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[Campaign] Suggestions needed for MegaCraft 1

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Hello, guys, gals and homies. I'm in need of some ideas and suggestions for my WIP campaign MegaCraft 1.
It looks like I'm suffering from Modder's Block.

Currently, I need ideas about units, structures, spells, items, game mechanics and subfactions. Any ideas will be thanked and appreciated.


Name of Unit: <Value>
Affiliation of Unit: <Value> (e.g. Alliance, Horde, Illidari, Epsilon)
Subfaction Specific?: <Yes/No> (if yes, then write (without quotes): "Unique to <Subfaction>")
Role: <Value>
Abilities: <Value>
Prerequisite: <Value>

Cost: <Value of Gold, Value of Lumber, Value of Food> (e.g. 120 gold, 50 lumber, 1 food)
Brief Description: <Value>


Name of Unit: Naga Royal Guard
Affiliation of Unit: Illidari
Subfaction Specific?: Unique to Illidari Headquarters and Coilfang Naga
Role: Amphibious Assault Unit, Powerful Melee Spellcaster
Abilities: Unit Inventory, Ensnare, Submerge, Crushing Wave, Frost Bolt, Summon Sea Elemental, Resistant Skin
Prerequisite: Temple of Illidari Domination, Barracks of Illidari Militarism

Cost: 350 gold, 110 lumber, 4 food
Brief Description: Naga Royal Guards, as their name implies, serve as protection for important individuals. They are believed to be a magically-enhanced strain of Myrmidon. It helped both Illidan and Vashj in their efforts.

Even though the Naga society is female dominated with mainly females studying magic, these creatures are by far one of the most powerful units in the naga army, possessing both great physical strength and immense magical power.





Name of Structure: <Value>
Affiliation of Structure: <Value> (e.g. Alliance, Horde, Illidari, Epsilon)
Subfaction Specific?: <Yes/No> (if yes, then write (without quotes): "Unique to <Subfaction>")
Role: <Value>
Abilities: <Value>
Trains: <Value>
Prerequisite: <Value>

Cost: <Value of Gold, Value of Lumber, Value of Food> (e.g. 120 gold, 50 lumber, 1 food)
Brief Description: <Value>



Subfaction Name: <Value>
Faction: <Value> (Great Alliance, Ultrakov Union, Illidari Empire, Epsilon, True Horde, United Reich)

Unique Units: <Value> (e.g. Naga Royal Guard, Infernal Devastator)
Unique Structures: <Value>
Special Tactics: <Value> (e.g. Base Expansion - all structures build time -25%)
Veteran Units: <Value> (note: must not be an unique unit exclusive to some subfactions)
Difficulty: <Value> (Easy, Normal, Expert, Insane, Mental)

Brief Description (including background lore about the subfaction): <Value>

Subfaction Name: Nation of Stormwind
Faction: Great Alliance

Unique Units: Aeroblaze, Crusader, Lightbringer Tank
Unique Structures: Statue of Wrynn
Special Tactics: Ambush -- all units attack speed and movement speed +12%
Veteran Units: Footman, Knight, Medium Tank, Prism Tank
Difficulty: Normal

Brief Description (including background lore about the subfaction): bla bla bla bla bla bla




Any help will be appreciated. :thumbs_up:
 
Last edited:

Ardenian

A

Ardenian

Structure Idea #1
Name of Structure: Arthenon
Affiliation of Structure: Neutral, Ingestible
Subfaction Specific ?: No
Role: Support
Abilities: Big Sight Range, Arcane Defense, Ancient Wrath ( = minor Weather effects )
Trains: Ancient Defender ( = Golem, limited amount that is able to be trained, no re-stock)
Prerequisite: Player Hero Level higher than X
Cost: None
Brief Description: An ancient tower, forgotten on a hill. Build by a forgotten race, it offers great support to those who are able to understand how the tower work, limiting his use to some high-ranked people.
Structure Idea #2
Name of Structure: Scylla
Affiliation of Structure: Neutral, Useable
Subfaction Specific?: No
Role: Support
Abilities: Ancient Gun ( long range shot, medium cooldown, large splash)
Trains: -
Prerequisite: Mana for Use ( no mana regen, so the player has to activate it somehow)
Cost: -
Brief Description: An ancient cannon, developed by a high-technology civilization. Being able to work as a field control, it is devasting against ground units.
Unit Idea
Name of Unit: Abyssal Giant
Affiliation of Unit: Illidari
Subfaction Specific?: No
Role: Late game unit, Damagedealer
Abilities: Hardened Skin ( reduced damage), Power of the Abyss ( releases a powerful wave around him to clash nearby enemy units with the powerful might of the Deep Ocean), ROOAAAR ( gives Damage to all nearby Illidari and lower the armor of all enemy units in range)
Prerequisite: 'Connection to Deep Sea Abyss' ( tech)
Cost: 500 gold, 200 wood, 10 food
Brief Description: Many, many years ago some murlocs left their base on the search for a new home. One day, they found a deep rift, filled with strange creatures and plants. After thousands of years they grow up into powerful, unstoppable beings that can easily wipe out the enemies of the Illidari, their old brothers.


I hope I didn't understand something wrong :/
 
Shadow Hall
Name of Structure: Shadow Hall
Affiliation of Structure: Neutral
Subfaction Specific?: No
Role: Army Builder
Trains: Assassins
Prerequisite: N/A
Cost: -
Brief Description: An abandoned hall where several Assassins lived their lives, they ready to serve anyone who's willing enough to give them gold and foods to survive.
 
Level 9
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Nov 27, 2014
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Name of Structure: Satellite
Affiliation of Structure: Netural
Subfaction Specific?: No
Role: Outpost like mini expansion
Abilities: Titanium Defense(reduces damage by 15%)
Trains: N/A
Prerequisite: None(for you cosmo chapters...)

Cost: N/A
Brief Description: A satellite:... unknown if sent byNASA or somethin but whats useful is that it serves as a drop off point and expansion buillding and can be captured if you destroy it and is always near a resource
 
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