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Old 10-15-2008, 05:54 PM   #1 (permalink)

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Cliff disadvantage

i have towers that root/unroot. My problem is, the unrooted versions of my tower can pass through all cliffs, as well as tiled walls, regardless of how high i make them. How can i make it so they can still uproot, but cannot climb the walls?
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Old 10-15-2008, 06:04 PM   #2 (permalink)
 
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Have you tried changing pathing map or pathing size?
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Old 10-15-2008, 06:31 PM   #3 (permalink)

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is there a way to change the pathing size without converting the map to tft?
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Old 10-15-2008, 06:32 PM   #4 (permalink)
 
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Quote:
Originally Posted by CrueIIntentions View Post
is there a way to change the pathing size without converting the map to tft?
I don't know anything about RoC, sorry. Why do you not want it to be tFT?
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Old 10-15-2008, 06:40 PM   #5 (permalink)

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the map has to be available to play on roc. if i convert it to tft. it wont be playable on roc.
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Old 10-15-2008, 06:49 PM   #6 (permalink)
 
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Quote:
Originally Posted by CrueIIntentions View Post
the map has to be available to play on roc. if i convert it to tft. it wont be playable on roc.
Well, if there is no "Stats - Pathing map" or "Stats - Pathing size" fields in the unit data, I can't help you, sorry.
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Old 10-15-2008, 07:02 PM   #7 (permalink)

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see, there is. but if i edit them, it has to convert. and i cant do that.
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Old 10-15-2008, 07:12 PM   #8 (permalink)
 
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nothing has to be in RoC, just make it friggin tft if you want your problem solved or use a trigger that replaces units.
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Old 10-15-2008, 07:44 PM   #9 (permalink)

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so what your saying is, if i do convert it to tft. i can host it as though it was on roc? as to the other suggestion, what trigger would i use to replace the units? i would still like to make these units able to root/unroot so taking that ability would be out of the question.
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Old 10-15-2008, 08:44 PM   #10 (permalink)
 
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Simplest solution to give you is to follow what people have already said, but buy TFT. It's really not expensive (anymore), and I can't see a reason you would want to stay RoC. The TFT editor and capabilities are much more expansive and better.
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