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Old 02-22-2012, 11:58 AM   #1 (permalink)
Registered User Rui
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SC2 Patch 1.4.3

My apologies for interrupting the monthly batch euphoria, but patch 1.4.3 has just been released for StarCraft II: Wings of Liberty.

I sometimes like to read the discussions going on on us.battlenet/sc2 (read only, because people on Europe can't comment there <_<) and I caught a discussion about Phoenixes. The problem was Phoenixes being ineffective after a while, and I was in complete agreement: you can't, in fact, get close to a chunk of mutalisks without getting at least one of your phoenixes shot down. As usual, though, the thread starter made its point, then a few in-agreement replies followed, and then the haters started to hate. Amidst the many pages, one guy -- I'm not even sure what his league was anymore -- humbly said «give the Phoenix an upgrade at the Fleet Beacon that increases its range». The reply went apparently unnoticed by other users, but I was glad someone actually saved the day.

While I don't understand what's with the Ghost losing to his already nearly-useless Snipe ability, Blizzard is, apparently, of the same opinion of the above mentioned poster, because Protoss players can now develop Anion Pulse-Crystals, which give Phoenixes +2 range! Cheers!

Enjoy!



StarCraft II 1.4.3 Patch Notes:
Quote:
General
  • APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player.
  • EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute).
  • Zerg Larvae are now displayed in the unit panel of the Leader Board.


Balance
  • PROTOSS
    • Phoenix
      • A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2.

  • TERRAN
    • Ghost
      • Snipe damage changed from 45 to 25 (+25 vs Psionic).

    • Orbital Command Center
      • MULE now always returns 30 minerals per trip, regardless of mineral type.


Bug Fixes
  • The “Try the Next Patch” button now properly launches the PTR client when a PTR is available.
  • Unread chat notifications no longer reset when entering or leaving a game.
  • Map information now loads immediately in the Match History screen after logging onto Battle.net.
  • In the Korean version, the Reduced Violence option now remains checked when restoring gameplay defaults.
  • Fixed a display issue that could occur when binding certain keys on a French keyboard.
  • Fixed a crash that could occur when exiting StarCraft II on systems with Geforce FX 5700 graphics cards.
  • Fixed a crash that could occur when saving and loading games between High and Low video settings.
  • Fixed an issue that could cause some players to be dropped from custom games after spending an extended time in the lobby.
  • Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition.
  • Fixed an issue that could cause ladder matches to sometimes start three seconds late.
  • Fixed an issue where overlapping units could sometimes traverse cliff levels.
  • Fixed an issue which prevented some players from receiving credit for Top X achievements after Season 3.
  • Fixed an issue which caused FFA games to reset the progress of the Team Hot Streak achievement.
  • Fixed an issue where the Restart button was incorrectly showing up when loading Vs. AI saved games from previous versions of StarCraft II.
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Old 02-22-2012, 04:25 PM   #2 (permalink)
Registered User Rui
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Just tested out the new upgrade in a large team game. I owned so many Mutalisks. NOW Phoenixes are actually worth it. =)
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Old 02-22-2012, 04:43 PM   #3 (permalink)
Registered User Warlord Ajer'laroir
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Another patch I see? Well time to upgrade my Starcraft II again.
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Old 02-23-2012, 03:19 AM   #4 (permalink)
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It's okay for interrupting the monthly batch, it was in January.
It's now the 23rd of February (I'm in Australia).
He was late. Far too late.
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Old 02-23-2012, 06:36 PM   #5 (permalink)
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Quote:
Originally Posted by ınᴚ View Post
Just tested out the new upgrade in a large team game. I owned so many Mutalisks. NOW Phoenixes are actually worth it. =)
Yeah, I also feel that the change was made to counter Mutalisk as Toss had nothing truly reliable vs end-game Muta.
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Old 02-24-2012, 10:22 AM   #6 (permalink)
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"Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition."

ZOMG Thank you blizzard!

Edit: Seems like the Blizz team has been working on Leaderboards lately,there were 3 patch updates on that leaderboard system.
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Old 02-28-2012, 06:24 AM   #7 (permalink)
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I'm so glad that the drop bug was fixed. Just tried out a few Mafia games. I've been waiting in lobby for quite some time, and no one dropped out! Aweseome stuff. ^^

Also, the new upgrade has a cool icon. Too bad nothing was done to void rays, I liked spamming them in the past. :(
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Old 02-29-2012, 01:46 AM   #8 (permalink)
Registered User Miss_Foxy
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I love the replay updates a lot, including more information.

And finally, Snipe can't counter an entire race, which used to be OP before...
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Old 02-29-2012, 02:23 AM   #9 (permalink)
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Still no Updates for editor, damn you blizzard you leave us to quit gaming alltogether like really no good maps, no unique maps yet all of them Warcraft 3 & sc1 related somewhat, but thanks for the patch:{)
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Old 03-02-2012, 01:01 AM   #10 (permalink)
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Terran got nerfed again -.-

Because just nerfing EMP on Ghosts wasn't enough, they had to also nerf Snipe. Not to mention they still cost a retarded amount of minerals and vespene to make. The High Templar equivalent is much cheaper and they can be spammed into existence via Warp Gates.

I really don't see the point in playing Terran - they have a huge disadvantage from the other races. Their units are half as strong as any other race' units and they only keep getting weaker. I can play Protoss and do twice as well as most Terran games by producing nothing but Stalkers. Why haven't Stalkers been nerfed yet...
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Old 03-02-2012, 11:10 AM   #11 (permalink)
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They should have considered that the Ghost becomes completely obsolete in TvT. I used to train one or two early game and snipe a lot of those Marines; if they're kept alive they can be cost-worthy, but yeah, requiring two snipes to kill a Marine and five to kill a Marauder... =\ next one going down is the nuke.
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