const int c_cameraValueNearClip = 1;
const int c_cameraValueFarClip = 2;
const int c_cameraValueShadowClip = 3;
native void CameraInfoSetValue (camerainfo c, int type, fixed value);
native fixed CameraInfoGetValue (camerainfo c, int type);
Like all cameras, this is logically done via galaxy script. This script can be generated via GUI or via camera objects set in the editor if you do not wish to write the script directly.
I mentio near clip so you do not get confused. Near clip is the opposite of far clip and clips stuff infront of the camera. It should not be modiified as it prevents wierd visual artifacts if the camera ever mixes with geometry.
Far clip and shadow clip govern the maximum distance from the camera which the appropiate content will be rendered. Smaller values boost performance. If values are too small the cutoff will become easilly noticable (the world will start to look like a early PS1/N64 game).