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Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post.

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Old 09-24-2005, 07:22 AM   #1 (permalink)
Registered User Modeler
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Anyone have some terraining tips or tricks?

I am making a map and i am a TERRIBLE terrainer. So far i have: House, tree, house, tree (Ect). Its dull (especial when you're in first person veiw >.>). So im wondering if anyone has some terraining tips or tricks?
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Old 09-24-2005, 09:43 AM   #2 (permalink)
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add cliffs, mountains, height to certain spots of terrain, and doodads. thats all i can say. im a sucker for waterfalls

theres a tutorial on terraining in the tutorial forums. cant say its the best, but i learned a thing or two from it.
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Old 09-24-2005, 09:44 PM   #3 (permalink)
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well, when you say terraining, what are you trying to make? an orderly city, natural chaotic kinds of terrain? different styles can be done differently. If you want to make a city, its usualy a good idea to make things symetrical and straight. If you are making like, random wilderness, I usualy like to start with grass, and make dirt and mud along traveled paths, placing different doodads on the different terrain types, like, place flowers along the grass and place rocks and pebbles in the mud. don't over do it with doodads either, too much makes it look congested.
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Old 09-24-2005, 10:56 PM   #4 (permalink)
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u can add doodad like rocks flowers some wall building and stuff like that...
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Old 09-24-2005, 11:17 PM   #5 (permalink)
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Im trying to make a city, but the game is based in the ninteen-hundreds, with a sort of horrific edge to it. I'll check out the terraining tutorial, thx.
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Old 09-25-2005, 12:58 AM   #6 (permalink)
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Increase the size of houses and trees, rocks, etc. It makes your map more beautiful and it also looks more realisitc.

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Old 09-25-2005, 08:24 AM   #7 (permalink)
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add spaces in between houses. (reference: alleys) that will add a stealthy effect to your map.
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Old 09-29-2005, 07:16 PM   #8 (permalink)
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1900's eh? well if there is like a desert outside use 'noise' in the terrain section...
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