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FBF review (by demon_slayer20)

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Deleted member 242951

D

Deleted member 242951

NOTE :

Some views of me and other players / map reviewers may differ, In that case please inform me.



Review on FBF

Map Name :Forsaken Bastion's Fall
Creator : The FBF Team
Project leader : Pred1980
Reviewed : Yes

TERRAIN 4/5
The terrain was done pretty amazing. The creepy look og the environment gave a more realistic feel to the game. Keep it up !
At some very few places however the doodads could have been improved in my point of view, But a good use of in-game textures
has been done which is quite satisfying from the aspects of the player.try using some omnilights and lamps and dark scaled
and cave doodads. You will find them at wcunderground


Gameplay 3.5/5
The gameplay was good along with it's genre, but it lacks an AI so a player can only play in LAN or online games.
AI support will let the players do some bot practice before mashing with human players. the tower defence and push + kill
style of the game was most satisfying. Towers are unique and add a lot to the game. Hero skills are unique and nicely
done adds a lot to game.

The skillset of some heroes however do not cooperate with others. Like a hero killer or ganker doesn't need any support skill
that grants hp regen in an AoE (just an example). The pandaren heroes skillset is an example of this. A heroes skillset should
be such that the player can use its spells in a certain code while playing. As of now its random mashed up ideas but still
useful. Some heroes however have a nice skillset specially the revenant and the tauren one as their spells have code
that is similar (1,3,4 and 2 while final blow). Keep that up !

The hero picking system could have been better as once while playing with a freind I wanted to pick the revenant but I got
the panda (Pan Chou)

Other / misc. features 3.25/5
The intro system for a player who is playing it the first time is a quite good one and tells new players some
basic stuff about the game. Good job on that one. The hero pick system could have been better as said earlier.
But as of now quite satisfying and balanced stuff it has, especially the creep spawn and hero pick timers that caught
my eye ! Nows whats absent is a system that should make creeps stronger instead of just increasing the no. and a some else stuff like neutrals and their respawn systems etc. You already know a lot on this topic I hope you get my point...

Uniqueness 5/5
Now about the uniqueness of FBF is that it features a detailed terrain and is also fun to play for newwer players, The
game theme was TD + Arena that was just awesome ! Theres a lot of custom stuff about this map from which I had a lot to
learn.... :D

Overall 3.75/5
FBF has a lot of uniqueness and potential in it and must be kept going and improving


BUGS !!

Some bugs in the map :

General Bugs list :

1. At the beginning of the game the text shown is "FBF team proudly present" but it should be "Present
S.
2. The hero pick system needs improvement as if the peasant passes through a circle to pick another hero it gets the other one instead.
3. before the game begins the "Fade out" action should be used at initialization because the game's terrain is revealed before the intro text !

MAJOR GAME BUGS

1. The panda heroes first skill when used has a tendency to stop at some times between the slashes because of blockers or trigger errors maybe.


some personal tips :

1. When the hero pick begins and a peasant landson the circle of a hero give him an ability saying "Pick" or show a dialog "Pick the *Hero name* ?"
2. The peasant picker model should be replaced with some dark undead unit (wisp will also work) and the name should be "Hero Soul"
3. An AI could make my day and the gameplay will be better for offline players.


REVIEWER : Demon Slayer 20


avatar242951_3.gif

If you have any doubts, complains, problems etc. then please contact me.... :D


Regards,
Demon Slayer 20
 
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