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Old 08-30-2008, 01:46 PM   #46 (permalink)
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I infact leared quite a lot about JASS from all the obfuscated code from maps. Basically if you try hard enough you eventually get used to ignoring variable and function names completly and asigning them purly a mental value.

It is still slow but is doable. There are many tips to improve your ability to do this however this could be classed as part of map deprotection thus I will not say them.
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Old 08-30-2008, 04:30 PM   #47 (permalink)
 
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It's not the problem of people deprotecting the map. There isn't anything you can do about that.

It's the people who inject cheat codes into the map.

There are two ways to deal with this: internally, and externally.

Internally, you could have things like checksums for gold, lumber, xp, etc. However, this is probably the harder option.

Externally, you could make your map polished, and popular, and constantly release new versions, which is probably easier (bullshit it's not easier, it's probably harder unless you're going to release versions with no significant changes or fixes), but much more effecient.
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