- Joined
- Mar 27, 2012
- Messages
- 3,232
I've recently devised a way to perfectly know which object editor spell is doing damage. It's based on dummy casters and using a damage detection system.
Attached is a test map that illustrates what can be done with this functionality. For the sake of proving a point, I've made it GUI-friendly.
I'm thinking of providing a step-by-step tutorial on how to do this trick. It's quite noob-friendly IMO, so it could noticeably spice up maps submitted by people who don't know how to code in vJASS yet.
Attached is a test map that illustrates what can be done with this functionality. For the sake of proving a point, I've made it GUI-friendly.
I'm thinking of providing a step-by-step tutorial on how to do this trick. It's quite noob-friendly IMO, so it could noticeably spice up maps submitted by people who don't know how to code in vJASS yet.