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Old 11-02-2008, 02:01 PM   #1 (permalink)
 
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Ubersplats as a doodad and 3d sounds not working

Hey Guys

I'm working on my cinematic and have encountered two things I can't do yet... One being that I want to put the "footprint" of a steam tank ingame as a doodad, to simulate a scrape mark of a large object. Now i know you can do this, because I've seen it done in other maps, I just can't remember how :/

The second is that I've imported some custom sounds, but for some reason when I check the "3d sound" flag, they don't play at all...
Sound - Play ScrapeRock <gen> at 100.00% volume, located at (Center of Crusher Dust <gen>) with Z offset 0.00

I've tried setting the range to maxiumum, and changing the channels it was in, but all to no avail. Some help would really be appreciated!

Thank you.
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Old 11-03-2008, 05:08 PM   #2 (permalink)
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Do not double post.

Well the 3D sound might be caused by you not having 3D sound enabled under your options ingame.
Also make sure it has the right radius of hearing as remember the sound is 3D so it depends on where your camera is.
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Old 11-03-2008, 05:12 PM   #3 (permalink)
 
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Hey DSG, thanks for the answer.
Sorry If I double posted, it's been 48 hours since i started this thread and nobody's answered D:

Well the camera is right next to the sound source, and no matter how close or far it is, it cannot be heard. The 3d sound flag is checked as well.

Odd thing is, when I remove the flag, the sound plays.
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Old 11-04-2008, 03:14 PM   #4 (permalink)
 
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plz... if you want it to be 3d sound make it WAV. MP3's wont work if checked as 3d...

i suggest you to use mp3 but not as 3d and let it be heard all over the map... as it is a cinematic it wont bother anybody if it is heard by every player in the game :P

Else... if you want it to be heard by players near a unit or a region take a look at this -> 3D sounds
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Old 11-04-2008, 03:54 PM   #5 (permalink)
 
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Thanks dude.
Well, it is a .wav file, so it's definetely not an issue with the format.

Also, I cannot make it an mp3 that is heard all over the map, for some specific reasons to do with the triggers, the camera moves through a small corridor, and the sound should only be heard as you get closer to the far end, if you follow.

But the tutorials were a great help, so thank you very much!
+ Rep,
But i still need some help with the splats D:
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Old 11-04-2008, 04:20 PM   #6 (permalink)
 
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if you dont remove ubersplats... dont they stay there?... i dont know ive never messed up with them :P
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Old 11-07-2008, 09:25 AM   #7 (permalink)
 
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Ah heck, nothing worked

I ended up replacing internal sounds with the ones I wanted, and it half worked

For the splats, I'll just make an invisible unit with locust and no collision, and move it back and forth between the points I want the footprints in, it should do the trick.
Thanks for your help guys.
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Old 11-07-2008, 10:42 AM   #8 (permalink)
 
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for the 3d sounds... did you do it the way i said in my post?. There is no reason for it not to work. What happened? why it didnt? perhaps i can help you (coz i dont like the idea of replacing internal sounds)
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Old 11-07-2008, 04:40 PM   #9 (permalink)
 
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It's alright, considering its a cinematic it doesn't matter if I replace a few unneeded sounds :p

Well, I followed every tutorial, the ones you linked me and the ones they linked to, and none had any effect, the sound would not play, no matter what I tried.

Don't worry about it, really, I'm perfectly happy with it working the way it is now
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Old 11-07-2008, 04:45 PM   #10 (permalink)
 
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ok... but if you need it sometime in the future... give me your map or something where sounds are not playing and i can try to make em sound
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Old 11-07-2008, 07:19 PM   #11 (permalink)
 
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Thanks, I appreciate your efforts
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