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Old 11-18-2008, 02:33 AM   #1 (permalink)
 
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Question Starting Locations Problem (enemies are always next to each other)

I'll Explain...

When you start on a Blizzard map that has 8 players, but only 4 people are playing in a 2v2, you start close to eachother and on opposite sides of the map (if possible)...

I made a map that has 8 starting locations, but when I do a 2v2, The allies are right beside eachother... But the Enemies are right next to them as well...

Is there a way to get them to start away from eachother as they do in Official maps...
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Old 11-18-2008, 03:12 AM   #2 (permalink)
 
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I'm not really sure, but I think you have to modify Ally Priorities...
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Old 11-18-2008, 03:18 AM   #3 (permalink)
 
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I checked there and there wasn't much that would affect where exactly you start exactly... The only thing that is clearly interchangeable is the priority settings...

I suppose you could set it where the start locations are fixed, but that makes it difficult to actually get everyone where they are supposed to be...

Still a problem...
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Old 11-18-2008, 03:21 AM   #4 (permalink)
 
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Fixed Start Locations is what you are looking for i'll check where it is than get back to u
its the only way to get people to start where u want them to start
Scenario Properties> Players
if thats not wat you want than its going to have to be done with triggers
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Old 11-18-2008, 03:25 AM   #5 (permalink)
 
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They don;t have to start in any specific location and I know how to set specific start locations...

It is just that Team1 and Team2 start right next to eachother when they don't on a Blizzard map...
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Old 11-18-2008, 03:32 AM   #6 (permalink)
 
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make a trigger for team one to start in the areas u want and team 2 to start in the other area
its morely regions
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Old 11-18-2008, 03:34 AM   #7 (permalink)
 
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How would that work exactly? I am not discrediting its functionality, i simply don't understand how to implement that
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Old 11-18-2008, 03:36 AM   #8 (permalink)
 
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due note this is the first time ive done this type of trigger but i know there is a way to get it to work
I'm doing this little by little
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Set StartLocation = (Random integer number between 1 and 2)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
StartLocation Equal to 1
Then - Actions
Unit - Create 5 Peasant for Player 1 (Red) at (Center of Region 003 <gen>) facing Default building facing degrees
Unit - Create 5 Peasant for Player 2 (Blue) at (Center of Region 002 <gen>) facing Default building facing degrees
Unit - Create 5 Peasant for Player 3 (Teal) at (Center of Region 001 <gen>) facing Default building facing degrees
Unit - Create 5 Peasant for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
StartLocation Equal to 2
Then - Actions
Unit - Create 5 Peasant for Player 1 (Red) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 5 Peasant for Player 2 (Blue) at (Center of Region 001 <gen>) facing Default building facing degrees
Unit - Create 5 Peasant for Player 3 (Teal) at (Center of Region 002 <gen>) facing Default building facing degrees
Unit - Create 5 Peasant for Player 4 (Purple) at (Center of Region 003 <gen>) facing Default building facing degrees
Else - Actions
This is basicly it u just need to add the places to the town hall and and the create unit it for them
the array is a Interger
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Old 11-18-2008, 03:40 AM   #9 (permalink)
 
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lol ok.. Well thanks for the idea, ill go playing around with the triggers and see what I can come up with... if you find anything else, please let me know....

If you can assure it works then i guess this is solved... For the moment
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Old 11-18-2008, 03:55 AM   #10 (permalink)
 
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Heres the map i made it on if u want to see for yourself
remember its only missing the "TOWNHALLS" which you can do those by add regions and makeing a trigger for each player
PS the trigger i made is for a full game only if u want a not full game than PM me and i'll send the trigger for that one too :P
Attached Files
File Type: w3x Start Locations.w3x (16.4 KB, 3 views)
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Old 11-18-2008, 03:59 AM   #11 (permalink)
 
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Thanks a million man
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Old 11-18-2008, 04:03 AM   #12 (permalink)
 
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custom map? if so how many teams?
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Old 11-18-2008, 04:07 AM   #13 (permalink)
 
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I see now how you engineer this and will be able to produce it on my own...

my maps are normally basic maps that have no custom anything in it... Meant for standard battling, im working on scenarios and a campaign in the bakground... But for now, just working on more detailed map making...

Thanks again
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Old 11-19-2008, 03:30 PM   #14 (permalink)
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Enemies always start next to each other. If your enemy doesn't lie to your left, he lies to your right.
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Old 11-20-2008, 04:00 AM   #15 (permalink)
 
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Quote:
Originally Posted by Rui View Post
Enemies always start next to each other. If your enemy doesn't lie to your left, he lies to your right.
There is no way to split them up?
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