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10-13-2008, 03:47 PM
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#1 (permalink)
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User
Join Date: Oct 2008
Posts: 6
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How can i make a cave port you to another cave?
Title says it all.. I want to make the region 000 port you to region 001 via CAVES :)
The problem is.. i dont want to use - Way gate *doesnt provide the right cave model*
=/ im confused.
Thanks! +rep to anyone who helps
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10-13-2008, 03:52 PM
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#2 (permalink)
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I sense lulz
Join Date: Mar 2008
Posts: 1,560
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 Events   Unit - A unit enters Rect 000 <gen>  Conditions  Actions
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10-13-2008, 03:57 PM
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#3 (permalink)
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User
Join Date: Oct 2008
Posts: 6
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Where can i find the setemp point - 001 .. 1st part in the action
EDIT:
.bump =/ last post was helpful but i have no idea where to find set tempoint = center of rect 001
Last edited by Rui; 10-15-2008 at 04:01 PM.
Reason: Do NOT double-post.
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10-13-2008, 04:09 PM
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#4 (permalink)
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I sense lulz
Join Date: Mar 2008
Posts: 1,560
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1. Don't bump within of 48 hours.
2. Create a variable - name it somewhat you like and set it's type to Point
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10-13-2008, 04:20 PM
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#5 (permalink)
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User
Join Date: Oct 2008
Posts: 6
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ok, i made the variable, where do i go about after that? +++Rep if you can help me man.. Im way confused
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10-13-2008, 04:22 PM
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#6 (permalink)
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I sense lulz
Join Date: Mar 2008
Posts: 1,560
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Unit -> Move unit (instantly)
Now choose as target your variable.
After, paste the custom script I've prepared into your triggers et voilą
Besides - unless you posess more than 10 rep yourself, it doesn't count ;)
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10-13-2008, 04:29 PM
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#7 (permalink)
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User
Join Date: Oct 2008
Posts: 6
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lol.
EDIT1:
It says.. error - line 499 (exspected a name) how do i resolve
EDIT2:
Oh.. it says Custom script: call RemoveLocation(udg_temppoint)
what am i suppost to type? i copy / pasted what you types
Last edited by Rui; 10-15-2008 at 04:00 PM.
Reason: Do not triple post...
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10-13-2008, 04:39 PM
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#8 (permalink)
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I sense lulz
Join Date: Mar 2008
Posts: 1,560
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Well you have to align the variables' name to the location you're referring to by using the custom scipt; means the variable and the stuff behind the udg_ have to share the same name
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10-13-2008, 04:47 PM
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#9 (permalink)
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User
Join Date: Apr 2008
Posts: 113
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Or you could use some kind of dummy invisible gateway, with target set on the other cave.
If it's invisible (or better without a unit model), player's can't activate it manually, but units will still use it automatically, if it's the shortest way.
EDIT: It works, you just need to remove the teleportation effect.
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10-13-2008, 10:37 PM
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#10 (permalink)
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User
Join Date: Aug 2007
Posts: 64
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This is a trigger I use to teleport units:
 King Portal King Portal is the region they're teleported from and Portal 1 is the region they're teleported to. I have seperate portals for each team so there are some conditions here you may not need. Instead of "Random point in Portal 1" you could just do the "Center of Portal 1" to make them come out in a more specific area. As for it going from cave to cave, I don't see why it would matter. Just keep resizing and repositioning your regions until it looks and works right to you.
Last edited by Richardsteel; 10-16-2008 at 11:43 PM.
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10-13-2008, 10:58 PM
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#11 (permalink)
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User
Join Date: Oct 2004
Posts: 17
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Just as a quick sidenote, if you're going to use caves as teleporters, you should make it clear to the player. A lot of mapmakers just make caves benign doodads, so make sure to display a floating text with a hint when they come within range of the cave... Or use a little doodad like "Invulnerability Field" (Dalaran Ruins - Cinematic) outside of it to indicate it's special.
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10-14-2008, 09:53 AM
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#12 (permalink)
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Envoy of the Apocalypse
Join Date: Sep 2008
Posts: 306
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Quote:
Originally Posted by Squiggy
 Events   Unit - A unit enters Rect 000 <gen>  Conditions  Actions
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Just a question about this trigger.
Why do you use the temppoint instead of just saying
Unit - Move(triggering Unit) instantly to center of Recht 001
??
Plz tell me...
__________________
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe"
Quote from Albert Einstein
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10-14-2008, 09:58 AM
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#13 (permalink)
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Now i am on a rep spree
Join Date: Aug 2008
Posts: 173
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he used temppoint as he is able to remove it after hence there isnt any leaks
__________________
To my greatest foe, procrastination, i have sworn oaths of bloods and fought untold weekends with no end in sight. Yet ye always emerge victorious and I repeating this eternal cycle.
+RAP to those who help you.
Please help me test and review my map:
Earth 2K - It my first map so please give comments
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10-14-2008, 02:08 PM
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#14 (permalink)
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User
Join Date: Apr 2008
Posts: 113
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You all seem to ignore my post about Way gates... it doesn't require triggers and the passage will be included for pathfinding, so the players don't need to click somwhere inside the cave, just to some spot outside the other cave
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10-14-2008, 03:12 PM
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#15 (permalink)
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LiOneSS is cool
Join Date: Aug 2007
Posts: 2,450
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Set Location and remove lcoation each time is stupid
just set locations in map initializing and use em for moving
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