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11-30-2008, 07:56 PM
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#1 (permalink)
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5 Star Jerky Annoying Nub
Join Date: Mar 2008
Posts: 135
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How to make units able to give items to non-allies?
I'd like the units in my map to be able to give items to units that are not allied. Is that possible? Thanks for any replies.
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11-30-2008, 08:00 PM
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#2 (permalink)
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Cute Kargo is Cute :3
Join Date: Jun 2008
Posts: 2,674
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There is some way. You can add an event, which is if a unit drops an item, then give the item to a random ennemy unit, in 200 range, or so.
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11-30-2008, 10:19 PM
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#3 (permalink)
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Mapper
Join Date: Sep 2005
Posts: 785
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yes, or maybe create a dialog box if there are more units that asks who do you want to give too
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12-01-2008, 07:57 PM
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#4 (permalink)
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5 Star Jerky Annoying Nub
Join Date: Mar 2008
Posts: 135
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Mr Blood Dancer's solution will do.
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12-01-2008, 08:18 PM
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#5 (permalink)
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Cute Kargo is Cute :3
Join Date: Jun 2008
Posts: 2,674
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Thanks.
You might wanna clean the leaks, though.
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Last edited by The Administration; Today at 15:08 PM.. Reason: Do not spam, flame, harass and discriminate other users in a such way.
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12-02-2008, 09:02 AM
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#6 (permalink)
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BIG GEM!!! Boohyea
Join Date: Oct 2007
Posts: 326
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a good way,
add a dummy ability, cast it on enemies only.
trigger it so that when it is cast, it gives the item in the bottom right slot to the target of the spell.
This should work :)
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12-02-2008, 05:21 PM
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#7 (permalink)
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5 Star Jerky Annoying Nub
Join Date: Mar 2008
Posts: 135
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Quote:
Originally Posted by cool_is_i
a good way,
add a dummy ability, cast it on enemies only.
trigger it so that when it is cast, it gives the item in the bottom right slot to the target of the spell.
This should work :)
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OK, but what is the event?
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12-02-2008, 05:34 PM
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#8 (permalink)
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Mapper
Join Date: Sep 2005
Posts: 785
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unit begins the effect of a ability
equals dummy ability
item give item in slot 6 to target of ability being cast
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[12-20-47] bounty hunter2 has joined the channel
[12-32-46] iSky: bounty hunter2, u die u pandaria fan
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12-03-2008, 08:17 AM
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#9 (permalink)
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BIG GEM!!! Boohyea
Join Date: Oct 2007
Posts: 326
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Yep, just copy n paste fireball or something that targets 1 enemy unit.
set dmg to 0 etc, and stun to 0, then trigger it.
unit begins casting an ability
Ability being cast = dummy ability
Give item in slot 6
just like that.
__________________
Want to make elevators for your dungeon map? Don't know how?Check out my Tutorial! [click here]
--------------------------------------------------
I make good playable terrains,PM me if you need something done. Im really swamped atm, cant take any more requests.
--------------------------------------------------
Did you know? Hippopotomonstrosesquippedaliophobia is a Phobia of long words . Dont believe me? Click Here!
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12-03-2008, 09:46 AM
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#10 (permalink)
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You are never right
Join Date: Sep 2007
Posts: 1,499
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Yeah do a dummy spell and when the spell is casted give item form slot X.
The spell has X level so you can decide the item you want to give away.
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12-07-2008, 03:32 PM
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#11 (permalink)
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5 Star Jerky Annoying Nub
Join Date: Mar 2008
Posts: 135
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I meant that I wanted to make units able to give items to enemies, not just give items to enemies.
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12-07-2008, 04:36 PM
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#12 (permalink)
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You are never right
Join Date: Sep 2007
Posts: 1,499
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Quote:
Originally Posted by Smiddle
I meant that I wanted to make units able to give items to enemies, not just give items to enemies.
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It's quite easy, you can't, that's wc3, you can only use some tricks with indirect item giving.
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Last edited by The Administration; Today at 02:08 PM.. Reason: Do not spam, flame, harass and discriminate other users in a such way.
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12-08-2008, 03:00 PM
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#13 (permalink)
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5 Star Jerky Annoying Nub
Join Date: Mar 2008
Posts: 135
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Quote:
Originally Posted by Anachron
It's quite easy, you can't, that's wc3, you can only use some tricks with indirect item giving.
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OK. Class dismissed.
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