I want to do an interpretation of the game Majesty in Warcraft III.
The main point is that heroes act by themselves. I want to do tricky A.I's to the heroes. They are free to explore, buy items, fight, compete, talk, or whatever they like to do.
The game consists in creating a kingdom with Marketplaces, Inns, Houses, Shops, Hero Guilds and the main Palace. The king gains money collecting taxes from establishments.
The map's best will be the detailed Artificial Intelligence I'm willing to create.
Hero Profiles:
I will start off of these 4 A.I's. If successful, I will make all the others: Paladin, Berserker (Warrior of Discord), Priestess, Healer, Druid (Cultist), Monk, Guardian (Solarus), Adept, Barbarian, Dwarf, Elf and Gnome.
I used to love Majesty! I hope your project goes well.
Are you going to make those red riding hood necro chicks? I can't recall their name.
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"Perhaps the implausibility of its own existence makes the skeleton think it hilarious to hide in a barrel, cackling intermittently for some three hundred years until a victim happens by?"
The Priestess. Yeah, I will. They are going to be saddists here. I mean, they will waste much time torturing opponents before killing them. =D
Like...I want every hero to have its addictions...
I don't know if you have heard about it or not but apparently Paradox Entertainment is picking up Majesty 2. I looked around and found a few interesting things:
Maybe you can get a few ideas from it. Damn, this is so nostalgic Majesty was like my first game on PC next to Diablo.
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"Perhaps the implausibility of its own existence makes the skeleton think it hilarious to hide in a barrel, cackling intermittently for some three hundred years until a victim happens by?"
I'm shocked. I think only i am remember Majesy :-). So if you will work with majesty:the northern expansion i will help you. My majesty:the fantasy kingdom is buggy. By the way my favourite religion in this game is fervis and crypt both.