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Old 11-10-2007, 05:01 PM   #1 (permalink)
 
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Remote Activation Of Mine

Alright I need to know if theres any way, via triggers, to cause a landmine to explode. I tried "Explode Unit" and it didn't work, and the ability that causes it to explode isn't 'castable' so. . . . Any Ideas?
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Old 11-10-2007, 06:06 PM   #2 (permalink)
 
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I would spawn a dummy unit with the ability to do damage on death in AOE. Then instantly kill the dummy unit and kill the mine. This will make it look like the mine exploded, and will do damage in that area.
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Old 11-11-2007, 08:21 PM   #3 (permalink)
 
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Meh, I was thinking of doing this or a variation of this; Blizzard should implement an action to trigger the explosion of mines =/.
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Old 11-11-2007, 11:34 PM   #4 (permalink)
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Simple, spawn a dummy unit that belongs to the enemy so it triggers the mine to explode and since the dummy will have something like 1 HP, the mine would kill it in the explosion.
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Old 11-12-2007, 12:11 AM   #5 (permalink)
 
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couldnt you use make unit explode on death, then kill the unit?
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Old 11-12-2007, 03:17 AM   #6 (permalink)
 
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'Unit explode on death' only makes the unit play its explosion animation when it dies. Thats all it changes.
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Old 11-12-2007, 04:14 AM   #7 (permalink)
 
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the AoE damage on death will still work tho.
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Old 11-12-2007, 12:40 PM   #8 (permalink)
 
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From what i understand, you want to make an ability that causes the mine to explode ONLY when used.

Create an ability based off Thunder Clap or War Stomp with no damage, no AoE. Manacost is optional depending on you. Then, create a trigger that kills the mine and deals area damage to enemies around the mine within your specified AoE when the ability is used. You may need to create special effects via triggers.
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Old 11-12-2007, 09:29 PM   #9 (permalink)
 
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Mines don't have AOE damage on death. You can kill them and it won't do any damage. If your an enemy to that player and you walk over them, then they do damage. But 'unit explode on death' will not trigger the damage.
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Old 11-13-2007, 04:08 AM   #10 (permalink)
 
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Quote:
Originally Posted by wd40bomber7 View Post
Mines don't have AOE damage on death. You can kill them and it won't do any damage. If your an enemy to that player and you walk over them, then they do damage. But 'unit explode on death' will not trigger the damage.
uhh, yes they do... they always do... thats why its "damage on death" it will do damage on death, and it just happens to kill the mine when a unit walks over it.
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Old 11-13-2007, 04:37 AM   #11 (permalink)
 
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You've never tried attacking a land mine with a ranged unit, have you? It wont trigger.
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Old 11-13-2007, 04:41 AM   #12 (permalink)
 
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I was partially wrong. Using the 'unit explode' action actually works. Doesn't play the explosion animation. But it does the damage. However I was right in the fact ranged units still don't trigger explosions.
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Old 11-13-2007, 04:44 AM   #13 (permalink)
 
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Easiest way to do this is just have the remote mine have a slam type ability. Then make a trigger that kills itself upon cast. If you want an ability on a different unit, make a dummy ability that targets your mines, then when you target them order them to cast the slam ability. I think this is the easiest.
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Old 11-13-2007, 05:05 AM   #14 (permalink)
 
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there is a detonate ability.
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Old 11-13-2007, 12:10 PM   #15 (permalink)
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But it has to be targeted, he wants an auto-detonate ability. But yes, Slam does appear to be a good solution.
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