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11-21-2008, 10:31 AM
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#1 (permalink)
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Tides of Darkness
Join Date: Aug 2004
Posts: 418
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Sea Turtle Animation
So when you take the sea turtle and make it's move type Float it will walk on the top of the water rather than swim. How can I make it use the proper animation?
__________________
Beyond the Throne: Tides of Darkness
I need help with AI for my project, please post if you are interested.
Last edited by Kam; 11-21-2008 at 09:25 PM..
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11-21-2008, 07:13 PM
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#2 (permalink)
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Happy Peon
Join Date: Dec 2007
Posts: 498
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Add the animation tag via trigger?
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11-21-2008, 07:18 PM
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#3 (permalink)
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Medic
Join Date: Nov 2006
Posts: 1,496
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Nono,
use the walk animation 'Amphibious'.
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11-21-2008, 09:25 PM
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#4 (permalink)
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Tides of Darkness
Join Date: Aug 2004
Posts: 418
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I don't want it to be able to walk on land.
__________________
Beyond the Throne: Tides of Darkness
I need help with AI for my project, please post if you are interested.
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11-21-2008, 09:38 PM
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#5 (permalink)
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Envoy of the Apocalypse
Join Date: Sep 2008
Posts: 412
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what happens when you use "swim"???
__________________
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe"
Quote from Albert Einstein
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11-21-2008, 10:26 PM
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#6 (permalink)
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Tides of Darkness
Join Date: Aug 2004
Posts: 418
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The problem is how to assign the movement. You can do foot, horse, fly, hover, float, and amphibious. I need it to only be able to go in water, so float - but it defaults to the stand 1 animation, which is for land instead of using the stand swim animation.
__________________
Beyond the Throne: Tides of Darkness
I need help with AI for my project, please post if you are interested.
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11-21-2008, 10:34 PM
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#7 (permalink)
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Um.
Join Date: May 2008
Posts: 1,536
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11-21-2008, 10:57 PM
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#8 (permalink)
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Tides of Darkness
Join Date: Aug 2004
Posts: 418
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I don't think you understand, it's a model specific thing.
__________________
Beyond the Throne: Tides of Darkness
I need help with AI for my project, please post if you are interested.
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11-21-2008, 11:02 PM
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#9 (permalink)
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Medic
Join Date: Nov 2006
Posts: 1,496
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You can't make the unit float if it doesn't has the animations to float on the water.
The only best thing to do is like Huurka said in that case:
Base the turtle on a boat so it cannot walk on land.
If you really want to make the turtle floating on the water, concider an animator to do it for you or start learning animating.
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11-21-2008, 11:05 PM
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#10 (permalink)
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Tides of Darkness
Join Date: Aug 2004
Posts: 418
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No, it does have the animation, that's what I'm saying....
Open the editor, look at the gargantuan sea turtle unit, change it's type to float, and place it in water. It will stand on the water. Change it back to default and it will float, but be amphibious.
I need it to float, but not be amphibious.
__________________
Beyond the Throne: Tides of Darkness
I need help with AI for my project, please post if you are interested.
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11-22-2008, 04:17 AM
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#11 (permalink)
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Happy Peon
Join Date: Dec 2007
Posts: 498
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OMG, this comes up like once every week.
Here

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11-22-2008, 02:30 PM
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#12 (permalink)
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Medic
Join Date: Nov 2006
Posts: 1,496
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Kam you could also check the original naga units which have the swim ability, that helps too.
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