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11-10-2007, 05:01 PM
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#1 (permalink)
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Map Maker
Join Date: Jan 2007
Posts: 444
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Remote Activation Of Mine
Alright I need to know if theres any way, via triggers, to cause a landmine to explode. I tried "Explode Unit" and it didn't work, and the ability that causes it to explode isn't 'castable' so. . . . Any Ideas?
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11-10-2007, 06:06 PM
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#2 (permalink)
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Starcraft2 Fan
Join Date: Aug 2006
Posts: 960
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I would spawn a dummy unit with the ability to do damage on death in AOE. Then instantly kill the dummy unit and kill the mine. This will make it look like the mine exploded, and will do damage in that area.
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11-11-2007, 08:21 PM
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#3 (permalink)
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Map Maker
Join Date: Jan 2007
Posts: 444
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Meh, I was thinking of doing this or a variation of this; Blizzard should implement an action to trigger the explosion of mines =/.
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11-11-2007, 11:34 PM
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#4 (permalink)
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Spell and Map Moderator
The Helpful Personage
Join Date: Jan 2005
Posts: 4,269
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Simple, spawn a dummy unit that belongs to the enemy so it triggers the mine to explode and since the dummy will have something like 1 HP, the mine would kill it in the explosion.
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11-12-2007, 12:11 AM
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#5 (permalink)
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Hallow Evary Bady!
Join Date: May 2007
Posts: 3,593
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couldnt you use make unit explode on death, then kill the unit?
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11-12-2007, 03:17 AM
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#6 (permalink)
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Starcraft2 Fan
Join Date: Aug 2006
Posts: 960
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'Unit explode on death' only makes the unit play its explosion animation when it dies. Thats all it changes.
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11-12-2007, 04:14 AM
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#7 (permalink)
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Hallow Evary Bady!
Join Date: May 2007
Posts: 3,593
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the AoE damage on death will still work tho.
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Riding on a mershaq back, (ooeeoo) Cruisin down the street on a mershaq back!
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Making an RPG?
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11-12-2007, 12:40 PM
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#8 (permalink)
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User
Join Date: May 2005
Posts: 164
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From what i understand, you want to make an ability that causes the mine to explode ONLY when used.
Create an ability based off Thunder Clap or War Stomp with no damage, no AoE. Manacost is optional depending on you. Then, create a trigger that kills the mine and deals area damage to enemies around the mine within your specified AoE when the ability is used. You may need to create special effects via triggers.
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11-12-2007, 09:29 PM
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#9 (permalink)
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Starcraft2 Fan
Join Date: Aug 2006
Posts: 960
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Mines don't have AOE damage on death. You can kill them and it won't do any damage. If your an enemy to that player and you walk over them, then they do damage. But 'unit explode on death' will not trigger the damage.
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11-13-2007, 04:08 AM
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#10 (permalink)
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Hallow Evary Bady!
Join Date: May 2007
Posts: 3,593
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Quote:
Originally Posted by wd40bomber7
Mines don't have AOE damage on death. You can kill them and it won't do any damage. If your an enemy to that player and you walk over them, then they do damage. But 'unit explode on death' will not trigger the damage.
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uhh, yes they do... they always do... thats why its "damage on death" it will do damage on death, and it just happens to kill the mine when a unit walks over it.
__________________
Riding on a mershaq back, (ooeeoo) Cruisin down the street on a mershaq back!
Anything is art if you are famous.
Making an RPG?
Never Knows Best
eenii meenii weenii tiny microscopic minis
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11-13-2007, 04:37 AM
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#11 (permalink)
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ɹǝsn
Join Date: Feb 2006
Posts: 3,470
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You've never tried attacking a land mine with a ranged unit, have you? It wont trigger.
--donut3.5--
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11-13-2007, 04:41 AM
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#12 (permalink)
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Starcraft2 Fan
Join Date: Aug 2006
Posts: 960
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I was partially wrong. Using the 'unit explode' action actually works. Doesn't play the explosion animation. But it does the damage. However I was right in the fact ranged units still don't trigger explosions.
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11-13-2007, 04:44 AM
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#13 (permalink)
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ɹǝsn
Join Date: Feb 2006
Posts: 3,470
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Easiest way to do this is just have the remote mine have a slam type ability. Then make a trigger that kills itself upon cast. If you want an ability on a different unit, make a dummy ability that targets your mines, then when you target them order them to cast the slam ability. I think this is the easiest.
--donut3.5--
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11-13-2007, 05:05 AM
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#14 (permalink)
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Hallow Evary Bady!
Join Date: May 2007
Posts: 3,593
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there is a detonate ability.
__________________
Riding on a mershaq back, (ooeeoo) Cruisin down the street on a mershaq back!
Anything is art if you are famous.
Making an RPG?
Never Knows Best
eenii meenii weenii tiny microscopic minis
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11-13-2007, 12:10 PM
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#15 (permalink)
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Development Director
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Join Date: Jan 2005
Posts: 5,603
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But it has to be targeted, he wants an auto-detonate ability. But yes, Slam does appear to be a good solution.
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