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Old 08-21-2008, 04:14 AM   #16 (permalink)

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Originally Posted by Freshmeat3 View Post
I hate map protections cause we can all learn from the map. And every protection doesnt help if WC3 can read the Map.

Same as Game Protections, such a waste of Time/Money... 2 Days and the Protection is cracked.

If u got the Map and must download it when u join a Host... u know that the Map is edited.

Well... if you need it, i cant stop you, but think what about im saying.
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Originally Posted by TriggerHappy187 View Post
Protecting Maps stops noobs from editing it and calling it theirs.

Most RPG maps have a legit reason to attempt to protect their maps though... for example to stop them from making a cheating load code.

Last edited by Orchard; 08-21-2008 at 04:47 AM..
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Old 08-21-2008, 05:17 AM   #17 (permalink)

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Yeah but as i said. If u got the Map and join someone who has hosted the map with cheat codes in it, then u have to download the new one.

So u know, the map is edited. Is that the only reason? To protect them for hacks?

I think your problem is, that a "noob" takes a code, spell or something else you have made and put it in his own map...

Well, often im interest to see how something works... but firstly i have to deprotect them... its easy but it takes time.

All in All --> As i said --> Mapprotection is useless. I think only 20% of them cant open the map cause they are too stupid for it. But "Maphacker" find always a way.
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Old 08-21-2008, 05:30 AM   #18 (permalink)
 
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Protection is useless.

Don't bother, really.

The only reason that people should protect their maps, is to optimize it.

If someone wanted to edit your map, there really ain't anything you can do to stop them.
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Old 08-21-2008, 05:40 AM   #19 (permalink)
 
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Okay guys lol, a couple of things.. this topic wasn't started as your thoughts or morales ABOUT map protection, it was started to find a solution for protecting maps.

There are tonnes of reasons why you would protect a map, and really, I leave my e-mail in my maps, so if someone wanted to ask me a question or wanted to know how something works, I urge them to send me an e-mail and I would be glad to help.

What I DON'T like is people opening the map, or injecting like Orchard said, a fake load code for an RPG hero and ruining the game for players who want to play legit, ruining the reputation of the map.

I'm more interested in the ways of HOW to create the scripts/triggers to check for modifications.

Most map-making noobs, who don't know how to create a map of their own, but love a map (and this was proven 3 times by me) tend to Inject a CODE into a map, versus a hero or ability or anything more complicated. It's usually something someone has to type in, so lets say I had 5 player types something in event, and then inject a 6th one, could there be a JASS Script to check HOW MANY events of that sort there are? I think that would be a good start if checking map kb size is out of the question (it HAS To change with any modification)
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Old 08-21-2008, 05:45 AM   #20 (permalink)
 
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I never said anything about morals.

I simply stated that it is pointless to protect maps; because someone out there can crack it.

The only viable "uncrackable" solution, would be to have checksums on every single possible aspect of the game, and then obfusicate the checksum functions and embed them within function required for gameplay.

But that's stupid, because it's a waste of time.
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Old 08-21-2008, 05:54 AM   #21 (permalink)
 
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I wasn't refering specifically to you. :P

Yeah but at the same time, I would be interested in how to do that, but couldn't there be a .wts/trigger/script checksum alltogether?
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Old 08-21-2008, 06:48 AM   #22 (permalink)

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The biggest problem is that posting the best methods in public means releasing them to the crackers.
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Old 08-21-2008, 07:00 AM   #23 (permalink)
 
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Yeah but NOT really... if you DO make a checksum of some sort, ANY modification to the map would replace at LEAST 1 byte, therefore activating the trigger.. if you DO know a good way though PurplePoot, can you msg me it then? lol..

I'm helping my friend work on her map at this time, but I might try out some things on my own. Was just wondering if any JASS pros are on here with their command lines of doing what nothing else can lol.
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Old 08-21-2008, 07:16 AM   #24 (permalink)
 
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Let us assume, that there was a native function which allowed you to get the exact file size of the map.

Let us also assume, that I am cracking into a map which has such protection. I hack the map, I inject my cheats, and then I play, to find that the map autodefeats everyone.

Solution? I look for the checksum, and delete it.

So it's rather pointless, anyway.
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Old 08-21-2008, 07:20 AM   #25 (permalink)
 
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I suppose so.. but hopefully, it would keep even more people away.. I mean as we all probably do, know a couple of peeps who know how to crack into maps, possibly including ourselves. HOWEVER, how many of those peeps actually KNOW how to read one long script trigger KNOWINGLY looking for the checksum, IF at all? I mean obviously not EVERYONE who makes maps or cracks them will read this, it would be a safe assumption to say that they wouldn't know EXACTLY what defeats the players...
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Old 08-21-2008, 08:12 AM   #26 (permalink)
 
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I know how it works.. x_X I'm trying to do the complete opposite. lol.

Although, yeah sure, maybe I might learn something new from the site.

I think I'm going to do a little bit more research on it,...

Anyone else's ideas would still be greatly appreciated though.
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Old 08-21-2008, 08:17 AM   #27 (permalink)
 
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Why are you so intent on finding such a strong protection, anyway?

By the way, the site that I PM'ed you, you can ask there how to protect maps against map deprotectors. (ironic, isn't it?)

Just don't say hateful crap to them.
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Old 08-21-2008, 08:20 AM   #28 (permalink)
 
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Lol thanks for the site.

+Rep

It has A LOT more resources that I was looking for, INFACT, weirdly enough, I've BEEN to that site before.. must've ignore that whole category or map protection because I wasn't looking at that before now.

Thanks again,
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Old 08-22-2008, 05:09 PM   #29 (permalink)

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Quite annoying to read all those posts...
Like TheGloomfrost, by reading I didn't want to hear anything about how useless it is to protect maps or that it's annoying for people who want to learn from them. I just wanted to hear if you CAN or CAN NOT check the size.
How to hide the trigger is something else.

Same as TheGloomfrost, I'm quite interested if anybody knows how to check the size. If he or she doesn't want to make it public, pm me plz... :-)

PS: I think I know about which side your talking about... :-D
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Old 08-23-2008, 12:18 AM   #30 (permalink)
 
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I know of only one viable way to do anything near what you want to do...and it's easily bypassable, and also has a lot of issues with updating the map.
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