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The Idealists Challenge #2 "Mythical Creatures"

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Moy

Moy

Level 49
Joined
Jan 25, 2011
Messages
2,382
Guys, please post your entries here so we can distribute the rewards. So sentrywiz can create a table.

Here's mine.


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[TD]

Abilities

Author's Notes

Credits

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[/TD]
 
Romagus the Time Elf
Images of custom resources can be clicked to view the resources

Hero Lore:Romagus is an elf of Quel'thalas, one of Anastrian Sunstrider's former grand generals. He has the power of time, able to summon waves of time, denies the fate of his comrades, even lock a person in time. He put a brave stand to aid Silvermoon from destruction, but he failed. He escaped at the last second with his time magic, escaping to an alternate world where he found that Sentinel and Scourge are facing each other for the sake of the world. Romagus, wishes to make Scourge pays for what they have done to his comrades, set to the battlefield.
Hero Range: 550
Hero Roles:
  1. Carry
  2. Support
  3. Nuker
Hero Projectile: Druid of the Talon Projectile
Hero Sound Set: Druid of the Talon
Damage Base: 18-25 {excludes main attribute bonus}
Attack Cooldown: 1.75
Defense Base: 0 {before Agility bonus}
Movement Speed Base: 310
Affiliation : Sentinel/Radiant
Attributes :

225806-albums7910-picture93735.jpg
14 + 1.5

225806-albums7910-picture93737.jpg
18 + 1.9

225806-albums7910-picture93736.jpg

22 + 2.1

Time Wave {W}

Fate Denial {E}

Time Mastery {R}

Lock Time {T}

Type : Active, Offense-Support, Point Target
Spell & Buff Icon :

Projectile Model :

Mana Cost : 100/110/120/130 mana
Cooldown : 15/14/13/12 seconds
Target : Point Target
Description : Romagus fires a wave of time essence. Allies in the wave recovers 20/30/40/50 hit points and damage enemies in the wave by 50/100/150/200 damage, also adds Time Magic buff for 10/15/20/25 seconds to all hit by the wave. Has 500/550/600/650 range.
Type : Active, Support, Unit Target [Hero]
Spell & Buff Icon :

Buff Model :

Mana Cost : 75/100/125/150 mana
Cooldown : 84/81/78/75 seconds
Target : Allied Hero
Description : Romagus denies the fate of an allied Hero by placing a special time magic. When allied Hero down to 10/15/20/25% health with the buff active, allied Hero will recover 10/20/30/40% of their health and remove the Fate Denial buff. Heroes with Time Magic buff also recovers an additional 2/4/6/8% health when Fate Denial triggered. Fate Denial also renders the affected Hero immune to death. Last 5/6/7/8 seconds.
  • Fate Denial causes affected Hero becomes immortal from death during the effect, ex. Hero has 500 health, affected by Level 4 Fate Denial and take 600 damage, the Hero will survive the attack and recover 40% health, which is 200 hit points.
  • Fate Denial health recovery can be Nulled by Recovery Nullifier (such as Ancient Apparition's Ice Blast).

Type : Passive, Enhancement
Spell Icon :

Spell Model :

Mana Cost : N/A
Cooldown : N/A
Target : Passive
Description : Romagus uses his time mastery study to great effect, increasing the effectivity of his time magic and powers.
Others : Increase Romagus health by 50/100/150/200 and defense by 1/2/3/4.
All : Romagus gets Time Magic buff whenever he cast a spell.
Time Wave : 5/10/15/20% chance to bring another time wave after one wave (2 waves in one cast), but the second wave heals/deal 70/80/90/100 health/damage based on Time Mastery level. The first wave also deals/heals additional 25/50/75/100 damage/health to all enemies/allies with Time Magic buff.
Fate Denial : Heals additional 2/3/4/5% health for instant recovery. Allied Hero with Time Magic buff also recovers 75/125/175/225 additional health and 2/4/6/8x Intelligence mana when instant recovery triggered.
Lock Time [Allied] : Gains 20/30/40/50 extra movement speed and 10/20/30/40% extra attack speed for 10/12/14/16 seconds after locked time is over.
Lock Time [Enemy] : Loss 20/30/40/50 movement speed, and loss .25/.5/.75/1x Intelligence mana per second for 2/3/4/5 seconds after locked time is over.
  • Intelligence includes bonuses from Attribute Bonus and Items
Type : Active, Ultimate, Unit Target [Hero]
Spell and Buff Icon :


Spell Model :

Mana Cost : 350/375/400
Cooldown : 150/140/130
Target : Instant
Description : Locks an allied or enemy hero in time, rendering it immune to all sort of attacks and spells, but frozen and unable to do anything. If an allied hero is locked, he/she will get Fate Denial and additional 0.1/0.2/0.3x Romagus Intelligence as All Stat Bonus for 10/15/20 seconds, the stat bonus amount is doubled if allied is affected with Time Magic buff prior to cast, and applies after the lock is over. If an enemy is locked, he/she takes 100/200/300 + 1/2/3x Intelligence damage, which increases by 50% if Time Magic buff is present, and get Returning to Present negative buff which increase all spell damage taken by 100% for 10/15/20 seconds when the lock is over. Locked for 3 seconds.

Scepter Upgrade : Improve mana cost and Cooldown.

Aghanim Scepter Upgrade :
Mana Cost : 350/375/400 -> 300/315/330
Cooldown : 150/140/130 -> 145/130/115

  • If Romagus don't learn Fate Denial, allied hero will receive a level 1 Fate Denial.
  • This skill execution is similar to Astral Imprisonment by Obisidian Destroyer, thus the target is totally void of all attacks.
  • Returning to Present negative buff can be dispelled with negative buff dispelling items and skills.


Strength

Weakness

  • Romagus can keep an enemy lane under attack if not taken seriously, especially with Time Wave + Time Mastery combo to damage enemies and heal allies.
  • Romagus can provide allied tankers with additional tanking power with Fate Denial and Frozen Time.
  • Romagus Ultimate can quickly turn the tide of a fight, either buffing allies or weaken enemies.
  • Romagus have too much mana, having troubles with mana breakers (ex. Magina).
  • Romagus health is quite low, making hero killers have quite easy time cutting his health to death when he don't have chance for Fate Denial.
  • Being a carry hero, Romagus needs his item set completed to reach maximum effect for his spells, especially his Ultimate.
 
Level 7
Joined
Aug 14, 2014
Messages
330

CryptBeastIcon.jpg
[size="+1"]-Breken-[/size]

-Vile Fiend-

CryptBeast.jpg


Introduction

Abilities



[size="+2"]Lore:
[/SIZE]
[r]

Blagh.jpg
[r]

Experimental #9457: Breken was originally a cloning experimental spider because his species is near extinct. Unfortunately experiment was failed. Breken was mutated and lab was destroyed, causing almost all scientist was killed. However his existence was unknown until a year when human's villages was destroyed by mutated spider. A month after attack many disease appears in villages, towns, even in countries because a newly discovered species of spider. Surprisingly, all of the disease come from same toxins from that newly discovered species of spider. Meanwhile, there are many rumors that the cause of all this is a "Experimental #9457: Breken".


Hero Range:
435 (Ranged)

Hero Projectile:
Crypt Fiend's Missile

Hero Sound Set:
Crypt Fiend

Damage Base:
48 - 56

Attack Cooldown:
1,7 seconds

Defense Base:
2.8

Movement Speed Base:
305

Affiliation:
Scourge


strength.jpg

Strength
16 + 1.8
agility.jpg

Agillity
21 + 1.9
intelligence-c.jpg

Intelligence
26 + 2.3

ConjuringWebsBTN.jpg
Electro Web(W)
Hurls a giant electric web that caused by failed experiments to target location. Any unit that enters it become paralyzed by electric forces and is unable to move for some time.

VenomDrench.jpg
Venom Drench(E)
Breken drench enemy units with odd poisonous liquid. Reduce armor and slows target.

Ability_creature_disease_04.jpg
Toxic Wave(T)
Breath a large deadly poisonous gas to deals damage to all units in a straight line and slowing them.

AttackOrder.jpg
Attack Order(R)
Calls the swarm of Virulent Clones. Virulent Clones failed experimental that mutated with Breken, they are long ranged attacker that have deadly poison attack and also can bounce their attack.


ConjuringWebsBTN.jpg
Electro Web(W)
Hurls a giant electric web that caused by failed experiments to target location. Any unit that enters it become paralyzed by electric forces and is unable to move for some time.

Level 1: Deals 100 damage and ensnares enemies in the target area
Level 2: Deals 150 damage and ensnares enemies in the target area
Level 3: Deals 200 damage and ensnares enemies in the target area
Level 4: Deals 250 damage and ensnares enemies in the target area

Mana Cost:
100/130/145/160

Cooldown:
18/16/14/12 seconds

Casting Range:
800

Duration:
1.5/2/2.5/3.0 seconds

AoE:
300

Skill Type:
Active

VenomDrench.jpg
Venom Drench(E)
Breken drench enemy units with odd poisonous liquid. Reduce armor and slows target.

Level 1: Reduces armor by 3, 25% attack and movement speed slows.
Level 2: Reduces armor by 4, 30% attack and movement speed slows.
Level 3: Reduces armor by 5, 35% attack and movement speed slows.
Level 4: Reduces armor by 6, 40% attack and movement speed slows.

Mana Cost:
50

Cooldown:
12 seconds

Casting Range:
1400

Duration:
25

AoE:
300

Skill Type:
Active

Ability_creature_disease_04.jpg
Toxic Wave(T)
Breath a large deadly poisonous gas to deals damage to all units in a straight line and slowing them.

Level 1: 80 damage 30% attack and movement speed slow.
Level 2: 140 damage 30% attack and movement speed slow.
Level 3: 200 damage 30% attack and movement speed slow.
Level 4: 260 damage 30% attack and movement speed slow.

Mana Cost:
85/105/125/145

Cooldown:
10 seconds

Casting Range:
700

Duration:
4 seconds

AoE:
125

Skill Type:
Active

AttackOrder.jpg
Attack Order(R)
Calls the swarm of Virulent Clones. Virulent Clones failed experimental that mutated with Breken, they are long ranged attacker that have deadly poison attack and also can bounce their attack.

Level 1: Summons 2 (3*) Virulent Clones with 550 HP. with Virus Swarm.
Level 2: Summons 2 (3*) Virulent Clones with 675 HP. with Virus Swarm and Slow Poison.
Level 3: Summons 2 (3*) Virulent Clones with 800 HP. with Virus Swarm and Slow Poison.

Mana Cost:
160 (100*)

Cooldown:
175/155/125 (100*)

Casting Range:
900

Duration:
35 seconds (45 seconds*)

AoE:
N/A

Skill Type:
Active
BTNCryptFiend.jpg

[size="+2"]Virulent Clones[/size]


CryptFiend.jpg

[size="+1"]-Stats:[/size]


Range:
900 (Ranged)

Attack Projectile:
Crypt Fiend's Missile

Sound Set:
Crypt Fiend

Attack Damage Base :
58 - 63

Attack Cooldown:
1,7 seconds

Defense Base:
4

Movement Speed Base:
435

Max Hit Point
550/675/800

[size="+1"]-Spells:[/size]

SkullVirus-2.jpg
Virus Swarm (Available at LVL.1)
Virulent Clones sends out two attacks.
icons_5589_pas.jpg
Slow Poison (Available at LVL.2)
Deals 25 (30*) damage per second and slows for 15% (25%*)
Notes:
-Can be improved by Aghanim's Scepter (* shows the improved values).
-All Virulent Clones spells are passive spells.
-Virulent Clones needs an attack order for Virus Swarm ability to activate.


[size="+1"]Inspiration[/size]:
-Breken the Vile from Adventure Quest Worlds

[size="+1"]Credits[/size]:
Blizzard Entertainment, b17rider, Tickles, The Panda, Golden-Drake, Love Seeker, -Berz-, Darkfang, Traxamillion

 
Level 7
Joined
Aug 11, 2010
Messages
269
Morikk the Dwarven Prodigy
koas4Ut.png

Lore
The Dwarves are usually incapable of conducting magic due to their heritage; however, there are those who've studied long and hard - conducting tedious research and vile experimentation, the result is something truly fierce and incredibly rare. A dwarf by the name of Morikk was the first to discover this and was heralded as 'the Dwarven Prodigy' due to his tremendous achievement. After hearing of the Scourge invasion Morikk had decided to put his talents and research into purging the filth from his beloved homeland; before the infection could spread to his kin.
Hero Attributes

[TD]
strength.jpg
[td] Strength: 19 (+1.65)

[TD]
agility.jpg
[/TD][td] Agility: 16 (+1.30)[/td]
[TD]
intelligence-c.jpg
[/TD][td] Intelligence: 24 (+2.30)[/td]
[/TD]
Miscellaneous Information

Basic Hero Statistics

Art Assets

| Damage (Level 1): 43-52 |Base Attack Cooldown: 1.65 |
| Hero Range: 600 |Projectile Speed: 850 |
| Defense (Level 1): 3.72 |Movement Speed: 285 |
| Cast Point: 0.5 |Cast Backswing: 0.75 |
| Sight Range (Day): 1800 |Sight Range (Night): 800 |
Affiliation: Sentinel / Radiant
Hero Model: http://www.hiveworkshop.com/forums/models-530/dwarfarchmage-174691/?prev=search=Mage&d=list&r=20

Hero Icon:
Kl8Aoqd.jpg

(Image by Mr.Goblin: http://www.hiveworkshop.com/forums/icons-541/btnhunter-113321/?prev=search=Dwarf&d=list&r=20)

Hero Projectile: Abilities\Spells\Undead\OrbOfDeath\AnnihilationMissile
Hero Sound Set: HeroMountainKing

(Q or R) Arcane Barrage

(W or D) Discharge Energy

(E or A) Assimilate Magic

(R or W) Power Torrent

ieRtUYW.jpg

(Image by Darkfang: http://www.hiveworkshop.com/forums/icons-541/btnarcaneblast-186603/?prev=search=arcane&d=list&r=20)
Tosses a bolt of arcane towards the targeted enemy unit that deals 60/90/120/150 spell damage upon initial contact. The bolt of arcane will split into two additional smaller bolts that will bounce to nearby enemies dealing 50% of the damage of the bolt that spawned it. This effect can happen 2/3/4/5 times.
(Manacost: 120/155/190/225 - Cooldown: 25)

Notes:
*Each bolt spawned from the initial hit will have its own seperate "lifetime" of 2/3/4/5 bounces
*Bolts can hit a single unit multiple times during its "lifetime"
*Bolts may travel within a 500 radius span while bouncing between targets
*Bolts bounce towards random targets within their radius (as opposed to the closest target)

GHGlTsv.jpg

(Image by Revolve: http://www.hiveworkshop.com/forums/...146412/?prev=search=purple&r=20&d=list&page=3)
The Dwarven Prodigy channels all of his energy into an incredibly powerful blast of magical energy for 1.5/1.5/1.25/1.25 seconds before releasing all of the energy into a single beam that projects from him in a cone in front of him dealing 35/55/75/95 spell damage every second for 4 seconds. The Dwarven Prodigy can move while channeling this spell but stuns, mini-stuns, and silences will interrupt its effect.
Additionally; Discharge Energy deals a bonus 5/7.5/10/12.5 damage for every 125 mana the Dwarven Prodigy currently has left inside of his reserves.
(Manacost: 200/225/250/275 - Cooldown: 20)

Notes:
*The cone spans a 600 radius at a 120 degree angle and projects from the front of the Hero for it's duration
*Damage is dealt even if units within the radius are not visible to the Dwarven Prodigy
*Does not harm trees

5ZLiiAI.jpg

(Image by Blizzard Entertainment: http://www.hiveworkshop.com/forums/icons-541/btnarcaneblast-131118/?prev=search=arcane&d=list&r=20)
Due to the Dwarven Prodigy's heritage he is able to shrug off even the mightiest of magical invocations - better yet; he's able to benefit from them!
Dwarven Prodigy takes 5%/10%/15%/20% less spell damage from all sources and gains mana equal to 20%/30%/40%/50% of the damage dealt after all reductions are taken into account.
Passive

Notes:
*All magic resistances from items stack multiplicatively
*The mana regen component of this ability takes spell resistance into account
*If the damage is absorbed in some way; the Dwarven Prodigy does not benefit from the mana regen component of this ability

4g3S7Eg.jpg

(Image by Hellx-Magnus: http://www.hiveworkshop.com/forums/...221625/?prev=search=arcane&r=20&d=list&page=6)
Morikk conjures a powerful torrent of arcane energies that manifest within the targeted area; these energies swirl and slowly gravitate nearby enemy units around the vortex created by the torrent. Enemies caught within the vortex will suffer a 25%/50%/75% movement speed penalty, however, allies and enemies will both deal and receive 25%/30%/35% additional damage from spells while within the Power Torrent. This torrent will last 8 seconds before exploding; dealing 250/350/450 spell damage to all enemies still caught within the vortex.

Scepter Upgrade:
*Power Torrent also prevents units from using basic attacks while within the vortex. (both allied and enemy units)
*Increases torrent duration to 10 seconds.
*Increases torrent explosion damage to 325/500/625


(Manacost: 300/350/400 - Cooldown: 120)

Notes:
*400 radius from the cast point
*Units within 500 radius of the vortex will slowly be pulled to the center of the cast point (this is incredibly slow effect, even with the 75% movement penalty it's fairly simple move out of its area of effect)
*The damage component will harm trees

[/TD]
 
Level 23
Joined
Oct 20, 2012
Messages
3,075
Well, I guess i'll just post mine too.

IDEALIST CHALLENGE #2 ENTRY


[td]
exclamation_octagon_fram.png
Images of custom resources found in this submission may be clicked for their sources.
exclamation_octagon_fram.png
[td]


ATTRIBUTES

[TD]
strength-c.jpg
[td] Strength : 25 + 2.4
Malendis
Creature of Darkness
[td] [/td]

[/TD]

[TD]
intelligence.jpg
[/TD][td] Intelligence : 20 + 2.0 [/td]
[TD]
agility.jpg
[/TD][td] Agility : 17 + 1.7 [/td]
[/TD]
LORE
Nyx is the night—not merely the daily interval of darkness but the great darkness that preceded all creation. She is immensely powerful and greatly feared. Zeus himself reverences and consults her and she speaks from her own oracles in Stygian caves. However, one day, an act Zeus committed greatly angered Nyx. The Thunderer's unnatural act of losing immortality and power merely to engage in a battle between mortals is something that shall be severely punished. To do so, Nyx created a being of immense power. A being capable of negating powerful magics and redirecting them to their source. Blessed by the the darkness, it only becomes stronger and more agile at night. A being the terrified mortals have named, Malendis the Creature of Darkness. Its sole objective is to punish the mortal Zeus in the name of Nyx. Anyone or anything that dares to stand in its way shall perish.
HERO DETAILS
Hero Range : 128 (Melee)[TD]Attack Cooldown : 1.30 Attack/Sec
Hero Sound Set : Any Demon SoundsetDefense Base : 4
Damage Base : 54-60Movement Speed Base : 300
[/TD]
[/TD]
SPELLS (Hotkeys : Legacy/QWER)

Wraith Form (W/Q)



[TD]

Unnamed tab 1

Spell Negation (E/W)

Dark Isolation (R/E)

Blades of Torment (T/R)

Wraith Form
No Target, Toggled Spell
Mana Cost : 100
Cooldown : 5/4/3/2 seconds upon deactivation
Duration : Until mana runs out

Malendis loses his physical form, allowing him to move freely among the battle field as well as preventing it from being affected by any spells or attacks whether from an ally or an enemy. This also prevents Malendis from attacking, casting spells, or using any item and as well as reducing his vision to 300 if skill is being used in daylight.
Level 1 : Allows Malendis to phase through units. Drains 40 (30 at night) mana per second. 2.5 (2.0 at night) seconds to fade in/out.
Level 2 : Allows Malendis to phase through units. Drains 34 (24 at night) mana per second. 2.0 (1.5 at night) seconds to fade in/out.
Level 3 : Allows Malendis to phase through units. Drains 28 (18 at night) mana per second. 1.5 (1.0 at night) seconds to fade in/out.
Level 4 : Allows Malendis to phase through units. Drains 22 (12 at night) mana per second. 1.0 (0.5 at night) seconds to fade in/out.
Notes :
- Any buffs or debuffs will be removed upon activation.
- Wraith Fom is just the original model with 50% transparency.


[TD]
Spell Negation
No Target, Active Spell
[/TD]
Mana Cost : 120/110/100/90
Cooldown : 20 seconds
Duration : 4 /5/6/7 (5/6/7/8 at night) seconds

Reduces all incoming spell damage by half and returns part of the damage to the source. The duration of any stun, disable, slow or silence that will affect Malendis while under the effect of this spell will be reduced to 0.10 seconds. Passively grants spell damage reduction if not active nor in cooldown.
Level 1 : Returns 30% of the original damage back to its source. Passively grants 5% magic damage reduction when not active nor in cooldown.
Level 2 : Returns 40% of the original damage back to its source. Passively grants 7% magic damage reduction when not active nor in cooldown.
Level 3 : Returns 50% of the original damage back to its source. Passively grants 9% magic damage reduction when not active nor in cooldown.
Level 4 : Returns 60% of the original damage back to its source. Passively grants 11% magic damage reduction when not active nor in cooldown.


[TD]
Dark Isolation
Unit Target, Active Spell
[/TD]
Mana Cost : 110
Cooldown : 25/21/17/13 seconds
Duration : 1/1.5/2/2.5 seconds on heroes, 5/6/7/8 seconds on creeps.

Surrounds the target in darkness while slowly draining its mana per second, transferring the mana to Malendis.
Level 1 : Drains 5% (6.5% at night) of max mana per second.
Level 2 : Drains 6.5% (8% at night) of max mana per second.
Level 3 : Drains 8% (9.5% at night) of max mana per second.
Level 4 : Drains 9.5% (11% at night) of max mana per second.
Notes :
- Adds a black filter to the owner of the affected unit.
- 0.25 fade time for the filter.
- The target's model will turn black for the duration.


[TD]
Blades of Torment
Unit Target, Auto-Cast Spell
[/TD]
Mana Cost : 20/30/40 (10/15/20 at night)
Cooldown : No Cooldown
Duration : 3 seconds

The weaker the target is, the stronger Malendis' attacks become. Increases Malendis' damage and slows the enemy unit, the more the mana it has spent.
Level 1 : Increases Malendis' damage by 10 + 2 (4 at night) for each 75 missing mana from the target as well as slowing the target by 5% (10% at night) + 1% for each 0.65% mana missing.
Level 2 : Increases Malendis' damage by 15 + 3 (6 at night) for each 60 missing mana from the target as well as slowing the target by 5% (10% at night) + 1% for each 0.55% mana missing.
Level 3 : Increases Malendis' damage by 20 + 4 (8 at night) for each 45 missing mana from the target as well as slowing the target by 5% (10% at night) + 1% for each 0.45% mana missing.
[/TD]
[/TD]
 
Level 23
Joined
Apr 12, 2014
Messages
1,846
Here's mine.

IDEALIST CHALLENGE #2
MYTHICAL CREATURES
[tr]
[TD]
Demoness.jpg

[tr]
[tr][TD]



DevilBatIcon.jpg
Zeineia, The Mistress of Hell
[tr][TD]


Lore/History
"The Demon Goddess Lilith sent out these succubus from Hell to spread nightmares to the world to both men and women. Every night these succubus fly and find preys to eat, When they found a certain unfortunate prey it will not see the sun again. When dawn arrives they hastily go to their perspective hidings and wait for the sunset to move again. But then, when humans agreed to kill these flying beasts. Every night they watched their homes with the new technologies and weapons arrived recently, they killed the flying beasts one by one. Many succubus was slaughtered, the events overturned, now the succubus are the prey. Their Mistress Zeineia managed to went to her hidings but her severe wounds almost killed her but she heeded a cold voice from her, whispering. When she found out that it was the Lich King toying with her, she tried to fight him but she was too weak to move, she collapsed. Unknowingly to Zeineia the Lich King used his mind control powers to make Zeineia his servant and he managed to restore her powers. The Mistress of Hell awakened and her wounds was healed and she was now more fierce and powerful than ever, empowered by the Lich King and now she only serve the scourge."
[tr]
[tr][TD]

Zeineia
Hero Attributes
DemonessPortrait.jpg
intelligence.jpg
agility-c.jpg
Agility - 21+2.5
strength.jpg
Strenght - 16+1.5
[TD]
Intelligence - 18+1.0
[/TD] [tr]
[tr]

Skill Set

Special Tab


scream.jpg
Blood Scream
Zeineia shouts a very loud screech that slows enemy unit's movement of speed and damaging them per second.
ThickBloodpas.jpg
Compact Blood
Zeineia's blood is very thick, reducing both magical and physical damages dealt to her and increasing her max hitpoints.
PASBloodLust.jpg
Blood Lust
When Zeineia's life is hanging on the line, Her attack speed and movement of speed will increase, She will regenerate hitpoints faster and giving her bonus armor.

[TD]
Bloodboil.jpg
[/TD][TD] Boiling Blood
Zeineia sacrifices her own blood to deal damage to her enemies.[/TD]

[tr]
[tr]
[tr]


StygianHarlot images by 67chrome

StygianHarlot's icon by 67chrome

Spell_Shadow_BloodBoil by Blizzard Entertainment

CRBLOOD by CRAZYRUSSIAN

HarpyScream by Stanakin

CRBLOODpool by CRAZYRUSSIAN

Darkhand by Darkfang
[TD] Credits: [/TD]
[tr]
[TD]GOODLUCK TO EVERYONE!![/TD]



Hero Details
Attack
Rate:
Defense
Base:
Projectile
Missile:
Movement
of Speed:
Sound
Set:
Affiliation
(side):

[TD] Attack
Damage:
[/TD] 40 - 46 [TD] Attack
Range:
[/TD] 550 (range) 1.70 2
[tr] Archmage 290
[tr] Harpy The Scourge
[tr][/td]
[tr]

Boiling Blood

Blood Scream

Compact Blood

Blood Lust

Bloodboil.jpg

Boiling Blood
Mana Cost:Cooldown:Hotkey:Status:

[TD] Casting Range: [/TD] 500 range [TD] Area of Affect: [/TD] 1 115/120/125/130 12/12/11/10 seconds [tr] Q Active
[tr][/td]
[tr]
[TD] Zeineia sacrifices her own blood to damage enemy units, She will lose 5%/6%/7%/8% of her current life. She splashes her burning blood upon a target enemy unit that burns through their flesh dealing 20/40/60/80 damage and making them bleed for over 7 seconds. [/TD]
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Bleed

[TD] When a unit have this buff, They will be more vulnerable at physical attacks. They will deal 12%/18%/24%/30% more damage at any physical attacks.
[/TD]
[/td]
[tr]
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Blood Scream
Mana Cost:Cooldown:Hotkey:Status:

[TD] Casting Range: [/TD] instant [TD] Area of Affect: [/TD] 300 125 18/17/16/15 seconds [tr] W Active
[tr][/td]
[tr]

[TD] Zeineia shouts a very loud screech around her that slows enemy unit's movement of speed by 20% and damaging them by 6%/8%/10%/12% of Zeineia's max life per second for over 4/4/5/5 seconds.
When an effected units is bleeding the bleeding's duration will reset.
[/TD]
ThickBloodpas.jpg

Compact Blood
Mana Cost:Cooldown:Hotkey:Status:

[TD] Casting Range: [/TD] N/A [TD] Area of Affect: [/TD] 1 N/A N/A [tr] E Passive
[tr][/td]
[tr]

[TD] Zeineia's blood is very thick that reduces 11%/16%/21%/26% both physical magical damage dealt to her and increasing her max hitpoints, adding a total of 40/60/80/100 hitpoints.
[/TD]
PASBloodLust.jpg

Blood Lust
Mana Cost:Cooldown:Hotkey:Status:

[TD] Casting Range: [/TD] N/A [TD] Area of Affect: [/TD] 1 N/A N/A [tr] R Passive
[tr][/td]
[tr]

[TD] When Zeineia's life is below 40% her lust for blood will overcame her giving her 20% more attack speed and 10% more movement of speed, 1%/2%/3% faster health regeneration and 3/4/5 bonus armor and for every 5% of her life gone, it will increase her attack speed and movement of speed by 5%.

Notes:
* For every 5% of her life gone, 5% is added to both of her attack speed and movement of speed, ONLY when her life is 40% below.
* When her life becomes 40% above, all of the bonuses will vanish.
[/TD]
 
Level 7
Joined
Oct 3, 2014
Messages
657
My Hero

[td]
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ATTRIBUTES

[TD]
strength-c.jpg
[td] Strength : 47 + 2.92
Mandalgor Frostblaze
The Dragon Overlord
[td]
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[/td]

[/TD]

[TD]
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[/TD][td] Intelligence : 32 + 1.30[/td]
[TD]
agility.jpg
[/TD][td] Agility : 39 + 2.10[/td]
[/TD]
LORE
Oxadius, The King of Destruction wanted to create a new evil dragon, well his experiment was a success, but the result is not what Oxadius hoped. He hoped that this dragon will be his servant and his pet. But, the dragon is cute and cuddly. After that, he tortured the dragon with no mercy. He fly away with a scar on his chest, wings, back, tail, almost every part of his body but Oxadius freed him because he have a plan. 2 days later, he is starving doesn't know how to get a food and after awhile, he is really weak then he is unconscious. But then, he founded by the Royal Knights of Astrean Gallanaex in Zevalitia, the royal knights report and bring the dragon to Maecry Ragenbion, The Supreme Emperor of Zevalitia. He heals the dragon and give him some food. Now the dragon is owned by Maecry and named to "Mandalgor Frostblaze", "Mand" means Light, "Algor" means Bringer, then a unit asked "Why Frostblaze? Why not just Hellfire or Fireblaze?" Then Maecry answers "Frost because you all found him in the snowy field. And, Blaze because he is a fire dragon". Maecry take care of him pretty well, then 12 years later his friendship between Maecry and Mandalgor ended with the lies of Oxadius, Mandalgor whispered and corrupted by the lies of Oxadius through his energy from his scars. Mandalgor is told by Oxadius that Maecry doesn't love him because Maecry only cares humans and he don't need to obey Maecry, because he is big and strong. For an instant he destroyed his house that created by Maecry, he destroyed some part of the fort, this is the plan of Oxadius 12 years ago. Until, Maecry comes and making him unconscious. The next day Mandalgor wakes up and see nothing but a beautiful island with his kind. After that, he fight with the leader and in an instant Mandalgor killed the leader and become The Dragon Overlord and also servant of Oxadius!​
HERO DETAILS
Attacks Range : 156(Melee) and 565(Missile) with any Fire Dragon projectile [TD]Attacks Cooldown : 1.75 Attack/Sec(Melee) and 1.92 Attack/Sec(Missile)
Hero Sound Set : Hero Crypt Lord(Remove sound "I serve only The Frozen Throne")Defense Base : 58
Attacks Damage Base : 81-150(Melee) and 86-129(Missile)Movement Speed Base : 390
[/TD]
[/TD]

»»»»»»»»»»»»»»»UNIQUE SPELLS«««««««««««««««
[td]
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This hero have 10 spells (5 Unmorph+5 Morph)
exclamation_octagon_fram.png
[/td]


[TD]
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Wrath of Flame
No Target, Instant Spell
[/c]
[/TD]
Mandalgor unleash the flame aura in his entire body, then he calls a meteor shower. And anything that goes near him, will get burn, knockback, and smash by a period time.
Level 1 : Deals 21 damage/second.
- Mana Cost: 326
- Cooldown: 13 seconds
- Duration: 16 seconds
- Range: 261
Level 2 : Deals 26 damage/second.
- Mana Cost: 436
- Cooldown: 19 seconds
- Duration: 19 seconds
- Range: 296​
Level 3 : Deals 31 damage/second.
- Mana Cost: 543
- Cooldown: 20 seconds
- Duration: 19 seconds
- Range: 312​


[TD]
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Flame Breath
Unit Target, Instant Spell
[/c]
[/TD]
Mandalgor releases his fiery breath to the targeted units. Making the targeted units burn and take a lot of damages.
Level 1 : Deals 137 damage.
- Mana Cost: 623
- Cooldown: 31 seconds
- Range: 163
Level 2 : Deals 217 damage.
- Mana Cost: 650
- Cooldown: 35 seconds
- Range: 169
Level 3 : Deals 237 damage.
- Mana Cost: 663
- Cooldown: 43 seconds
- Range: 183
Level 4 : Deals 257 damage.
- Mana Cost: 635
- Cooldown: 49 seconds
- Range: 193


[TD]
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Storm Roar
No Target, Instant Spell
[/c]
[/TD]

Mandalgor unleashes his roar and rage, making anything that nears him will get dizzy and take a lot of damage.
Level 1 : Deals 67 damage.
- Mana Cost: 923
- Cooldown: 31 seconds
- Duration: 13 Seconds
- Range: 235
Level 2 : Deals 87 damage.
- Mana Cost: 959
- Cooldown: 37 seconds
- Duration: 12 Seconds
- Range: 253


[TD]
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Flying Mode
No Target, Toggled Spell
[/c]
[/TD]

Mandalgor will fly.
Level 1 : Deals no damage.
- Mana Cost: 0
- Cooldown: 51 seconds
- Duration: Until Mana Points runs out
- Range: 125


[TD]
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Ultimate Blast
Point Target, Instant Spell
[/c]
[/TD]

Mandalgor blast a big area with his supreme power. Causing a unit in the targeted area dies in a blink, but this only works for units not heroes.
Level 1 : Deals 926 damage for heroes, and make unit instantly dies.
- Health Cost: 560
- Mana Cost: 1000
- Cooldown: 90 seconds
- Range: 831​

»»»»»»»»»»»»»»»MORPH UNIQUE SPELLS«««««««««««««««


[TD]
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Flame Breath
Unit Target, Instant Spell
[/c]
[/TD]
Mandalgor releases his fiery breath to the targeted units. Making the targeted units burn and take a lot of damages.
Level 1 : Deals 137 damage.
- Mana Cost: 623
- Cooldown: 31 seconds
- Range: 163
Level 2 : Deals 217 damage.
- Mana Cost: 650
- Cooldown: 35 seconds
- Range: 169
Level 3 : Deals 237 damage.
- Mana Cost: 663
- Cooldown: 43 seconds
- Range: 183
Level 4 : Deals 257 damage.
- Mana Cost: 635
- Cooldown: 49 seconds
- Range: 193


[TD]
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Wings of Fan
Point Target, Instant Spell
[/c]
[/TD]

Mandalgor use his wings to drag and knockback its enemies in the targeted area.
Level 1 : - Mana Cost: 1000
- Cooldown: 40 seconds
- Last for: 10 Second
- Damage/Second: 45 Dmg/Sec
- Range: 282
Level 2 : - Mana Cost: 1000
- Cooldown: 50 seconds
- Last for: 15 Second
- Damage/Second: 55 Dmg/Sec
- Range: 290


[TD]
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Eagle Vision
Point Target, Instant Spell
[/TD]
[/c]
Mandalgor uses his eyes to see far things.
Level 1 : Deals no damage.
- Mana Cost: 20
- Cooldown: 9 seconds
- Duartion: 5 Second
- Range: 580​

Level 2: Deals no damage.
- Mana Cost: 32
- Cooldown: 12 seconds
- Last for: 6 Second
- Range: 750​


[TD]
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Land Mode
No Target, Toggled Spell
[/c]
[/TD]

Mandalgor will land and slams the ground. Making a unit goes near him will take damage.
Level 1 : Deals 30 damage.
- Mana Cost: 0
- Cooldown: 51 seconds
- Duration: 5 Seconds
- Range: 125​

Model Link
[/QUOTE]
 

sentrywiz

S

sentrywiz

My hero




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Jhesh'Nu
Guardian of the Underworld

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Model Link
Icon Link


AttributesStatisticsLore


[TD]
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Strength: 22 + 2.1 [TD]
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Base Damage: 51 - 57
Base Armor: 1.57
Base Movespeed: 285
Base Attackspeed: 1.8

Attack Range: 160 (Melee)
Sight Range: 1300 / 900 (Day / Night)
Attack Animation: 1.5 Seconds
Cast Animation: 1.5 Seconds

Soundset: AncientHydra
Health Regen: 0.50
Mana Regen: 0.01

Rsrc_TN_001369.jpg

"And third again she Ekhidna bore the grisly-minded Lernaian Hydra,
whom the goddess white-armed Hera nourished because of her
quenchless grudge against the strong Herakles.

Yet he, Herakles, son of Zeus, of the line of Amphitryon, by design of
Athene the spoiler and with help form warlike Iolaos,
killed this beast with the pitiless bronze sword."
~SECOND LABOUR OF HERACLES

After the demise of the Lernaian Hydra, Hades took the deceased
stoic watcher of his domain and threw the body of the leviathan in
the deepest volcano inside the abyss. From its ashes, a new beast
was born, fiercer than its predecessor and deadlier as well. Hera
took a liking to the new incarnation of her beloved pet and bestowed
even more of her might. Hades, placed one of his very own eyes inside
the immortal middle head of the beast so it can always see what his
guardian sees.

The beast, now called Jhesh'Nu, "Shield of the Abyss", born with
molten skin and emerald eyes once again guards the entrance
of the Underworld, below the lake of Lerna. Under the sentry of
Hades, born with the beauty of Hera and bestowed upon its genesis
both fire and blight, it patiently waits ... for the next hero.
Agility: 15 + 1.3
[TD]
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[/TD] Intelligence: 17 + 1.6
[/td]

Fire Breath (Q, Active)

Blessing of Hera (W, Passive)

Tainted Blood (E, Passive)

Gaze of Hades (R, Active)


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80/90/100/110 Mana
17/15/13/11 Seconds Cooldown


Target Enemy or Point
550 Cast Range
350 Area Range


The middle head of Jhesh'Nu releases its fiery breath in a cone, burning enemies in the flame's
line of fire. If an enemy affected by Tainted Blood is burned, the fire will ignite the toxins inside the
blood, dealing bonus magic damage to that enemy and will release poisonous fumes at 600 area range
around that enemy, affecting each other enemy with the Tainted Blood debuff.


Level 1 - 85 Magic Damage, 25 Bonus Magic Damage
Level 2 - 125 Magic Damage, 35 Bonus Magic Damage
Level 3 - 165 Magic Damage, 45 Bonus Magic Damage
Level 4 - 205 Magic Damage, 55 Bonus Magic Damage

♦ Igniting an enemy with the debuff doesn't reset its duration
♦ Only enemies affected by poisonous fumes start with full duration debuff
♦ Applies the same level of Tainted Blood as the enemy that spread the debuff

ability_monk_soothingmists.jpg


Buff, Self
Chance when Attacked
On Death While Buff is Active


Cutting off a head from Jhesh'Nu only causes two more to grow back, causing each attack by an
enemy hero against the hydra to have a 15% chance to bestow Blessing of Hera on Jhesh'Nu
for the next 12 seconds, increasing armor and health regeneration. If the hydra is killed while
Blessing of Hera is active, it will heal all allies at 800 range around it for 15% of its max health.


Level 1 - 2 Armor, 4 Health per Second
Level 2 - 4 Armor, 8 Health per Second
Level 3 - 6 Armor, 12 Health per Second
Level 4 - 8 Armor, 16 Health per Second

♦ If chance procs while buff is active, its duration is refreshed
♦ Allies are instantly healed

spell_yorsahj_bloodboil_black.jpg


Debuff, Single Enemy
When Dealt More than X Damage


Cutting off a head from Jhesh'Nu spills the acidic blood of the beast on the enemy that slayed it.
Each time Jhesh'Nu takes damage, the damage stacks until the required amount is being dealt.
The enemy that dealt the remaining damage is afflicted with the Tainted Blood debuff.
The afflicted enemy is dealt magic damage per second and has reduced damage for 10 seconds.


Level 1 - When dealt more than 150 Damage, 9 Magic Damage per Second, -15% Damage
Level 2 - When dealt more than 125 Damage, 11 Magic Damage per Second, -20% Damage
Level 3 - When dealt more than 100 Damage, 13 Magic Damage per Second, -25% Damage
Level 4 - When dealt more than 75 Damage, 15 Magic Damage per Second, -30% Damage

♦ Damage taken accounts for both spell and attack damage
♦ The damage meter is reset when a debuff is applied

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100/150/200 Mana
50/60/70 Seconds Cooldown


All Enemies
500/750/1000 Area Range


The eye of Hades gazes in the souls of those that dare attack his guardian,
silencing them and causing the hydra to taunt each enemy around it, forcing
them to attack only Jhesh'Nu for the duration. Jhesh'Nu cannot move while
Gaze of Hades is active, but it can cast spells and attack enemies in range.


Level 1 - 2.5 Seconds Duration
Level 2 - 3 Seconds Duration
Level 3 - 3.5 Seconds Duration


icon.jpg
Aghanim's Scepter

Gaze of Hades Duration +0.5 Seconds
Gaze of Hades now also reduces the damage of affected enemies by 50% while active

♦ Casting Force Staff / Ghost Scepter on the affected unit breaks the taunt and silence
[/TD]
 
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