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Old 10-05-2008, 07:35 PM   #1 (permalink)
 
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Question Image importing and displaying (larger than 1500x1400)

Hi, I want to display an image in the world editor greater than ~1500 x ~1400? Is this possible, if yes, how? And does it need to be a blp one, or can it also be tga?
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Old 10-05-2008, 08:30 PM   #2 (permalink)
 
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It should be a blp file as far as I know.
I don't suggest using such a big file since it will increase map size ALOT.
I suggest you reduce the size of the picture with irfanview (program), that way the map wont be as big either, making it easier to load for people etc.
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Old 10-06-2008, 03:05 PM   #3 (permalink)
 
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Thanks for the suggestions but is it possible to load such a big file and display it as a large image ingame?
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Maps/projects in beta stage; Battle Siege.
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Maps/projects in development; TyrianWCR3.
TyrianWCR3http://www.hiveworkshop.com/forums/f...-choose-99929/
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Old 10-06-2008, 03:26 PM   #4 (permalink)
 
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For Loading Screen...yes!
For Icon....No!!
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Old 10-07-2008, 01:43 PM   #5 (permalink)
 
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I'm not talking about icons or loading screens, I meant images which you can show during the game, World-Editor Tutorials Site.
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Maps/projects in beta stage; Battle Siege.
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Maps/projects in development; TyrianWCR3.
TyrianWCR3http://www.hiveworkshop.com/forums/f...-choose-99929/
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Old 10-07-2008, 03:27 PM   #6 (permalink)
 
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I think that link u gave solved your problem by default... xD
It needs to be 512x512 px or 256x512 px.

That means: no u can't use such a big file. :P Gues it works the same as for a loading screen.
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Old 10-08-2008, 07:42 PM   #7 (permalink)
 
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Ty for your help. +rep for you :). To bad or me than :(.
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Maps/projects in beta stage; Battle Siege.
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Maps/projects in development; TyrianWCR3.
TyrianWCR3http://www.hiveworkshop.com/forums/f...-choose-99929/
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Old 10-08-2008, 07:56 PM   #8 (permalink)
 
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What do you mean by too bad for you?
U can always resize the image
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Old 10-09-2008, 10:27 PM   #9 (permalink)
 
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That would drastically lower its quality, it would have no use for me than.
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Old 10-09-2008, 11:36 PM   #10 (permalink)
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2048*2048 or 1024*1024 or 1024*512 are also permited. It said it has to be power of 2 due to the way WC3 stores textures.
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Old 10-10-2008, 05:21 PM   #11 (permalink)
 
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Thanks, that's big enough. You made me happy again :).
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Maps/projects in beta stage; Battle Siege.
Battle Siegehttp://www.hiveworkshop.com/forums/f...-siege-104385/

Maps/projects in development; TyrianWCR3.
TyrianWCR3http://www.hiveworkshop.com/forums/f...-choose-99929/
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Old 10-11-2008, 03:18 AM   #12 (permalink)
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Remember that most people do not have mega high res screens. Also the image only visually starts to lose quality after having to be scaled greater than 1.5 times or some number simlar.

I would recommend nothing bigger than 1024*1024.
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Old 10-11-2008, 11:08 AM   #13 (permalink)
 
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Is there a tga->blp convertor which can convert images with size of 2048*2048?
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Maps/projects in beta stage; Battle Siege.
Battle Siegehttp://www.hiveworkshop.com/forums/f...-siege-104385/

Maps/projects in development; TyrianWCR3.
TyrianWCR3http://www.hiveworkshop.com/forums/f...-choose-99929/
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Old 10-11-2008, 04:28 PM   #14 (permalink)
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2048*2048 is bigger than almost every PC screen. Even a HD TV is only 1980*1240 odd.

Remember that due to bilinear filtering that images can easilly be displayed at double the resolution before pixcells become noticable.
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Old 10-11-2008, 05:00 PM   #15 (permalink)
 
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Do you also know which program can convert images from tga->blp with such great size?
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My maps/projects; Lycantrophy, Darknesschasers, CTA: The Hunters, LOTR: The Lost Chapters and Beat Them Up3D.
Maps/projects in beta stage; Battle Siege.
Battle Siegehttp://www.hiveworkshop.com/forums/f...-siege-104385/

Maps/projects in development; TyrianWCR3.
TyrianWCR3http://www.hiveworkshop.com/forums/f...-choose-99929/
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