We need your help people! Me and two other guys are making a map based on Enfo. We need your ideas! You can add whatever you like. Hero description, hero description with a spell set, only a spell set, a single spell, you can put it all here! One more thing, put as much details as you can!
We need your help people! Me and two other guys are making a map based on Enfo. We need your ideas! You can add whatever you like. Hero description, hero description with a spell set, only a spell set, a single spell, you can put it all here! One more thing, put as much details as you can!
If we use your Idea you get rep+ and credits in our Map! ;>
Primary were looking for Ideas for two names:
"Sorcerer of the Ninth Circle" and "Guardian of Nature"
Good Luck & Have Fun
-Atami
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We need your ideas (hero and matching spells,single spells or just heroes and their history):
Hmm.... i have never played Enfo b4.... i would need more information about it, but ill still throw out some ideas even though i have no idea :P hehe....
You could have a Berserker hero, who has spells like maybe a roaring type ability, a passive ability that would make him stronger, maybe a ground stomp ability to stun enemies, a charge ability, and Ult could be like a Blood Rage for when you activate it your health could go down but your attack speed, movement speed, and damage would increase by a lot
A Stealth Hero that has a passive critical strike chance, a assassinate ability that could deal a percentage or even fatal damage, could go stealth for a few seconds, and maybe like a poison dart or something lol :P
A tank hero who just has a freaken load of health and armor, has an aura to protect his comrades, he could have a taunt spell, maybe a strong attack, and a bash attack to stun enemies
A Range hero that could have just a bunch of different arrow attacks, poison, frozen, etc... passive critical chance, maybe traps, and reign of arrows, or an special attack that he can shoot an arrow all the way across the map :P
A Beastmaster class, that can call upon giant creatures to aid him, he could possibly turn into creatures as well.
u like them so far??? im just giving out ideas :D hehe
Hmm.... i have never played Enfo b4.... i would need more information about it, but ill still throw out some ideas even though i have no idea :P hehe....
You could have a Berserker hero, who has spells like maybe a roaring type ability, a passive ability that would make him stronger, maybe a ground stomp ability to stun enemies, a charge ability, and Ult could be like a Blood Rage for when you activate it your health could go down but your attack speed, movement speed, and damage would increase by a lot
A Stealth Hero that has a passive critical strike chance, a assassinate ability that could deal a percentage or even fatal damage, could go stealth for a few seconds, and maybe like a poison dart or something lol :P
A tank hero who just has a freaken load of health and armor, has an aura to protect his comrades, he could have a taunt spell, maybe a strong attack, and a bash attack to stun enemies
A Range hero that could have just a bunch of different arrow attacks, poison, frozen, etc... passive critical chance, maybe traps, and reign of arrows, or an special attack that he can shoot an arrow all the way across the map :P
A Beastmaster class, that can call upon giant creatures to aid him, he could possibly turn into creatures as well.
u like them so far??? im just giving out ideas :D hehe
Sounds very good thank you! ;>
But still need more ideas!
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We need your ideas (hero and matching spells,single spells or just heroes and their history):
Guardian of Nature: A 'Keeper of the Grove'-esque character would be my first impression, but that might be too easy. Do you play/know Warhammer by any chance?
One of the armies there, the Wood Elves, have a spell list designed basically around manipulating the forest and their surrounding terrain.
One of these spells moves a bunch of trees around the battlefield. Maybe this could be a useful ability? A spell that 'destroys' trees at one area and moves them to another place.
An other idea are that the Guardian of Nature communes with sprites and other spirits of the forest. Maybe the hero can curse his enemies by sending these sprites after them. They could give a random debuff to it's target, ranging from confusion to slowness.
how about a hero that could slow time, like can cause an area to slow down, he could teleport, transform people into past sizes (like maybe babies :P) , his name could start with like chrono.... (blank) haha
Lightning heroes are pretty tight, so ill just say that u could have one with an ability where he charges in an area (basiclly turns into lightning) and electrocutes everyone, and maybe even paralize them, maybe some kamekamehaa ability that u could control how big it could get... a lightning storm ability,.. and uhh how about a spell where when u use it, a bunch of shock charges come out of him and dependin on its level is how many he can let out, and damage.
A hero that could have 2 forms would be pretty tight, like a light/dark side.. maybe like a angel/demon form (hehe it could be anything) and just sayin this im sure u guys can come up with ur own ideas on this one, because im not sure wat 2 forms u would want :P
theres my next batch of heroes for u.. i hope u like them :D
Whoa nice... god im trying hard not to have heroes similar to DOTA lol, hmm...
We could use a hero class... maybe first one is like the normal heal,(but can also hurt opposing team whatever they are :P) then maybe divine protection(for your hero or he could give it to someone else), holy bolt, maybe ult could be like heal every hero on their team
Maybe a hero that could go underground would be pretty cool, he could like spawn creatures that would come upground to aid him, he could do a burrow attack where he goes underground and to a target area comes out and deals a lot of damage while stunning them... maybe just an underground ability just for movement also.
hmm idk if this is possible... but what about a type of puppetmaster hero where he could like take over the enemy players hero for a short ammount of time (or any other unit) he could teleport, idk if he would be melee or ranged unit, hmm i really dont know what else to give him, lol
well theres my other batch... i hope you like them :P hehe
Probably give it a skill to superimpose to a tree. I would say, base it off Wisp's lumber harvest skill. When you cast it, create a dummy to cast invisibility on the hero.
What say you?
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I really appreciate the mods for taking the time to help me. =)
The main healer and buffer , the Enchanter supports the other players in battle to maximize damage and keep players alive. They have access to very powerful healing abilities, as well as resurrection skills to bring life back to a dead combatant. Their skills also allow them to buff, or power up, a player in the game to increase his skills or status. They can even debuff, or sabotage, an enemy by slowing them down or making them weaker to specific elements. Enchanters are not damage dealers. Though they have a few damaging holy spells, their main purpose is to support the other players. The only high damage an Enchanter can inflict is by using holy on an undead, such as a Heal spell. They are well known for their ability to train easily on undead type monsters.
The Thief class specializes in causing chaos and disorder for their enemies, as well as stealing items and money. Thief is more centered around confusion-type skills designed for silent strikes and mayhem. Thief skills will revolve around causing problems with their enemies. Attacks that poison or inflict other aliments are said to be their main way of attacking, though they can also use skills to hide or disorient the enemy. It is significantly less able to defend itself, but balances itself out with high agility, making them a hard target. The Thief advanced classes, Assassin and Rogue. The Assassin improved on killing moves, while Rogues move into more mayhem causing skills or even using a bow.
Is this still in development? Well either way, I have some ideas for a hero that might be interesting to play as.
Elementalist
The Elementalist is the master of bending the elements to his will (which is the dull and basic job of elementalists in any game that includes them). But in this case, they create enchanted weapons and armor made from the elements to improve their combat skills in certain departments.
- Earth Shield [Buff]: Create a shield made of rock/earthen material to greatly increase defense, but slightly slows the hero
- Aerial Boots [Buff]: Creates boots from the wind in order to rapidly increase movement speed
- Fire Blade [Buff]: Create a burning sword of fire that ignites enemies when struck (based on Poison Sting or Incinerate)
- Nature's Vestment [Buff]: Create a suit of armor, composed of leaves and plants, that gradually heals the Elementalist
- Aqua Helmet [Buff]: Creates a helmet of water that may directly absorb high amounts of damage (based on Mountain Giant's Hardened Skin)
The main healer and buffer , the Enchanter supports the other players in battle to maximize damage and keep players alive. They have access to very powerful healing abilities, as well as resurrection skills to bring life back to a dead combatant. Their skills also allow them to buff, or power up, a player in the game to increase his skills or status. They can even debuff, or sabotage, an enemy by slowing them down or making them weaker to specific elements. Enchanters are not damage dealers. Though they have a few damaging holy spells, their main purpose is to support the other players. The only high damage an Enchanter can inflict is by using holy on an undead, such as a Heal spell. They are well known for their ability to train easily on undead type monsters.
The Thief class specializes in causing chaos and disorder for their enemies, as well as stealing items and money. Thief is more centered around confusion-type skills designed for silent strikes and mayhem. Thief skills will revolve around causing problems with their enemies. Attacks that poison or inflict other aliments are said to be their main way of attacking, though they can also use skills to hide or disorient the enemy. It is significantly less able to defend itself, but balances itself out with high agility, making them a hard target. The Thief advanced classes, Assassin and Rogue. The Assassin improved on killing moves, while Rogues move into more mayhem causing skills or even using a bow.
For some reason, I feel like these are taken from Ragnarok Online, or at least majorly from it.
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I really appreciate the mods for taking the time to help me. =)
From the deeps of Hell rose a creature that was never before seen. It was so powerful, no spell could harm him, exept light. Then came the mightiest light bender ever to be known, Uxon, and sealed the creature away. He didn't know that, by killing the creature, he would be poisoned with darkness and will lose his mind and control of himself. He slowly turned into a dark bender, and never returned to his first state, as one of the good. Over time, he perfects his dark bending, and, from the light turns absolutely to the underdark.
1st spell (Shadow)
The dark bender casts a shadow on the unit, preventing it from seeing the light, and constantly dealing damage. If the unit dies from the shadow, It becomes a Haunted ghost himself, and serves the Dark Bender.
2nd spell (Darkness turn)
As the Dark bender weakens in HP, his mana grows stronger.
3rd spell (Gaussian teleport)
Teleports the Dark bender from one location to another, and leaves a shadow that weakens units that go over it.
4th spell (Underlord)
When The Dark bender dies, he comes back to life in a special form, that lasts some time. He comes as the Underlord. He is invulnerable for some time, and is much stronger with damage and mana.
Now, when he comes back as the Underlord when he dies, You could make some special powers and spells he could use instead of these I wrote. After like 2 minutes he could return to his normal state, and could use his normal spells.