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The usual method is to make separate buildings for all players and use triggers to link them in such a way they act as a single building shared by all players.
One could try messing around with ownership changes when nearby but that might not work well in some maps.
I like the solution of making seperate buildings. It feels similar to Warcraft 3 methods.
My idea then will be to make a dummy for each player to be selected, all located at the building. I hope dummies aren't too difficult to work with in Starcraft.
Hide the actors for all but the owner (not sure how but must be possible). That way each player has their own building showing. so can be clicked on immediately (no triggers needed). If the buildings should be killable either link all of them together with the conjoined behaviour (used on the trains in WoL and the engines in HotS) or have it that the not visible "actual building" unit is the only one that can take damage (all rest are invulnerable).
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