Wow, you knew the correct format for heroes. thanks :)
Updates:
- Added Hexcellion's Hero to the 1st post
- Changed Earth Bender's Weapon "Cuffs" to "Totems"
I only added the values of their starting stats, then compared them. I did the same on agi/str/int gain per level, so I was able to know how you did your heroes.
maybe you should add a something like equipment duration so you using a equipment and equipment gonna broke if you not repair the duration gonna reduce all the time when you are going with your own journey...
Well, yeah. Since I'd have to go back to the blacksmith every time my weapon/armor gets broken, which ruins what we've accomplished, like in dungeons, and shit.
There is an extra inventory, (which is a unit) that can carry miscellaneous items. The thing that would replenish the durability of the weapon would be an item, somewhere around [Weapon Powder] or [Cleansing Liquid].
@Hexcellion, seems like you did not notice my last question. What would be the abilities of your hero ?
The warmage, is an adept arcane magic user, and a warrior at the same time. He is able to be a knight, and a magician, making him a good asset. He is able to use sharp-carved blades, rune-imbued staves, and has mastered the ancient art of glaive-throwing, combining it with the Blood Elves' arcane magic. And, by binding his magical powers to his glaive, he is able to cause immense damage, making him a feared one in the battlefield.
Btw, I suggest that you make skills not increase in level, since they're already stat-based. More stats = stronger skill, so adding levels would be too much imho.
Enchanted Glaives
Enchanted Glaives (Passive) - The warmage's experience in using glaives, makes him able to hit his opponents' vital parts, and deal severe damage to them. (Gives % chance to deal 2.5x int in damage every time he attacks an enemy.)