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[Spell Ideas] Hero who attacks with his bare hands only

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Level 28
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Apr 6, 2010
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3,106
Elemental Punch: (Spellbook) Does melee-range elemental damage and effect (burn, slow, stun etc.)

Haymaker: Greatly increases attack and causes stun and knockback, but greatly decreases attack speed while active.

Jab: Greatly increases attack speed, but decreases attack while active.

Thousand Cracks: Delivers dozens of low damage attacks, each with a low critical chance.

One Punch: (Ultimate) Attempts to destroy the target with a random damage attack that does [1-500%] x normal attack.
 
Level 10
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Apr 4, 2010
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Uppercut: Hit with tremendous upward force, sending the target airborne flying high and moving back slightly. Any other punching abilities done to the airborne target will deal extra damage.

Hammer Punch: Jumps high into the air and shoots down at the targeted area, deals extra damage in the direct center of the target area and roots in place all damaged targets (trapped in the cracks of the ground). Any airborne target hit by hammer punch will be rooted for longer.

Gut Wrencher: Percent chance to deal a percentage of of the attacked units hp in damage and reduce mana by the same amount. Makes the target airborne for a short while. Hitting an already airborne target with Uppercut or a Gut Wrencher proc, will send the target flying higher.

Death Punch of Death: Charges up, channeling all his strength into one punch, unleashing massive damage in a small area in front of the caster and minor damage in a wide area. Channeling can be stopped early for a less powerful, but faster punch.
 
Level 28
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Apr 6, 2010
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3,106
Chokehold: (Channeling, melee range) Target unit and caster are both asleep (with a different name) for the duration of the spell, target unit takes periodic damage. If the spell finishes uninterrupted, the target is stunned after the spell ends.

Disarm: (Drains mana, melee range) Targets a unit. Damage is reduced by half until the spell ends or the caster dies or moves out of melee range.

Throw: Grabs target unit and throws it in a random direction, dealing area damage on landing.

Eagle Punch (Channeling): Channels for 2 seconds and deals massive damage and knockback to any units directly in front of the caster. Caster takes double damage from spells during channeling.
 
Level 19
Joined
Oct 7, 2014
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Serious Strike: Throws an extremely powerful punch capable sending a huge shock wave across the map. It deals huge damage and negating all spells along the shock wave line.
 
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