes attributes by 2.


Aura of Power
After activating, transforms Enchanting Aura and makes it give nearby allies additional 5/10/15/20/25 damage.


Aura of Protection
After activating, transforms Enchanting Aura and makes it give nearby allies additional 5/10/15/20/25 armor.


Enchant
Gives single ally additonal 5/10/15/20/25 damage if Aura of Power is activated, 5/10/15/20/25 armor if Aura of Protection is activated, or 2/4/6/8/10 damage and armor if no aura is activated.
If used on enemy, decreases his armor by 5/10/15/20/25 if Aura of Power is activated, his damage by 5/10/15/20/25 if Aura of Protection is activated, or both his armor and damage by 2/4/6/8/10 if no aura is activated.
The effect lasts 8 seconds.


!Ulitimate! Wave
Creates a wave, that gives all allies in AoE +6/10/14, and enemies -6/10/14 main attribute points. Damages every enemy unit in range, dealing 100/200/300 damage. Enchanted targets get additional 50/100/150 damage.
Lasts 12 seconds.








Xeyorth - Arcane Elemental
Xeyorth - Arcane Elemental

Character classification: Assasin, Melee, Ranged
Main attribute: Agility

Attributes:
-------
----------
-------

Abilities:

(Passive, Init) Arcane Magic
Transforms 1.5% of your maximum mana into attack damage.


Lightning Sword
Switches between ranged and melee attacks.
Melee: Gives 10/20/30/40/50 attack damage bonus
Ranged: Attacks deal additional magic damage equal to 1/2/3/4/5% of target's maximum health


Thunder Form
Dashes through 5 enemies and deals 20/40/60/80/100 magic damage to them.


Inner Fire
Gives 5/10/15/20/25 armor and 2/4/6/8/10% magic resistance for 6 seconds.


!Ulitimate! Energy Field
Quickly dashes into any place on the map. After the dash, Xeyorth gets additional 40% movement speed and 30/40/50% attack speed, and a magic field is created around Xeyorth. Eveyritme an enemy hero gets in range, Xeyorth gets additional 10/15/20% attack speed. When Xeyorth kills enemy hero while the skill is active, his skills' cooldown resets. The skill lasts 5 seconds.




First of all - special thanks to my girlfriend Patricia for... everything she does for me.
I would also like to thank other Hive Workshop users, especially Allain55X for supporting my map and helping me alot. And thanks to people that made those resources i used in my map. Here's full list:


Credits
-Berz- for BTNThrowingAxe (Axe Throw) and BTNGromHellscreamsAxe (Powerful Jump) icons
Anachron - BTNANALightningSmash (Hellball) icon
Nabzo - Assasin icon "BTNIceAssasin"
PeeKay - BTNCloakofshadows (Unity with Shadow) icon
CRAZYRUSSIAN - BTNCRAssassinate (Assasination) icon
alfredx_sotn - BTNCircle (Runic Trap) icon
Lord_T for Throwing Axe model
JetFangInferno for Lightning Blade Storm effect
USETHEFORKS for Infernal Meteor Orange (Fire Storm spell) effect
HappyTauren - Odd Sword model (Jack Caster's blades)
soulreaver6 - Medivh-Assasin model (Zuben)
Amigurumi - Spinning Knife projectile (Knife Throw)
Paladon for Jump System
Mobilize - Bastard icon BTNMOBForsakenSword
Blood Raven [Revilo] - Edge of Endlessness icon "BTNObisidanRuneblade"
NFWar - BTNRetournedCaptain icon
Thrikodius - Dread Mage Lightning model "Zap Missile" (Blue)
eubz - RoyalGuard model
Kitabatake - Combat Skeleton model
supertoinkz - Orcish Berserker model
Tauer - Warsong Grunt model
alfredx_sotn - EarthElemental (Lesser) model
SuPa- - EarthElemental model
Cavman and Mr.Goblin [Hawkwing] - Blood Elf Crusader
Elenai - Blood Elf Swordsman, High Elf Shieldsman
Tarrasque - Troll Ravager (Raider) model and icon
Lord_T - Troll Enforcer (Warrior) and Troll Samurai model and icon
Tranquil - Dwarven Phalanx model
Norinrad - DwarvenShieldBreaker (Dwarven Warrior) model
paulH - Dark Iron Clansman (Defender) model
C-Cow [Ramza] - Imp5 model
FrancK - WildDemon (Lesser Demon) model
Kitabatake - Mercenary Armor V2 model
Sven - Mercenaries' Mace model
Da Fist - Morgen - The Gunslinger idea
TurieL - RiflemanElite model and icon
Big Dub - BTNOrbVar4
The_Silent - BTNGaussRifle3
PeeKay - BTNTrollMagicVision
Palaslayer - BTNSuperNova
JollyD - BTNArcanium
PeeKay - BTNFrozenShackles
CrazyRussian - BTNCRHeartStrike
ikillforeyou - Crusader Sword
PeeKay - BTNCharge
Palaslayer - BTNCombat
Metal_Sonic - RejuvenationTarget
RetroSexual - Heavy Axeman
bigapple90 - BTNbloodsword
Maker - Lightning HP/Mana Bars system
assasin_lord - HeroGlow model
Blizzard Entertainment - icons ripped from World of Warcraft
CloudWolf - Sir Valiant (Rembrandt) model and icon
bigapple90 - BTNAxeslam2
CRAZYRUSSIAN - BTNCRTaurSTOMP
Marcos DAB - BTNMoltenWarcry
Peekay - BTNWarCry
KelThuzad - BTNHolyAura and BTNHolyPower
-Berz- - BTNEndurance
PeeKay - BTNHolyFist
SkriK - BTNFrostSpell
4eNNightmare - BTNSanitysEclipse
Darkfang - BTNLightningAttack
HappyCockroach - BTNThunder
PeeKay - BTNBreakingSlash
Kuegukecku - PurpleFullPlateRevenant
Tranquil - LightningsMultiple






Alpha 0.2EN Version
Alpha 0.2PL Version




Changelogs
Alpha 0.2
- Added new UI
- Baltazar, Reynolt, Gragash and Errdegahr now have the hero team glow
- Added five new heroes: Abuyin - Lich, Morgen - The Gunslinger, Pavlo - Swordmaster, Ash'Netbek - The Guardian and Patricia - Rebel Archer
- Added new ability for Jack Caster - Rebel Sorceror
- Added new items
- Added new Lightning HP/Mana Bar system by Maker
- Fixed problems with altar capturing
- Placed moutanins around Fire Altar





Please comment and give me feedback. Tell me if you like the idea, what heroes would you like to see. If someone would like to help - i would appreciate it. I will upload some more information and some screenshoots soon.

NEWEST UPDATE: Added Xeyorth's character card.
UPCOMING UPDATE: The Alpha 0.3 release. (This will take a lot of time)


And one more thing - sorry about my bad English, i'm from Poland.
__________________

Last edited by Unelith; 03-26-2013 at 03:48 PM.
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Old 08-20-2012, 01:29 PM   #2 (permalink)
Allain55X
I am the God King!
 
Join Date: Jun 2012
Posts: 745
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This is really a big project cuz I based it in the progress of your map and it looks like after 2 weeks its still in 3%. Some of your heroes doesnt have a custom model but the skills of the heroes make them unique! WOW! I wish you the best of luck in this project. Wish it will be a lot better than DoTA!
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Old 08-20-2012, 07:02 PM   #3 (permalink)
Registered User Unelith
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This is really a big project cuz I based it in the progress of your map and it looks like after 2 weeks its still in 3%. Some of your heroes doesnt have a custom model but the skills of the heroes make them unique! WOW! I wish you the best of luck in this project. Wish it will be a lot better than DoTA!
Thanks for replying. Yeah this is only 3% because there will be a lot of heroes, and also a lot of recruitable troops. Around 9 troops for each hero so there is a lot of work. Also i need to make some neutral buildings and units. There will be more heroes (and also units) with custom models. I just hope i will not exceed MB limit.
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Old 08-20-2012, 10:35 PM   #4 (permalink)
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Thanks for replying. Yeah this is only 3% because there will be a lot of heroes, and also a lot of recruitable troops. Around 9 troops for each hero so there is a lot of work. Also i need to make some neutral buildings and units. There will be more heroes (and also units) with custom models. I just hope i will not exceed MB limit.
Yes, be sure that your map doesnt exceed 8MB cuz it will be unplayable in LAN. Looking forward to this project. Just a tip, make the terrain as good as possible cuz that was the most of the hiver look for.. the Terrain.
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Old 08-21-2012, 10:41 AM   #5 (permalink)
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I'm not a good terrainer unfortunetly. But i think it will look atleast decent. What i'm more worried about is that i might make the map to simple or too complicated. I mean the players will need to beat obstacles to reach to the altars, but when they will be hidden to good - it will be more like a scenario, campaign or RPG map than an multiplayer arena. When i will make few more heroes and the terrain, i will upload the first pre-alpha and you will be the first to get the map.
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Old 08-21-2012, 10:44 AM   #6 (permalink)
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I'm not a good terrainer unfortunetly. But i think it will look atleast decent. What i'm more worried about is that i might make the map to simple or too complicated. I mean the players will need to beat obstacles to reach to the altars, but when they will be hidden to good - it will be more like a scenario, campaign or RPG map than an multiplayer arena. When i will make few more heroes and the terrain, i will upload the first pre-alpha and you will be the first to get the map.
Me, first? WOW!!! THANKS YOU!
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Old 08-21-2012, 11:54 AM   #7 (permalink)
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Me, first? WOW!!! THANKS YOU!
No problem. Thank you for support.
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Old 08-21-2012, 12:48 PM   #8 (permalink)
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suggestions:
1.
PLS change the ability names of chaos mage
FIRE ball
FIRE shackles --> Searing Chains
FIRE storm --> (Chaos) Inferno

2.
a bit more custom abilities

3.
do "The Hyena And ME" it sounds better
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Old 08-21-2012, 03:47 PM   #9 (permalink)
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Ok changed Fire Shackles to Searing Chains and The Hyena and I to The Hyena And Me. But i left Fire Storm because Inferno reminds me too much of Dreadlord from WC3. And actually there is only a few of non-custom abilities... more are custom and almost each hero has atlest one ability that uses triggers.
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Old 08-22-2012, 01:14 PM   #10 (permalink)
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Hows your game goin now, Unelith?
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Old 08-22-2012, 01:47 PM   #11 (permalink)
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Hows your game goin now, Unelith?
Right now i'm making the trigger of utlimate skill of The Great Defender - Trodd Brawny Arm. When i will finish it, i will upload information about him, Fallaner (Cleric) and two other heroes. Then i will make three heroes and focus on the map and translations, to release first pre-alpha.
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Old 08-22-2012, 02:00 PM   #12 (permalink)
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Right now i'm making the trigger of utlimate skill of The Great Defender - Trodd Brawny Arm. When i will finish it, i will upload information about him, Fallaner (Cleric) and two other heroes. Then i will make three heroes and focus on the map and translations, to release first pre-alpha.
Wow! That looks interesting... Looking forward for the first PRE-ALPHA release!
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Old 08-23-2012, 08:13 AM   #13 (permalink)
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Updated my first post. Check the new heroes out.
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Old 08-23-2012, 11:47 AM   #14 (permalink)
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Wow Im impressed in the new heroes model and unique skills. Those skills are hard to do...this will be a really big project.

I just notice......Am I the only one commenting on the game....???? Other people doesnt really care for other's games... Your right on what you have said on the post in my game....our game project looks abandon...AWW..
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Old 08-23-2012, 12:00 PM   #15 (permalink)
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well i think most ppl here believe that it cannot get better than DotA.
But it rly can. Just do the things better in that DotA rly fails in my opinion.
one of them is the hero balancing, DotA balancing sucks.
And the other one is to always create new interesting heroes(not too much triggers and special things (ember spirit for example is too much)). That means the hero has to be useful, a mix of different abilities (not only damage damage damage), BALANCING, and hero skills should be a 50%/50% combination of triggers and standard skills

of course it will take a long time until u can compete with DotA, DotA is an old game and has lots of items and heroes (but they still dont know anything about balancing lol)
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