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Old 10-16-2008, 12:42 AM   #16 (permalink)
 
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Floating text with upwards velocity. Make it have a fade time of ~2 sec, and color it green.
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Old 10-16-2008, 01:12 AM   #17 (permalink)
 
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I agree with the others about making a tree with a Lumber Mill doodad, but it'll be black colored not your team color. But yeah theres probobly a Constant that says; Upkeep Lumber Mined: and stuff.
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Old 10-16-2008, 01:29 AM   #18 (permalink)
 
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Quote:
Originally Posted by Angry_Bovine View Post
Floating text with upwards velocity. Make it have a fade time of ~2 sec, and color it green.
This is a good solution. Just trigger the wood gain with the floating text. Use an integer as a counter, to determine the wood gained/amount floated.

Last edited by Vegavak; 10-16-2008 at 03:00 AM. Reason: a = an
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Old 10-16-2008, 02:44 AM   #19 (permalink)
 
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This is a good solution. Just trigger the wood gain with the floating text. Use a integer as a counter, to determine the wood gained/amount floated.
Plus, don't forget to add lumber to the correct player. Floating text does nothing by itself. =]
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Old 10-16-2008, 02:41 PM   #20 (permalink)

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Old 10-16-2008, 05:02 PM   #21 (permalink)
 
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Triggers->actions->player-> add property
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Old 10-16-2008, 09:30 PM   #22 (permalink)
 
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Oh, just so you know, there's a way that'll make that look more elegant: You only have to add lumber to the player once. Take the sum of all the lumber mills (multiplied by the correct coefficients you wish to assign) and then add it to the player all at once. Neat code is easier to read, and thus easier to fix when the time comes.
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Old 10-17-2008, 04:37 AM   #23 (permalink)

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Originally Posted by Angry_Bovine View Post
Oh, just so you know, there's a way that'll make that look more elegant: You only have to add lumber to the player once. Take the sum of all the lumber mills (multiplied by the correct coefficients you wish to assign) and then add it to the player all at once. Neat code is easier to read, and thus easier to fix when the time comes.
*cough* yea i know but i wanted to keep this thing as simple as possible at the beginning ;>
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