- Joined
- Jun 21, 2011
- Messages
- 166
I remembered the old rage-system which made use of food, and lately I've been thinking about different ideas on how it might be put back into use.
Pay in mind It's all just brainstorming, nitpicking and such is great and any suggestions/modifications are more than welcome.
Note, this is just a couple of ideas, up for change and certainly up for discussion, I rather encourage discussion as much as possible. Thank you for your time!
Pay in mind It's all just brainstorming, nitpicking and such is great and any suggestions/modifications are more than welcome.
1. Buff (You choose a buff of your liking, for example to use your food to boost AP/Armor/Resistance/Crit Chance/Crit Power... List goes on. Which could potentially add diversity.)
2. Self Heal (Really simple, heals character consumes food.)
3. Buff and Self-heal combined (You get chosen buff for each X food you've got in store. You can choose to heal yourself - consuming your food, and resetting your buff.
2. Self Heal (Really simple, heals character consumes food.)
3. Buff and Self-heal combined (You get chosen buff for each X food you've got in store. You can choose to heal yourself - consuming your food, and resetting your buff.
1. Time-based, so every x seconds you get 1/XXX food.
2. Time/Combat-based, every x seconds in combat you gain 1/XXX food. (Resets after combat).
3. Combat-based, each time you get hit/deliver a hit you gain 1/XXX food. (IMBALANCED).
2. Time/Combat-based, every x seconds in combat you gain 1/XXX food. (Resets after combat).
3. Combat-based, each time you get hit/deliver a hit you gain 1/XXX food. (IMBALANCED).
1. Max food depending on level of character.
2. Max food depending on quest progress.
3. Max food depending on players in-game.
2. Max food depending on quest progress.
3. Max food depending on players in-game.
Note, this is just a couple of ideas, up for change and certainly up for discussion, I rather encourage discussion as much as possible. Thank you for your time!