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GG&K's Dwarf Campaign Defenders of Dwarvenkind, City of the Seven Mithril Golems, Temple of the Old Gods

 
 
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Old 07-19-2004, 02:15 PM   #1 (permalink)
Registered User Tommi
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Join Date: Jun 2004
Posts: 237
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Difficulty Levels

Easy / Novice

This difficulty is designed for players who know the basics of WarCraft III but do not have much experience in playing it. Also select this difficulty, if you want to quickly follow the story rather than take time to beat some challenging encounters.

Effect: Enemy units have 50% of normal hit points, and several monsters are removed.


Normal / Experienced

This difficulty is designed for players who are somewhat experienced with WarCraft III but have little experience in tough melee games. If you can beat a normal melee computer, and you have played through the Blizzard campaign (without cheats), this is probably the right difficulty for you.

Effect: Enemy units have normal hit points.


Hard / Professional

This difficulty is designed for players who regularly defeat insane melee computers and have honed their skills and combat tactics in melee games against other human players. If you select this difficulty, be ready to face challenging encounters.

Effect: Enemy units have 150% of normal hit points, and the number of monsters is increased.
Chapter 3 - Temple of the Old Gods Multiplay: This difficulty is also recommended for a team of two experienced players.


Very Hard / Champion
(Stand-alone Editions of Temple of the Old Gods and Defenders of Dwarvenkind only)


This difficulty is designed for players, who can beat an insane melee computer blindfolded and don't usually play custom maps, because they think that "people always make their scenarios too easy." This difficulty is also recommended for a team of two professional players.

Effect: Enemy units have 200% of normal hit points, and the number of monsters is heavily increased.
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