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10-16-2008, 12:42 AM
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#16 (permalink)
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Master Warcrafter
Join Date: Oct 2007
Posts: 448
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Floating text with upwards velocity. Make it have a fade time of ~2 sec, and color it green.
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10-16-2008, 01:12 AM
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#17 (permalink)
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Left Hive.
Join Date: Feb 2008
Posts: 337
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I agree with the others about making a tree with a Lumber Mill doodad, but it'll be black colored not your team color. But yeah theres probobly a Constant that says; Upkeep Lumber Mined: and stuff.
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10-16-2008, 01:29 AM
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#18 (permalink)
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¹²³
Join Date: Mar 2006
Posts: 590
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Quote:
Originally Posted by Angry_Bovine
Floating text with upwards velocity. Make it have a fade time of ~2 sec, and color it green.
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This is a good solution. Just trigger the wood gain with the floating text. Use an integer as a counter, to determine the wood gained/amount floated.
Last edited by Vegavak; 10-16-2008 at 03:00 AM.
Reason: a = an
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10-16-2008, 02:44 AM
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#19 (permalink)
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Master Warcrafter
Join Date: Oct 2007
Posts: 448
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Quote:
Originally Posted by Vegavak
This is a good solution. Just trigger the wood gain with the floating text. Use a integer as a counter, to determine the wood gained/amount floated.
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Plus, don't forget to add lumber to the correct player. Floating text does nothing by itself. =]
__________________
Current Project:
Looking for something to do in your spare time? Try The Darkening Wars, a whole new RTS that features intense combat, (soon to be 3 races), weather, realistic accuracy, and more! Visit The Darkening Wars Map! You won't be disappointed. It is currently in beta phase, about 90% finished.
Like the game? Join The Darkening Wars group, where you can discuss strategies and ideas for the map.
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10-16-2008, 02:41 PM
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#20 (permalink)
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User
Join Date: Oct 2008
Posts: 9
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Problem Solved:
 
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10-16-2008, 05:02 PM
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#21 (permalink)
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Map Maker
Join Date: Aug 2007
Posts: 186
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Triggers->actions->player-> add property
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10-16-2008, 09:30 PM
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#22 (permalink)
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Master Warcrafter
Join Date: Oct 2007
Posts: 448
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Quote:
Originally Posted by derseppelvomdienst
Problem Solved:
 
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Oh, just so you know, there's a way that'll make that look more elegant: You only have to add lumber to the player once. Take the sum of all the lumber mills (multiplied by the correct coefficients you wish to assign) and then add it to the player all at once. Neat code is easier to read, and thus easier to fix when the time comes.
__________________
Current Project:
Looking for something to do in your spare time? Try The Darkening Wars, a whole new RTS that features intense combat, (soon to be 3 races), weather, realistic accuracy, and more! Visit The Darkening Wars Map! You won't be disappointed. It is currently in beta phase, about 90% finished.
Like the game? Join The Darkening Wars group, where you can discuss strategies and ideas for the map.
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10-17-2008, 04:37 AM
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#23 (permalink)
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User
Join Date: Oct 2008
Posts: 9
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Quote:
Originally Posted by Angry_Bovine
Oh, just so you know, there's a way that'll make that look more elegant: You only have to add lumber to the player once. Take the sum of all the lumber mills (multiplied by the correct coefficients you wish to assign) and then add it to the player all at once. Neat code is easier to read, and thus easier to fix when the time comes.
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*cough* yea i know but i wanted to keep this thing as simple as possible at the beginning ;>
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