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[Altered Melee] Need your idea

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Level 5
Joined
Sep 8, 2013
Messages
143
High Elf

High Elf

Created by Yogaprad



2wpt3mc.png


Map Info :


Map Info


Map Details
Map : Divide and Conquer
Map size : Large
Tileset : Lordaeron Summer
Players : 12
Suggested players : 3v3v3v3 or 6v6
Tavern : 0
Gold Mines : 28
Fountain : 1
Merchants 4
Goblin Laboratory : 0
Training Camp : 0
Marketplace : 0
Description : Trolls and Golems control this beautiful forest. Expand quickly, and stain the river with the blood of your enemies.
Gameplay
An alternate melee that allows you to play as high elf race. To play as high elf just pick human and choose yes in the question. Choose no in the question if you want to play as original human.
Race Info
The high elves or quel'dorei are a race descended from the Highborne night elves who left Kalimdor and settled in the Eastern Kingdoms, founding Quel'Thalas. Their centuries of arcane practice have led them into an ever-tightening downward spiral. Now there are few true Quel'dorei left. Most have gone with Kael'thas Sunstrider to become the blood elves, and in doing so have allied with the sworn enemies of elvenkind, the naga. Around 25,000 true high elves remain, most of whom cling to the Alliance trying to restore the glory of their once great people. More Info

Features :


Features
Units
11 balanced units
~ Worker

~ Swordsman : Defend

~ Archer : Rune-Enchanted armor (it will upgrade to be Marksman)

~ Marksman : Rune-Enchanted armor, Multishot

~ Judicator : Critical Strike

~ ballista (Mechanic, Glaive Thrower ROC model) : Impaling Attack

~ ______ (Mechanic, Wagon Model) : Replanish Life and Mana ( But it cant Attack! )

~ Wizard (Spellcaster Unit, Priest Model) : _______ , _______ , Elements Book (Fire = Firebolt to cancel hero spellcasting maybe? ,Water = _______, Thunder = _______, Air = Tornado to toss unit)

~ Enchantress (Spellcaster Unit, Sorceress Model) = Tempt, _______, Disable

~ Mage Slayer.. (Anti Magic Unit, ArchCleric model) = Anti Magic Shell ( like banshee and recolour the shell model ) , Control Magic

~ Sky Knight = Aerial,Cloud

~ Pegasus Rider (Heavy air unit i think) = um.. net? , _______


Heroes
4 Unique Heroes with new Skill
~ Archangel (Warrior Hero) = Holy Bolt,Blinding Light, Redemption Aura ( give health regeneration) , Angel Form

~ Chronomancer (Spellcaster hero,Supporter) = Time Lock,Black Hole,Teleport, Time Stop

~ Ranger (Cunning Hero) = Supershot(stun and give high damage), Cold Arrows(To slow enemies), Wind run(same like wind walk but no backstab damage and increase movement speed), _______

~ Storm Mage(Spellcaster) = Blowing Tornado, _______,_______, Storm Call


Buildings
All Custom Buildings
~ Haven (Level 1 townhall)

~ Spire (Level 2 townhall)

~ Bastion (Level 3 townhall)

~ Altar of Prophets (Altar)

~ Warrior's Hall (Basic war unit creation building)

~ Magic Academy (Spellcaster unit creation building)

~ Arcane Forge (Mechanic unit creation building)

~ Dragonhawk Aviary (Air unit Creation building)

~ Homestead (Food producer)

~ Arcane Tree (lumber mill type building.. abillity : revive tree..just idea, what do you think)

~ Runesmith (like blacksmith)

~ Arcane Depositry (Item Seller Building)

~ Guard tower [Nothing special but can attack] (Defensive building and can upgrade to Icy tower[Frost Attack], Sky Furry tower[To attack air units only and multiple target], Earth Furry tower (To attack ground units only with High damage)

Gallery :


Gallery
Pictures
Coming Soon


Coming Soon


232523-albums7347-picture84337.png


Videos
Coming Soon


Changelog :


Changelog
v.1
Coming soon

Credits :


Credits
Special
-
-
-
Models
-
-
-
Icons
-
-
-
Skins
-
-
-
Sounds
-
-
-
Tools
-
-
-

Others :


Others
Support
If you find some bugs, please contact me
Contact
- THW :
- Facebook :
[/center]


Need your help and of course +rep and credits in my map :thumbs_up:
Any ideas and suggest abillity replacing is welcomed and sorry bad en ..
And the heroes, units are outdate. I will update soon
 
Last edited:
Level 6
Joined
Mar 9, 2013
Messages
189
Here's an idea for a secondary defense:

The Arcane Golem is built by the Artisans (workers). It cannot be controlled, and stands still like a structure. However, once it senses an enemy nearby, it will "uproot" charge to it, and attack. Once all enemies are gone, he returns to his place, "roots" again, and recovers his health.

Random ideas:
Archer and Marksman can have Rune-Enchanted armor, giving them a high resistance to magic.
Wizard can channel mana to allies, shield them, and use the Elemental spells from his Elements book
Sorceress spellcaster can be called Arcanist, use arcane spells for damage and support.
Anti magic unit can simply be called Spell Breaker, with the Magic Defense skill (Footmen Defend skill, but against magic)

Town Halls can be called Elven Hall, Elven Spire and Elven Bastion.
Mechanical units building can be called Arcane Forge, and the Barracks-like building Gateway.
 
Level 5
Joined
Sep 8, 2013
Messages
143
Here's an idea for a secondary defense:

The Arcane Golem is built by the Artisans (workers). It cannot be controlled, and stands still like a structure. However, once it senses an enemy nearby, it will "uproot" charge to it, and attack. Once all enemies are gone, he returns to his place, "roots" again, and recovers his health.

Random ideas:
Archer and Marksman can have Rune-Enchanted armor, giving them a high resistance to magic.
Wizard can channel mana to allies, shield them, and use the Elemental spells from his Elements book
Sorceress spellcaster can be called Arcanist, use arcane spells for damage and support.
Anti magic unit can simply be called Spell Breaker, with the Magic Defense skill (Footmen Defend skill, but against magic)

Town Halls can be called Elven Hall, Elven Spire and Elven Bastion.
Mechanical units building can be called Arcane Forge, and the Barracks-like building Gateway.

WOW nice idea! +rep and credit
but unfortunately build slot worker is full and there is no high elf arcane golem model :(
i will use your ideas btw :grin:



waiting for other ideas :))
 
Level 5
Joined
Sep 8, 2013
Messages
143
Import it in your map, then name it High Elven Arcane Golem. YAY, It's not bloodelf anymore! :D

YAY!

Or you could use this.


Angel's Blessing: A holy light surrounds the unit, protecting it from harm and lashing out at enemies.

Basically a 0 mana, 30 second Immolation (that also increases armor).

NICE i will use this!!!!!!!!! +rep and credit :D

Or he could recolor the red parts blue.

i cant edit..






waiting for other ideas :))
 
Level 1
Joined
Apr 23, 2014
Messages
475
My ideas

(upgreade of marksman) Ranger;Advanced Archer with scatter shot, which can damage 4 units at once.

(upgrade of wizard) Battlemage ; A wizard, amoured like a warrior, can cast spells and attack like normal footmans or swordmans

Can Cast;
Firebolt- stuns and damage a enemy units

Magic Defense-( same from spell breaker)

Arcane Aura- give improved mana regenation to nearby units

(upgrade of dragonhawk) Sky Knight- a more powerful dragonhawk

Magetress- A druidlike mage, her another form is a Pheniox
 
Level 23
Joined
Oct 20, 2012
Messages
3,075
Here's a remake of your Archangel hero and a spell caster one. It would be up to you to balance these to your race since I did not have enough detailed info about the units and their gameplay so I wasn't able to sync these with your units.

Archangel (This is a correction as well. Don't capitalize A in angel)
- Holy Bolt
- Heals the target unit and temporarily increases the target's armor
- Blinding Light
- Blinds enemy units within the AoE from a target location making them miss on a % of their attacks for a short duration.
- Redemption Aura
- Adds bonus regeneration to nearby allied units while damaging nearby undead units.
- Angel Form - Costs mana upon activation and mana per second while activated.
- Removes negative buffs from the hero and heals nearby allies by 5% of their maximum life upon activation.
- While activated, increases nearby unit's armor and the hero's attack damage.
- Increases the healing effect of the hero's spells.
- Has a 10 second cooldown before this can be deactivated.


Wizard
- Mana Pulse
- Sends a wave of mana outwards from the target area. Enemy units within 200 AoE will be stunned while enemy units farther than 200 while within 400 AoE will be slowed.
- Void Bolt
- Shoots out a bolt to the target area dealing damage to all units it passes through. While travelling, the hero can use a subability to implode the bolt and create a swirling vortex that will slowly suck enemy units in and deal damage per second.(Units can escape while being sucked in) The hero needs to channel the vortex.
- Polymorph
- Turns a target unit into a mindless animal. If the target has less than 20% in health, the effect will be permanent and the animal will die off after a set duration.
- Barrage
- Burns a percent of enemy units in the target AoE and deals it as mana. Burns per second. Channeling. Requires the wizard to expend mana per second as well.
 
Level 5
Joined
Sep 8, 2013
Messages
143
My ideas

(upgreade of marksman) Ranger;Advanced Archer with scatter shot, which can damage 4 units at once.

(upgrade of wizard) Battlemage ; A wizard, amoured like a warrior, can cast spells and attack like normal footmans or swordmans

Can Cast;
Firebolt- stuns and damage a enemy units

Magic Defense-( same from spell breaker)

Arcane Aura- give improved mana regenation to nearby units

(upgrade of dragonhawk) Sky Knight- a more powerful dragonhawk

Magetress- A druidlike mage, her another form is a Pheniox


Here's a remake of your Archangel hero and a spell caster one. It would be up to you to balance these to your race since I did not have enough detailed info about the units and their gameplay so I wasn't able to sync these with your units.

Archangel (This is a correction as well. Don't capitalize A in angel)
- Holy Bolt
- Heals the target unit and temporarily increases the target's armor
- Blinding Light
- Blinds enemy units within the AoE from a target location making them miss on a % of their attacks for a short duration.
- Redemption Aura
- Adds bonus regeneration to nearby allied units while damaging nearby undead units.
- Angel Form - Costs mana upon activation and mana per second while activated.
- Removes negative buffs from the hero and heals nearby allies by 5% of their maximum life upon activation.
- While activated, increases nearby unit's armor and the hero's attack damage.
- Increases the healing effect of the hero's spells.
- Has a 10 second cooldown before this can be deactivated.


Wizard
- Mana Pulse
- Sends a wave of mana outwards from the target area. Enemy units within 200 AoE will be stunned while enemy units farther than 200 while within 400 AoE will be slowed.
- Void Bolt
- Shoots out a bolt to the target area dealing damage to all units it passes through. While travelling, the hero can use a subability to implode the bolt and create a swirling vortex that will slowly suck enemy units in and deal damage per second.(Units can escape while being sucked in) The hero needs to channel the vortex.
- Polymorph
- Turns a target unit into a mindless animal. If the target has less than 20% in health, the effect will be permanent and the animal will die off after a set duration.
- Barrage
- Burns a percent of enemy units in the target AoE and deals it as mana. Burns per second. Channeling. Requires the wizard to expend mana per second as well.


THANKS!!! i will use it :D






Waiting other ideas :)
 
Level 1
Joined
Apr 23, 2014
Messages
475
More Ideas

Units

Mage Slayer=Anti Magic Unit, ArchCleric model, can cast control magic and magic defense
Magetress=Spellcaster Unit, Sorceress Model her alternate form unit is pheniox
Support Wagon = (Mechanic, Wagon Model) : Replanish Life and Mana ( But it cant Attack! )

Buildings

Tier 1 troop production building= Warrior's hall
Spellcaster production= Academy
Blacksmith= Runeforge
Seller= Arcane Depositary

Secondary defense

Town Hall can summon:

Lv 1 Townhall= Arcane Construct( Fast Arcane Golems, will last until death)
LV 2 Townhall= Rune Golem ( strong Defender, can cast arcane Bomb will last until death0
LV 3 Townhall = Arcane Elemental (model = http://www.hiveworkshop.com/forums/models-530/icyghost-48095/?prev=t%3D1%26search%3Delemental%26r%3D20%26d%3Dlist%26page%3D3 or,...http://www.hiveworkshop.com/forums/models-530/thunderman-49419/?prev=search%3Delemental%26r%3D20%26d%3Dlist%26page%3D2) Can cast mana drain


P.S tint blue for any model for a more arcanic look for the model :ogre_hurrhurr:
 
Last edited:
Level 5
Joined
Sep 8, 2013
Messages
143
Units

Mage Slayer=Anti Magic Unit, ArchCleric model, can cast control magic and magic defense
Magetress=Spellcaster Unit, Sorceress Model her alternate form unit is pheniox
Support Wagon = (Mechanic, Wagon Model) : Replanish Life and Mana ( But it cant Attack! )

Buildings

Tier 1 troop production building= Warrior's hall
Spellcaster production= Academy
Blacksmith= Runeforge
Seller= Arcane Depositary

Secondary defense

Town Hall can summon:

Lv 1 Townhall= Arcane Construct( Fast Arcane Golems, will last until death)
LV 2 Townhall= Rune Golem ( strong Defender, can cast arcane Bomb will last until death0
LV 3 Townhall = Arcane Elemental (model = http://www.hiveworkshop.com/forums/models-530/icyghost-48095/?prev=t%3D1%26search%3Delemental%26r%3D20%26d%3Dlist%26page%3D3 or,...http://www.hiveworkshop.com/forums/models-530/thunderman-49419/?prev=search%3Delemental%26r%3D20%26d%3Dlist%26page%3D2) Can cast mana drain


P.S tint blue for any model for a more arcanic look for the model :ogre_hurrhurr:

Brilliant!!! :ogre_hurrhurr:





waiting for other ideas :))
 
Last edited:
Level 1
Joined
Apr 23, 2014
Messages
475
Support hero...

Grand Mage

Can cast....


Chains of frost which captures the target, amaking it unable to move.

Healing Plasma which releases a ball of energy heling a area of friendly units

Lightning servant whic summons a lightning elemental who can heal and attack

Blockage which blocks a unit from fleeing by making a barrier of( anything.. like trees...)
 
Level 5
Joined
Sep 8, 2013
Messages
143
SO WHEN are you starting the race.

this race 49% complete! :grin:

Support hero...

Grand Mage

Can cast....


Chains of frost which captures the target, amaking it unable to move.

Healing Plasma which releases a ball of energy heling a area of friendly units

Lightning servant whic summons a lightning elemental who can heal and attack

Blockage which blocks a unit from fleeing by making a barrier of( anything.. like trees...)

Nice idea!!! :thumbs_up:
but there's already supporter hero : Chronomancer
 
Level 18
Joined
Aug 22, 2013
Messages
1,290
The Missing Spellcaster should be name Enchantress or Priestess of the Sun
If Enchantress: Mana Feed gives mana to the target, Arcane Seal banishes the target into the nethers causing him to take more magic damage. Lastly, Energy Chain shoots a chain of mana energy at the target
If Priestess of the Sun: Solarfury shoots searing flames enchant from the sun, Pyrowrath wraths an enemy in Flames and damages it for 10 damage per second, Lastly, Phoenix Strike charges a phoenix at a target enemy

Missing Hero:
Elven Warmage:
Lightning Storm: Summons a terrible storm to kill enemies
Sun's Blessing :Bless a target with armor and life regen
Mana Bolts: Shoots mana bolts at the target draining hit points and mana of the target
Wrath of Mana[Ulti]: Creates an energy field that drains hit points per second

About the Mechanical unit it could be call Energy Feeder
Use THIS HIDDEN MODEL and icon for energy feeder:Units\Other\IllidanWagon\IllidanWagon.mdl [ReplaceableTextures\CommandButtons\BTNIllidanPrisonWagon.blp]
and this for sorceress like caster:Units\Human\Sorceress\Sorceress.mdl

My comments:
If u need help of these spells tell me and i will make a test map for u to copy spells

Edit::goblin_good_job:
 

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Last edited:
Level 5
Joined
Sep 8, 2013
Messages
143
The Missing Spellcaster should be name Enchantress or Priestess of the Sun
If Enchantress: Mana Feed gives mana to the target, Arcane Seal banishes the target into the nethers causing him to take more magic damage. Lastly, Energy Chain shoots a chain of mana energy at the target
If Priestess of the Sun: Solarfury shoots searing flames enchant from the sun, Pyrowrath wraths an enemy in Flames and damages it for 10 damage per second, Lastly, Phoenix Strike charges a phoenix at a target enemy

Missing Hero:
Elven Warmage:
Lightning Storm: Summons a terrible storm to kill enemies
Sun's Blessing :Bless a target with armor and life regen
Mana Bolts: Shoots mana bolts at the target draining hit points and mana of the target
Wrath of Mana[Ulti]: Creates an energy field that drains hit points per second

About the Mechanical unit it could be call Energy Feeder
Use THIS HIDDEN MODEL and icon for energy feeder:Units\Other\IllidanWagon\IllidanWagon.mdl [ReplaceableTextures\CommandButtons\BTNIllidanPrisonWagon.blp]
and this for sorceress like caster:Units\Human\Sorceress\Sorceress.mdl

My comments:
If u need help of these spells tell me and i will make a test map for u to copy spells

Edit::goblin_good_job:

Nice idea !!!! :thumbs_up:
yeah i use that wagon .. with team colored by apathetic! :ogre_hurrhurr:
 
Level 10
Joined
Nov 16, 2012
Messages
663
HumanUITile01, maybe use it ? It has elvish designs.

Mage (Spellcaster)

Toxic Cloud
Deals magic damage to surrounding enemies. (AoE)
1. 30MP | 20s Cooldown | Reduces Damage by 30
2. 30MP | 20s Cooldown | Reduces Damage by 40
3. 35MP | 20s Cooldown | Reduces Damage by 50


Magic Rocket
Deals X Magic Damage. (Single Target)
1. 30MP | 1.5s Cooldown | 234 Magic Damage
2. 30 MP | 1.5s Cooldown | 325 Magic Damage
3. 45 MP | 1.5s Cooldown | 409 Magic Damage


Magic Adept
Passive skill obtained after second promotion to Spellcaster. (Passive)
1. Increase Magic Damage by 10%
2. Increase Magic Damage by 20%
3. Increase Magic Damage by 30%


Magic Star Cannon
Deals Magic Damage and Stuns target and surrounding enemies. (AoE)
1. 80MP | 250 Magic Damage | 30s Cooldown
2. 100MP | 300 Magic Damage | 40s Cooldown
3. 120MP | 350 Magic Damage | 45s Cooldown


GrandMage, maybe you could use this model for this hero.

Toxic Field

Arcane Rocket

Star of Hope
 
Level 5
Joined
Sep 8, 2013
Messages
143
HumanUITile01, maybe use it ? It has elvish designs.

Mage (Spellcaster)

Toxic Cloud
Deals magic damage to surrounding enemies. (AoE)
1. 30MP | 20s Cooldown | Reduces Damage by 30
2. 30MP | 20s Cooldown | Reduces Damage by 40
3. 35MP | 20s Cooldown | Reduces Damage by 50


Magic Rocket
Deals X Magic Damage. (Single Target)
1. 30MP | 1.5s Cooldown | 234 Magic Damage
2. 30 MP | 1.5s Cooldown | 325 Magic Damage
3. 45 MP | 1.5s Cooldown | 409 Magic Damage


Magic Adept
Passive skill obtained after second promotion to Spellcaster. (Passive)
1. Increase Magic Damage by 10%
2. Increase Magic Damage by 20%
3. Increase Magic Damage by 30%


Magic Star Cannon
Deals Magic Damage and Stuns target and surrounding enemies. (AoE)
1. 80MP | 250 Magic Damage | 30s Cooldown
2. 100MP | 300 Magic Damage | 40s Cooldown
3. 120MP | 350 Magic Damage | 45s Cooldown


GrandMage, maybe you could use this model for this hero.

Toxic Field

Arcane Rocket

Star of Hope

nice ideas!!! :ogre_hurrhurr:
 
Level 5
Joined
Sep 8, 2013
Messages
143
Can I post ability?

Blink Dagger: Used by Sylvanus or other ranged or assassin. Throws dagger and deals damage to target point. If no enemy is around. Ton of paper will created. They can used to bink at target point or trap unit if near them. (I made hero idea but damn connection, it interrupted and I made this :'(

Wow nice!! :ogre_love:
 
Level 5
Joined
Sep 8, 2013
Messages
143
Wizard's Spell Book:

Water = Suck enemy units slowly into the middle of target point, the enemy that want to get out, the faster get suck...

Thunder = Strike enemy units in an area and slowing their movement speed over time

:p

Wow cool!!

but im bad triggering
 
Level 13
Joined
Mar 21, 2014
Messages
893
Spellcaster try it!

Frozen Missile: Throws with Ice at target unit. Target randomly burned mana or stunned. If target is dead and there are nearby allies of Caster. They get mana regenerated(Non-Combat Cosumable)
Icon - BTNINV_Ward05

Phantom Strike: Summons 4 Phantoms(Model is skeleton warrior with a little edit. xP) surround target ally or enemy. If was ally heals by xxx & damage and stuns if enemy.
Icon - BTNdarktrollberserk

Intelligence of Flame: Increases hero's intelligence with Immolation for xxx seconds.
Icon - BTNCloakofFlame

Earthen Walls: Spawns walls from ground. Enemy may not exit or enter until caster stop channeling. Drains xxx mana per second.
Icon - BTNHurlRock

Poison Tree: Throws seed to target unit. (Seed model is Orb of Annihilation with little poison look). If target is dead. The seed grows to tree which has Instant Kill(9999 CD). Lasts xxx seconds.
Icon - NightElf Build
 
Last edited:
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