 |   |  |  |
| World Editor Help Zone Need help with Blizzard's World Editor? Ask general questions about its features and use in this forum. README! |
 |
07-31-2008, 12:54 AM
|
#1 (permalink)
|
User
Join Date: Jul 2008
Posts: 32
|
triggers before and during a cinematic: facing/multiple activation prevention
EDIT2: OKAY, the map I was supposed to upload is now in post number 3.
Hey.
I wasn't sure where I should put this question, hope I can do it here. I made a similar thread in the cinematic forum. Sorry if this is misplaced.
Instead of showing you the triggers, I have uploaded the whole map.
Alright here we go:
I am at the moment making a map where I practice on cinematics. (cameras and triggers)
I have 2 problems with my map:
-When the hero of the map enters a region, a cinematic will take place, but before the cinematic starts, I have the following action:
Wait 4.00 seconds
Why? Because another trigger displays a quest as completed and plays a sound so that the cinematic has to wait for 4 seconds. The problem is that Within those 4 seconds, it is possible to activate the trigger several times! What should I do?
-In the cinematic, the Blood Mage, Chuck Norris, is walking towards a region, and then he is supposed to face a troll, and the troll is suppoed to face Chuck Norris. Unfortunately, Chuck Norris doesn't face the troll at all, and the troll faces Chuck Norris too early! What should I do?
Thanks! 
Last edited by Magneman; 07-31-2008 at 01:36 AM..
|
|
|
07-31-2008, 01:13 AM
|
#2 (permalink)
|
Acta non Verba
Join Date: May 2008
Posts: 41
|
go to Add reply, and look at the bottom "additional options" and click manage attachments. that should let you upload the file
__________________

Now looking for JASS editor and Modeler, see thread for details
|
|
|
07-31-2008, 01:36 AM
|
#3 (permalink)
|
User
Join Date: Jul 2008
Posts: 32
|
There, done. 
|
|
|
07-31-2008, 01:49 AM
|
#4 (permalink)
|
User
Join Date: Jul 2008
Posts: 20
|
When the unit enters the region use the action unit - pause unit
OR
If it's a separate trigger form the cinematic put the action
Trigger - Turn Off
|
|
|
07-31-2008, 01:56 AM
|
#5 (permalink)
|
User
Join Date: Jul 2008
Posts: 32
|
Quote:
Originally Posted by Lord_JiangWei
When the unit enters the region use the action unit - pause unit
OR
If it's a separate trigger form the cinematic put the action
Trigger - Turn Off
|
I dont know if I can do that, the trigger where the quest is shown as completed has the Trigger - turn off action, but I dont think I can do that at the cinematic with Wait 4 seconds and then the cinematic plays. If I use Trigger - Turn Off then the cinematic won't appear at all, or?
|
|
|
07-31-2008, 02:10 AM
|
#6 (permalink)
|
Happyface Overkill :>
Join Date: Jan 2007
Posts: 107
|
Trigger - Turn off This Trigger will prevent future executions of the trigger and will still run the other actions you have after that one.
__________________

World of the Infected
|
|
|
07-31-2008, 02:16 AM
|
#7 (permalink)
|
User
Join Date: Jul 2008
Posts: 32
|
Ah, I see.
Thanks.
Need help with question 2 though:
Quote:
|
-In the cinematic, the Blood Mage, Chuck Norris, is walking towards a region, and then he is supposed to face a troll, and the troll is suppoed to face Chuck Norris. Unfortunately, Chuck Norris doesn't face the troll at all, and the troll faces Chuck Norris too early! What should I do?
|
|
|
|
07-31-2008, 02:16 AM
|
#8 (permalink)
|
Acta non Verba
Join Date: May 2008
Posts: 41
|
Is this what you're looking for?
__________________

Now looking for JASS editor and Modeler, see thread for details
|
|
|
07-31-2008, 02:56 AM
|
#9 (permalink)
|
User
Join Date: Jul 2008
Posts: 32
|
Quote:
Originally Posted by xX Blackhell Xx
Is this what you're looking for?
|
Hi, I've looked through yours and my friend's, and asked him what I should do, he said that I should stick with his fix of the cinematic.
He edited the event in the cinematic away, added a new trigger with a unit enters a region, then he added 3 actions:
 Trigger - Run Untitled Trigger 001 Copy <gen> (ignoring conditions)  Wait 0.10 seconds  Trigger - Turn off (This trigger)
Thanks for everyone's help. 
I have one final question, though.
In the cinematic, Chuck Norris is probably selected.
To prevent the green ring from being there (showing that units are selected) I put in this in the cinematic trigger:
 Cinematic - Disable user control for (All players) But for some reason, the green ring is still there... why?
|
|
|
07-31-2008, 04:13 AM
|
#10 (permalink)
|
Acta non Verba
Join Date: May 2008
Posts: 41
|
Use this action
 Selection - Clear
__________________

Now looking for JASS editor and Modeler, see thread for details
|
|
|
07-31-2008, 05:06 PM
|
#11 (permalink)
|
User
Join Date: Jul 2008
Posts: 32
|
Thanks!
I have one issue left before my thread will be solved.
I have uploaded the fixed map. See attachment.
After the start cinematic, 2 quests will be created: 1 required discovered quest, and 1 required undiscovered quest.
The problem is that when the quest is found, the undiscovered quest will be completed instead of the quest that is discovered. I don't know what to do, since it shows last created quest as completed, but I want the discovered quest to stay first in the quest log in-game.
So how do I make the discovered quest completed?
Also, when the quest is completed when Chuck Norris enters the region, a new quest will be created instead of discovering the undiscovered quest. I don't know how to make undiscovered quests discovered, so I need help!
Picture of what I'm talking about : http://img142.imageshack.us/img142/6931/picturesv5.jpg
|
|
|
08-01-2008, 05:47 AM
|
#12 (permalink)
|
Happyface Overkill :>
Join Date: Jan 2007
Posts: 107
|
You have to create a Quest variable for every quest. Then when you create the quest use this action:
 Set YourQuestVar = (Last created quest) Then in the trigger where Chuck Norris enters the region, use this:
 Quest - Mark YourQuestVar as Discovered
Hope that makes sense.
__________________

World of the Infected
|
|
|
08-01-2008, 04:24 PM
|
#13 (permalink)
|
User
Join Date: Jul 2008
Posts: 32
|
Quote:
Originally Posted by Skudgemuffin
You have to create a Quest variable for every quest. Then when you create the quest use this action:
 Set YourQuestVar = (Last created quest) Then in the trigger where Chuck Norris enters the region, use this:
 Quest - Mark YourQuestVar as Discovered
Hope that makes sense.
|
Thanks, but it's been a long time since I did this, so I don't remember much of variables. Any quick guides that could help me with this? Or could someone just tell me? 
|
|
|
08-01-2008, 06:34 PM
|
#14 (permalink)
|
Happyface Overkill :>
Join Date: Jan 2007
Posts: 107
|
__________________

World of the Infected
|
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|  |  |  |  |   |  |
|