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I would appreciate a way to be able to prevent a stop order from being issued.
When I look at this system, I think of it as a way of controlling a players unit without putting him in cinematic mode, and still allowing him to chat, and do everything he can normally - except control his one unit.
If he then issues a stop order while you are triggering his unit to move somewhere or perform an action (say, become berserk?), it adds a world of trouble for you to trigger. You have to repeatedly issue the same order, or something else, which is inefficient and something it would be easier to not deal with.
You should find a way to be able to block stop orders that dont come from this system itself. It seems like it would be simple enough.
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