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Old 08-21-2008, 02:57 AM   #1 (permalink)

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Freezing a unit mid animation....

I'm trying to figure out how to pause a unit in mid walk animation, if that is possible.

Event - blah blah blah
Actions -
Animation - Play Mountain King 0017 <gen>'s Walk animation

What goes after it to freeze it in place? Nothing I've tried has worked.
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Old 08-21-2008, 03:44 AM   #2 (permalink)
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Animation - Set Unit Animation Speed to 0% should work.
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Old 08-21-2008, 03:56 PM   #3 (permalink)
 
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Quote:
Originally Posted by donut3.5 View Post
Animation - Set Unit Animation Speed to 0% should work.
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Yes it should. :D
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Old 08-21-2008, 05:13 PM   #4 (permalink)
 
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If possible, use wait and set the time.

then do that 0% animation thingy...
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Old 08-21-2008, 05:17 PM   #5 (permalink)
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Note that if the unit moves it will still work at normal speed even if animation speed is at 0. This is due to actual walking animation being directly linked to speed and scale. Thus it is impossiable to make a unit look like it is moonwalking or sliding when moving.
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Old 08-21-2008, 10:53 PM   #6 (permalink)

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Well, when I do "play units walk animation" it just twitches... =/ I haven't even set speed to 0% yet or anything...
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Old 08-22-2008, 10:51 PM   #7 (permalink)
 
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Man i think u should Do So: Object Edittor: Change Unit Animmation TIme to 3.0
Trigger Edittor: Unit - Order Move To <gen001>
Wait 1.5 Seconds
Animation - Set Unit Animation Speed 0%
I wanna Know iF it does work Too, But I'm too lazy too try so if it does WORK P.M Me!
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