Hey Guys
I'm working on my cinematic and have encountered two things I can't do yet... One being that I want to put the "footprint" of a steam tank ingame as a doodad, to simulate a scrape mark of a large object. Now i know you can do this, because I've seen it done in other maps, I just can't remember how :/
The second is that I've imported some custom sounds, but for some reason when I check the "3d sound" flag, they don't play at all...

Sound - Play ScrapeRock <gen> at 100.00% volume, located at (Center of Crusher Dust <gen>) with Z offset 0.00
I've tried setting the range to maxiumum, and changing the channels it was in, but all to no avail. Some help would really be appreciated!
Thank you.