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View Poll Results: Can Zombies Miss?
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Yes (High Chance)
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17 |
73.91% |
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Unlikely (Low Chance)
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4 |
17.39% |
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No (Never)
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2 |
8.70% |
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10-17-2008, 09:34 PM
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#1 (permalink)
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Master Warcrafter
Join Date: Oct 2007
Posts: 445
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Do you think Zombies can miss?
You all know those flesh craving buggers. But when they start to claw after people, should they be able to miss?
And yes, this has high relevance to map development: The results of this poll will determine whether or not Corpse Feeders (and his flesh eating kin) can miss with attacks on my map.
If you voted, please post if possible as to why you think so!
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10-17-2008, 09:39 PM
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#2 (permalink)
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Tired
Join Date: Jul 2008
Posts: 302
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I vote unlikely, because I think whether they miss depends on what they are attacking. Attacking say, a fat police sheriff with a shotgun, and they got pretty good chances. Against a really fast guy with a..something.. then maybe not.
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This isn't nam, Smokey, this is bowling. There are rules.
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10-17-2008, 09:55 PM
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#3 (permalink)
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I can has cheezburger?
Join Date: Feb 2008
Posts: 55
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Yes, they can miss, if their target dodges. As anderf said, fat guys should have a low percent of evasion and the kung fu-guys should have high :D
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Enough is Enough!! I've had it with these mfing planes on this mfing snake!
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10-17-2008, 11:02 PM
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#4 (permalink)
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(A.K.A Ganon06)
Join Date: Oct 2006
Posts: 97
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I think they have a high chance of missing, after all, they bearly have control over their bodies let alone the complex controls of hand and finger movement.
But i think with zombies the claws are only used to grab the thing they want to sink their teeth into. But yes i think they can miss.
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Ganon06's Collosen ORPG:
Terrain 3%
Troops 2%
Heroes 12%
Spells 0%
Triggers 11%
Items: 6%
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10-21-2008, 04:23 PM
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#5 (permalink)
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':..:'
Join Date: Oct 2008
Posts: 224
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low/no miss chance but also low speed -> enemy movement can cause attack to miss. give them negative gloves of haste ability.
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10-21-2008, 05:06 PM
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#6 (permalink)
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Returned to mapping
Join Date: Mar 2008
Posts: 1,657
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Low speed, high rate to miss as they are dumb as hell -> fail
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10-21-2008, 08:11 PM
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#7 (permalink)
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Only if it pays...
Join Date: Sep 2006
Posts: 3,115
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Indeed. You could make fast zombies for a change but then again it wouldn't be realistic.
Think of it like this, you have as ussualy some cliche zombie virus outbreak (or anything similar to that) and people get infected with it. Well, before they get infected they are dead right? So... Zombies are undead, and its not presumed they're brain will be fully functional when they've just died and got revived again by some stupid virus.
Then again, a virus controlling your brain.. should be a lot of work to keep you under control.
So yeah zombies can miss, but they always come within large numbers i guess.... That compensates the fact that they are slow and miss all the time. (Fast zombies don't exist, better call them mutants)
AAH ZOMBIES!
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10-21-2008, 08:59 PM
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#8 (permalink)
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Jesus & Troll Enthusiast
Join Date: Oct 2004
Posts: 857
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Hmmm... How about giving them an artillery attack, so it won't miss if you move, but you can dodge it?
I think yes, since zombies are usually quite clumsy.
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10-21-2008, 10:47 PM
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#9 (permalink)
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OLD SCHOOL, BRO
Join Date: Sep 2004
Posts: 163
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Like many said, the target can dodge, so zombies can miss.
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10-21-2008, 11:54 PM
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#10 (permalink)
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Master Warcrafter
Join Date: Oct 2007
Posts: 445
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Zombies would be clumsy assuming that the virus was imperfect, that it couldn't make a human perform optimally (after dying, obviously, so that they're undead). I, too, think they can miss. However, I don't think they're so stupid that they'd miss a huge percentage of attacks. Why? Cause then, there's no point to zombies if they can't do anything. The point of any single organism (or virus) is to multiply. If zombies aren't killing stuff, there's no multiplication to be had.
I'm glad as many people as they did made votes. Keep em coming!
__________________
Current Project:
Looking for something to do in your spare time? Try The Darkening Wars, a whole new RTS that features intense combat, (soon to be 3 races), weather, realistic accuracy, and more! Visit The Darkening Wars Map! You won't be disappointed. It is currently in beta phase, about 90% finished.
Like the game? Join The Darkening Wars group, where you can discuss strategies and ideas for the map.
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10-22-2008, 05:43 PM
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#11 (permalink)
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(A.K.A Ganon06)
Join Date: Oct 2006
Posts: 97
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To counter the high miss chance the damage could be bumped up, creating even more tension when the hordes of them get closer and closer, no matter how many u kill. Im on a game development course atm so im learning wat parts give people indorphin releases and so on.
Zombied should do alot of damage anyways, since the matter being one bite or scrath would kill u anyway and turn u into undead i think thats alot of damage for one bite! anyway, hope that helped...
__________________
Ganon06's Collosen ORPG:
Terrain 3%
Troops 2%
Heroes 12%
Spells 0%
Triggers 11%
Items: 6%
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10-22-2008, 11:47 PM
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#12 (permalink)
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Master Warcrafter
Join Date: Oct 2007
Posts: 445
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Quote:
Originally Posted by Hargoth
To counter the high miss chance the damage could be bumped up, creating even more tension when the hordes of them get closer and closer, no matter how many u kill. Im on a game development course atm so im learning wat parts give people indorphin releases and so on.
Zombied should do alot of damage anyways, since the matter being one bite or scrath would kill u anyway and turn u into undead i think thats alot of damage for one bite! anyway, hope that helped...
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Zombies do plenty of damage per attack on my map, they can kill humans in around 2-3 hits, maybe 3-4 in some cases. Their weakness on my map is that they die before they reach their targets because of the amazing firing range and stopping power of clusters of human infantry.
__________________
Current Project:
Looking for something to do in your spare time? Try The Darkening Wars, a whole new RTS that features intense combat, (soon to be 3 races), weather, realistic accuracy, and more! Visit The Darkening Wars Map! You won't be disappointed. It is currently in beta phase, about 90% finished.
Like the game? Join The Darkening Wars group, where you can discuss strategies and ideas for the map.
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10-23-2008, 01:09 AM
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#13 (permalink)
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':..:'
Join Date: Oct 2008
Posts: 224
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shouldnt they infect instead of damage?
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10-27-2008, 01:15 PM
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#14 (permalink)
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(A.K.A Ganon06)
Join Date: Oct 2006
Posts: 97
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Quote:
Originally Posted by Angry_Bovine
Zombies do plenty of damage per attack on my map, they can kill humans in around 2-3 hits, maybe 3-4 in some cases. Their weakness on my map is that they die before they reach their targets because of the amazing firing range and stopping power of clusters of human infantry.
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Thats good, then uv got it balanced
__________________
Ganon06's Collosen ORPG:
Terrain 3%
Troops 2%
Heroes 12%
Spells 0%
Triggers 11%
Items: 6%
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11-03-2008, 04:47 PM
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#15 (permalink)
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User
Join Date: Oct 2005
Posts: 42
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Quote:
Originally Posted by Angry_Bovine
Zombies do plenty of damage per attack on my map, they can kill humans in around 2-3 hits, maybe 3-4 in some cases. Their weakness on my map is that they die before they reach their targets because of the amazing firing range and stopping power of clusters of human infantry.
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It promotes teamwork as well, nice.
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