- Joined
- Oct 11, 2012
- Messages
- 711
I can make a no-dependency version. Just send me a PM so I remember. This script needs an update anyway.
Will do,
+Rep
I can make a no-dependency version. Just send me a PM so I remember. This script needs an update anyway.
Can i use this system so that i won't need to import extra libraries and which will give the "in combat" units new attacking skills according to their weapon.
And the combat mode will be triggered by just a simple spell rather than being attacked. Another question is can enemies lock onto each other and move facing each other like strafing to the left or right in circular motion.
Pays to read the description : ).
This allows you to detect whether a unit is in combat or not and provides events for when those units enter/leave combat. What you do with that is up to you.
This system does not give in combat units new skills. This system does not make units strafe. This system does not make units lock on to each other. It does exactly what the description said. I'm not sure where you got this stuff from ^_^. You can even check out the API.