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07-03-2008, 07:29 PM
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#1 (permalink)
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map maker / pot smoker
Join Date: Jun 2007
Posts: 92
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Lumbering Faster
I want to know how upgrades can increase the rate at which a worker harvests lumber. (Such as in Island Defense's upgrades.) Increasing attack speed doesn't help. Replacing units with Berserker Upgrade only work one time. Leveling the Harvest ability through triggers don't work. Any help on how to do this would be appreciated.
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Rep is fun.
Great GUI trigger editor, crappy everything else.
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07-03-2008, 09:44 PM
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#2 (permalink)
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I'm..sssooo.. startled...
Join Date: Apr 2005
Posts: 475
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I haven't gone on the W3 editor for over a year now, but can't you use the berserker upgrade more than once?
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C program run. C program crash. C programmer quit.
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07-04-2008, 12:34 AM
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#3 (permalink)
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Giving out X-mas rep!
Join Date: Jan 2008
Posts: 561
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Ok, I've got the problem that my WE is in spanish, so I can't just post and image of the done trigger.
What you have to do is get the harvest ability (from a peon or a shredder, for example) and give it levels, each level with an increased speed (which is clearly shown) compared to the one before. If you don't want the unit to destroy the tree (just as Island Defense) set the damage to 0. After that, create an upgrade with the same number of levels as the ability you modified.
Then, create a trigger that every time you research the upgrade it increases the unit's ability by one, and so increasing the gathering speed. You can increase the amount of wood the units carry too, just change the stats in the ability.
I hope that helped, if you don't understand something, PM me and I'll try to explain better.
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07-04-2008, 03:14 AM
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#4 (permalink)
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map maker / pot smoker
Join Date: Jun 2007
Posts: 92
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Quote:
Originally Posted by Masiah
Ok, I've got the problem that my WE is in spanish, so I can't just post and image of the done trigger.
What you have to do is get the harvest ability (from a peon or a shredder, for example) and give it levels, each level with an increased speed (which is clearly shown) compared to the one before. If you don't want the unit to destroy the tree (just as Island Defense) set the damage to 0. After that, create an upgrade with the same number of levels as the ability you modified.
Then, create a trigger that every time you research the upgrade it increases the unit's ability by one, and so increasing the gathering speed. You can increase the amount of wood the units carry too, just change the stats in the ability.
I hope that helped, if you don't understand something, PM me and I'll try to explain better.
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Leveling the ability through triggers does not work. Harvest is one of those abilities that have no effect with levels.
__________________
Rep is fun.
Great GUI trigger editor, crappy everything else.
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07-04-2008, 08:09 AM
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#5 (permalink)
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valiant little mapper
Join Date: Nov 2006
Posts: 763
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why not? you can make 5(or more) different harvest abilities and remove them, adding the next best by triggers
__________________
When I come back from the mighty quest
I have no need for sleep or rest
I head to a tavern for a drink
And get so drunk I cannot think
A wench by my side and a jug of mead
These are the things that I most need
So I sit back and sing this song
And drink and party all night long
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07-04-2008, 01:03 PM
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#6 (permalink)
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Giving out X-mas rep!
Join Date: Jan 2008
Posts: 561
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Quote:
Originally Posted by yAyAfOshO
Leveling the ability through triggers does not work. Harvest is one of those abilities that have no effect with levels.
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It does. I though about this trigger first, and then remembered I have a hacked version of Island Defense (without the map protector) and the system it uses for the speed upgrades is the same. So it does work.
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07-04-2008, 03:36 PM
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#7 (permalink)
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map maker / pot smoker
Join Date: Jun 2007
Posts: 92
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Quote:
Originally Posted by UreDe4D
why not? you can make 5(or more) different harvest abilities and remove them, adding the next best by triggers
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That method partially works, however if a worker has chopped about 5 times, and the ability is replaced, its lumber goes back to 0 and he has to chop all of it again.
__________________
Rep is fun.
Great GUI trigger editor, crappy everything else.
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07-04-2008, 04:15 PM
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#8 (permalink)
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Giving out X-mas rep!
Join Date: Jan 2008
Posts: 561
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Of course it is like that. It's a little bug, but Island Defense has it too. There is no way to go solve it.
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07-04-2008, 04:26 PM
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#9 (permalink)
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map maker / pot smoker
Join Date: Jun 2007
Posts: 92
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I found the solution to it, but thanks anyways. I've looked through a deprotected version, no triggers were involved at all. It was the upgrade, which uses "ability level bonus" to level the harvest ability.
__________________
Rep is fun.
Great GUI trigger editor, crappy everything else.
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