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3.0.4 - Patch Notes to date - 5/19

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Level 11
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Jun 13, 2007
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Little by little I will start updating these patchnotes:

Generic
  • Fixed several multiboard displays when dealing with real numbers and rounding
  • System overhaul
    • A buff system has been installed to allow full control over all buffs, debuffs. This allows us to have stacking buffs/debuffs, control their duration mid stream, categorize the effects and many many more things I will not go into in this post. All spells have been converted (both player and enemy) to use this system. This will fix all issues with different buffs not stacking due to baseID's being the same on some abilities, as well as other issues.
    • A projectile system has been installed to allow full control over all missiles. All spells have been converted (both player and enemy) to use this system.
    • Many changes / code rewrites have occurred to all player spells to improve the dynamic effects of the abilities as well as optimize the code better to support the upcoming talent changes in 3.0.5 for all classes
    • Many base abilities have been recoded to use different base abilities to work better with the above mentioned systems

New Content
  • The Ancient Orc Temple - a new zone is now unlocked which is beneath the Jaharra barrens. Once you recovered the keyfragment and rid the temple of sanctity of the naga, you can take the keystone to the entrance and use it to open the portal within. This new zone is an instance like place with monster packs that pull / reset as a group. There are 5 bosses inside split between the 2 sides of the temple: The Fire side, and the Frost side. Each boss will have a VX mode. There will be 1 orc camp inside after the first boss that you can teleport too in a fresh game to bypass the trials, ToS and go right to the AOT. Completing the first quest for the AOT will be a requirement to use this portal.
  • New Bosses
    • Karrix - The Scorpion King - First boss you will encounter before you can actually begin your journey through the AOT. In a fresh game, to get to this boss you must re-clear the Temple of Sanctity. VX Mode: Baby Killer! - Slay all 5 baby scorpions before they burrow.
    • Avnos - The Fire Lord - This is the boss of the fire side of the AOT. In a fresh game, you can warp to the AOT and begin clearing the packs to him. VX Mode: Everybody's Hot Hot Hot! - Spawn the Fire Orb before defeating Avnos.
    • Karnos - The Frost Lord - This is boss of the frost side of the AOT. In a fresh game, you can warp to the AOT and begin clearing the packs to him. VX Mode: Frost bitten - Defeat Karnos with 50 or more stacks of Frostbite on him.
    • ????? - ????? - The 4th boss of the AOT. Accessible after Avnos and Karnos are defeated and their seals are removed from the central chamber door. VX Mode ????? - ??????
    • ????? - ????? - The 5th and final boss of the AOT> Accessible after the previous boss is defeated and the magical seal to the final tomb is removed. VX Mode ????? - ??????

Monster Balance
  • Vormur Gardens
    • Black Spirits - increased aura damage slightly
    • Green Spirits - heal is now 20% of max hp instead of flat amount (so the heal works better with player scaling)
  • Risen Zombies - Are now level 14 (up from 12) and Give 10 exp 15 gold (up from 7 and 4)
  • Vormur Catacombs
    • Skeleton Warriors - Whirlslash has been re-designed to new mechanics, same spell, more deadly to non-tank melee
    • Catacombs Priest - heal is now 25% of max hp (same reason as the Green Spirits)
    • Ghoul - leap is now a 2s stun (down from 3), the DoT has been removed, base damage of the ability has been increased
  • Heartcore Game Mode
    • All ability damage increased by an additional 5%
    • Monster scaling gains an additional 1.0 Player Scale (for those that do not understand how my player scaling works... well to bad =P)

Generic Hero Threat
  • Threat from Dodge increase to 145% up from 115%
  • Threat from Blocking increases to 225% up from 175%
  • Threat from Block Value increased to 575% up from 425%

C. Knight
  • C. Knight's can now use 1h Main Hand Axes
  • Threat Changes
    • Hasten now increases threat by 200% (up from 160%)
    • Mindblade now generates 165% threat (up from 140%)

Hydro
  • Corrected a bug with Ice Barrier that would cause a unit to die if they took more damage than they had current HP regardless of how much damage the Ice Barrier can prevent

Pyro
  • Burning Desire now increases damage by 6 + 7% of your spell power and increases mana regen by 30%
  • Fireform has been altered - Now increases all spell damage by 10% + 3% of your Spell Power (the old was 15% and a flat amount per level), bonus spell crit damage remains at 15%

Warrior
  • Warriors can now use 1h Main Hand Axes
  • Threat Changes
    • Defensive Stance - Passive threat gain increased to 75% from 60%. You also gain 0.6% more threat per level
    • Shield Slam - Threat increased to 175% up from 160% - Improved now adds 30% up from 25%
    • Intimidating Shout - Threat increased to 240% up from 200% - Improved now adds 40% up from 35%
    • Whirlslash - Threat increased to 190% up from 175%
 
Level 1
Joined
May 19, 2010
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Got it.
TKOK is one of the most welcomed map in China where I come from.
Hope you could bring us more suprise! Thanks ! smile :)
 
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