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Old 08-20-2008, 07:14 AM   #1 (permalink)
 
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Idea Ultimate Map Protection?

Hey I was just thinking... IS there a way to check that the map size is a certain kb size?

The reason why I'm asking is that IF you could have a simple trigger check a cache size or even AMOUNT of triggers or length of a script or size of the map, this would make the map virtually impossible to JASS-Inject or modify in any way at all, seeing as you can follow the line by booting all the players from the cracked map with a message.

Anyway, so I guess there's more than one question/idea, ... or is there a better way to do the whole thing?

Any help would be greatly appreciated.

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Old 08-20-2008, 08:38 AM   #2 (permalink)
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If someone edits the map, they can remove that trigger.
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Old 08-20-2008, 08:49 AM   #3 (permalink)

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But lots of the guys don't know even how to jass, they copy and paste some code to cheat. So the idea is nice, but I dont have any clue.
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Old 08-20-2008, 07:33 PM   #4 (permalink)
 
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Hakeem, obviously there would be the complete removal of all WE-crap, including Triggers.. it would all be ONE long trigger if you don't know how the map .mpq structure works and whatnot.

I'm thinking something along the lines of caches? Or maybe something that counts number of triggers?
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Old 08-20-2008, 08:40 PM   #5 (permalink)
 
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Why its so hard to use war3 map optimizer
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Old 08-20-2008, 09:14 PM   #6 (permalink)
 
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Because you can still JASS Inject. A good example would be the Island D with the cheats that actually spread pretty quickly.
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Old 08-20-2008, 09:22 PM   #7 (permalink)

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Right and someone who can do that can't change the jass script that checks something as simple as the amount of triggers?
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Old 08-20-2008, 09:42 PM   #8 (permalink)

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Well you could incredibly hide that Jass script and make it appear like something else... through use of misnamed variables and redundant non-effectual code. Obviously making a map absolutely protected is impossible but if you were desperate you could go to those measures.
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Old 08-20-2008, 11:08 PM   #9 (permalink)
 
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There are...some ways of doing similar things (no, you don't know about them, even if you THINK you do), but they can be easily circumvented.
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Old 08-20-2008, 11:20 PM   #10 (permalink)
 
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Old 08-21-2008, 12:50 AM   #11 (permalink)
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The problem with any trigger that makes the map tamper proof, is that it does some unwanted action when it detects tampering.

Search for things that would do that unwanted action, like crashing the game or defeating all players. Simple as that.
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Old 08-21-2008, 01:02 AM   #12 (permalink)

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Best way to protect a map is in your triggers .. Make a lot of checks of different cheats , use map optimizer , make custom functions like EGUI through the UI folder.
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Old 08-21-2008, 02:17 AM   #13 (permalink)

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I hate map protections cause we can all learn from the map. And every protection doesnt help if WC3 can read the Map.

Same as Game Protections, such a waste of Time/Money... 2 Days and the Protection is cracked.

If u got the Map and must download it when u join a Host... u know that the Map is edited.

Well... if you need it, i cant stop you, but think what about im saying.
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Old 08-21-2008, 02:56 AM   #14 (permalink)

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There are, as Griff and HINDY said, ways of doing things which will know if the map has been significantly edited.

However, someone who cares about cracking your map would just run it in Grimoire. Problem solved.
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Old 08-21-2008, 03:38 AM   #15 (permalink)

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Protecting Maps stops noobs from editing it and calling it theirs.
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