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Old 07-31-2008, 12:54 AM   #1 (permalink)
 
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Work In Progress triggers before and during a cinematic: facing/multiple activation prevention

EDIT2: OKAY, the map I was supposed to upload is now in post number 3.

Hey.
I wasn't sure where I should put this question, hope I can do it here. I made a similar thread in the cinematic forum. Sorry if this is misplaced.
Instead of showing you the triggers, I have uploaded the whole map.
Alright here we go:

I am at the moment making a map where I practice on cinematics. (cameras and triggers)
I have 2 problems with my map:

-When the hero of the map enters a region, a cinematic will take place, but before the cinematic starts, I have the following action:
Wait 4.00 seconds
Why? Because another trigger displays a quest as completed and plays a sound so that the cinematic has to wait for 4 seconds. The problem is that Within those 4 seconds, it is possible to activate the trigger several times! What should I do?

-In the cinematic, the Blood Mage, Chuck Norris, is walking towards a region, and then he is supposed to face a troll, and the troll is suppoed to face Chuck Norris. Unfortunately, Chuck Norris doesn't face the troll at all, and the troll faces Chuck Norris too early! What should I do?

Thanks!

Last edited by Magneman; 07-31-2008 at 01:36 AM..
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Old 07-31-2008, 01:13 AM   #2 (permalink)
 
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go to Add reply, and look at the bottom "additional options" and click manage attachments. that should let you upload the file
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Old 07-31-2008, 01:36 AM   #3 (permalink)
 
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There, done.
Attached Files
File Type: w3x Cinematics practice2.w3x (58.7 KB, 1 views)
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Old 07-31-2008, 01:49 AM   #4 (permalink)
 
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When the unit enters the region use the action unit - pause unit

OR

If it's a separate trigger form the cinematic put the action

Trigger - Turn Off
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Old 07-31-2008, 01:56 AM   #5 (permalink)
 
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Quote:
Originally Posted by Lord_JiangWei View Post
When the unit enters the region use the action unit - pause unit

OR

If it's a separate trigger form the cinematic put the action

Trigger - Turn Off
I dont know if I can do that, the trigger where the quest is shown as completed has the Trigger - turn off action, but I dont think I can do that at the cinematic with Wait 4 seconds and then the cinematic plays. If I use Trigger - Turn Off then the cinematic won't appear at all, or?
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Old 07-31-2008, 02:10 AM   #6 (permalink)
 
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Trigger - Turn off This Trigger will prevent future executions of the trigger and will still run the other actions you have after that one.
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Old 07-31-2008, 02:16 AM   #7 (permalink)
 
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Ah, I see.
Thanks.

Need help with question 2 though:
Quote:
-In the cinematic, the Blood Mage, Chuck Norris, is walking towards a region, and then he is supposed to face a troll, and the troll is suppoed to face Chuck Norris. Unfortunately, Chuck Norris doesn't face the troll at all, and the troll faces Chuck Norris too early! What should I do?
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Old 07-31-2008, 02:16 AM   #8 (permalink)
 
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Is this what you're looking for?
Attached Files
File Type: w3x cinfixed.w3x (59.2 KB, 2 views)
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Old 07-31-2008, 02:56 AM   #9 (permalink)
 
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Quote:
Originally Posted by xX Blackhell Xx View Post
Is this what you're looking for?
Hi, I've looked through yours and my friend's, and asked him what I should do, he said that I should stick with his fix of the cinematic.

He edited the event in the cinematic away, added a new trigger with a unit enters a region, then he added 3 actions:

Trigger - Run Untitled Trigger 001 Copy <gen> (ignoring conditions)
Wait 0.10 seconds
Trigger - Turn off (This trigger)

Thanks for everyone's help.
I have one final question, though.
In the cinematic, Chuck Norris is probably selected.
To prevent the green ring from being there (showing that units are selected) I put in this in the cinematic trigger:
Cinematic - Disable user control for (All players)
But for some reason, the green ring is still there... why?
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Old 07-31-2008, 04:13 AM   #10 (permalink)
 
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Use this action

Selection - Clear
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Old 07-31-2008, 05:06 PM   #11 (permalink)
 
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Thanks!

I have one issue left before my thread will be solved.
I have uploaded the fixed map. See attachment.

After the start cinematic, 2 quests will be created: 1 required discovered quest, and 1 required undiscovered quest.

The problem is that when the quest is found, the undiscovered quest will be completed instead of the quest that is discovered. I don't know what to do, since it shows last created quest as completed, but I want the discovered quest to stay first in the quest log in-game.
So how do I make the discovered quest completed?
Also, when the quest is completed when Chuck Norris enters the region, a new quest will be created instead of discovering the undiscovered quest. I don't know how to make undiscovered quests discovered, so I need help!

Picture of what I'm talking about: http://img142.imageshack.us/img142/6931/picturesv5.jpg
Attached Files
File Type: w3x Cinematics practice Fixed.w3x (58.7 KB, 1 views)
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Old 08-01-2008, 05:47 AM   #12 (permalink)
 
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You have to create a Quest variable for every quest. Then when you create the quest use this action:
Set YourQuestVar = (Last created quest)
Then in the trigger where Chuck Norris enters the region, use this:
Quest - Mark YourQuestVar as Discovered

Hope that makes sense.
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Old 08-01-2008, 04:24 PM   #13 (permalink)
 
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Quote:
Originally Posted by Skudgemuffin View Post
You have to create a Quest variable for every quest. Then when you create the quest use this action:
Set YourQuestVar = (Last created quest)
Then in the trigger where Chuck Norris enters the region, use this:
Quest - Mark YourQuestVar as Discovered

Hope that makes sense.
Thanks, but it's been a long time since I did this, so I don't remember much of variables. Any quick guides that could help me with this? Or could someone just tell me?
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Old 08-01-2008, 06:34 PM   #14 (permalink)
 
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