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Idea Factory Have a map idea that you are unsure of? Get opinions about your idea in here or toss out your map ideas for others to use.

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Old 03-05-2012, 11:44 AM   #16 (permalink)
Registered User Hexcellion
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Hexcellion is a jewel in the rough (212)Hexcellion is a jewel in the rough (212)Hexcellion is a jewel in the rough (212)
Yes. Change cuffs/hooves into totems instead.
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Old 03-05-2012, 08:45 PM   #17 (permalink)
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Wow, you knew the correct format for heroes. thanks :)

Updates:
- Added Hexcellion's Hero to the 1st post
- Changed Earth Bender's Weapon "Cuffs" to "Totems"
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Old 03-05-2012, 09:00 PM   #18 (permalink)
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Will clearly make one tomarrow
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Old 03-05-2012, 09:04 PM   #19 (permalink)
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will be waiting for it ;)
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Old 03-05-2012, 09:05 PM   #20 (permalink)
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Quote:
Originally Posted by Saif View Post
Wow, you knew the correct format for heroes. thanks :)

Updates:
- Added Hexcellion's Hero to the 1st post
- Changed Earth Bender's Weapon "Cuffs" to "Totems"
I only added the values of their starting stats, then compared them. I did the same on agi/str/int gain per level, so I was able to know how you did your heroes.
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Old 03-05-2012, 09:18 PM   #21 (permalink)
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Good job on that then. How about for the abilities of your heroes ??

Update:
- Added Level 1 Ability of Tauren Bender "Totem Smash" to the 1st post.
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Old 03-06-2012, 04:45 AM   #22 (permalink)
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maybe you should add a something like equipment duration so you using a equipment and equipment gonna broke if you not repair the duration gonna reduce all the time when you are going with your own journey...
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Old 03-06-2012, 08:03 AM   #23 (permalink)
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Because it is your suggestion, Ok! I am going to add the item durability system :)
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Old 03-06-2012, 08:37 AM   #24 (permalink)
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Item durability. :O
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Old 03-06-2012, 09:41 AM   #25 (permalink)
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oh i think hxcellion don't like it
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Old 03-06-2012, 10:21 AM   #26 (permalink)
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oh i think hxcellion don't like it
Well, yeah. Since I'd have to go back to the blacksmith every time my weapon/armor gets broken, which ruins what we've accomplished, like in dungeons, and shit.
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Old 03-06-2012, 10:28 AM   #27 (permalink)
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so maybe saif gonna make a blacksmith every time before the way enter to the dungeon...
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Old 03-06-2012, 11:11 AM   #28 (permalink)
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There is an extra inventory, (which is a unit) that can carry miscellaneous items. The thing that would replenish the durability of the weapon would be an item, somewhere around [Weapon Powder] or [Cleansing Liquid].

@Hexcellion, seems like you did not notice my last question. What would be the abilities of your hero ?
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Old 03-06-2012, 12:06 PM   #29 (permalink)
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Oh, I did not notice that, lol.

Background Story

The warmage, is an adept arcane magic user, and a warrior at the same time. He is able to be a knight, and a magician, making him a good asset. He is able to use sharp-carved blades, rune-imbued staves, and has mastered the ancient art of glaive-throwing, combining it with the Blood Elves' arcane magic. And, by binding his magical powers to his glaive, he is able to cause immense damage, making him a feared one in the battlefield.


Btw, I suggest that you make skills not increase in level, since they're already stat-based. More stats = stronger skill, so adding levels would be too much imho.

Enchanted Glaives

Enchanted Glaives (Passive) - The warmage's experience in using glaives, makes him able to hit his opponents' vital parts, and deal severe damage to them. (Gives % chance to deal 2.5x int in damage every time he attacks an enemy.)
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Old 03-06-2012, 04:22 PM   #30 (permalink)
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about go back to blacksmithing he can sell a repair kit <3

anyway here is my hero
Darkgrom - Necromancer



Darkgrom
Necromancer


Prime Attribute - Intelligence
Strength - 11 + 1.10
Agility - 14 + 1.50
Intelligence 25 + 2.40

Base HP : 140
HP Regeneration : 0.15
Base MP : 160
MP Regeneration : 0.40

Sight Radius :
Day : 1250
Night : 1100

Equipabble Weapons :
Staves
Dagger
one handed mace
(i hope those weapons exist)

Abilities: am i supposed to fil this?



Last edited by Chaosy; 03-06-2012 at 08:49 PM.
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