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Old 11-09-2008, 06:37 PM   #1 (permalink)
 
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Texturing Competitions

Why don't we use a custom model for texturing competitions? For example, have a model made specifically for the texturing competition, and then have people texture it into whatever they like. That'd be not only more fun, but as well give texturers a better chance at showing what they can do, considering the UV Maps they'd be working with would not be absolute bullocks =P
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Old 11-09-2008, 06:38 PM   #2 (permalink)
 
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I think we should, definitely. But I don't have control over the theme.

Edit: Well I do. But I'll let others have their opinions.
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Old 11-09-2008, 06:38 PM   #3 (permalink)
 
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Yeah, I agree.
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Old 11-09-2008, 06:39 PM   #4 (permalink)
 
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100% with you... and what could be really awsome is that we reskin the futur winner of the modeling competition :D that would be awsome... but it NEEDS to have No ingame texture..
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Old 11-09-2008, 06:39 PM   #5 (permalink)
 
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Because it defeats the entire purpose of a WC3 modding competition. This is not GameArtisans or some site like that, this is the Hive, a warcraft III modding website. For that, we retexture WC3 models.
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Originally Posted by SuPa-
That'd be not only more fun, but as well give texturers a better chance at showing what they can do, considering the UV Maps they'd be working with would not be absolute bullocks =P
Half of the skill in being a good WC3 texture artist is being able to work with the wraps. If you don't care for the poor unwraps on Blizzard models, host a concept art contest instead.
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Old 11-09-2008, 06:40 PM   #6 (permalink)
 
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We have had one before, and the results were great.
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Old 11-09-2008, 06:42 PM   #7 (permalink)
 
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The style contest is akin to those we host at WC3C. We give users full reign over what they want to create thematically, but we tell them "You must use X model." Back when artists actually did stuff at the site, these contests were the most successful around.

Putting this in perspective, the good idea is then to give people a single in-game model and let them do what they want with the texture. This all has nothing to do with having a custom model to texture, which I find an absurd point for a WC3 modding site. Let's retexture WC3 models on a WC3 modding site, does that not make perfect sense?
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Old 11-09-2008, 06:47 PM   #8 (permalink)
 
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We have custom models at this site, y'know
And as Hawkwing said, we have had such texturing competitions before (well, once)
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Old 11-09-2008, 06:48 PM   #9 (permalink)
 
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Not everything it this site is Warcraft III in the first place. Just the majority. ;P
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Old 11-09-2008, 07:05 PM   #10 (permalink)
 
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Meh... for the first time, I have to agree with Dusk, why do a custom model on this site. I mean hell, the mpq is loaded with them. we had 11 competitions without a problem, why is it so bad now?
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Everybody's acting like we can do anything and it don't matter what we do. Maybe we gotta be extra careful because maybe it matters more than we even know.
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Old 11-09-2008, 07:05 PM   #11 (permalink)
 
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On the topic of "Then it's not a wc3 modding contest" -- We had a steam-punk art contest. I say give this idea a go and see how it works.
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Old 11-09-2008, 07:33 PM   #12 (permalink)
 
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Quote:
Originally Posted by Sabertooth
We had a steam-punk art contest.
Quote:
Originally Posted by Rising_Dusk
If you don't care for the poor unwraps on Blizzard models, host a concept art contest instead.

Quote:
Originally Posted by Hawkwing
Not everything it this site is Warcraft III in the first place. Just the majority. ;P
So long as the front page of this website calls it a WC3 modding site, I'm going to press to keeping contests like this related to WC3 in some form.
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Old 11-09-2008, 07:34 PM   #13 (permalink)
 
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How's it not related to WC3?
I've seen multiple textures in the texture section that were done for custom models

Furthermore, you're not a texture artist, and from what I can see, three that are generally active in competitions (or hosting them) support the idea
Then again, having some sort of concept art/texturing competition would be cool
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Old 11-09-2008, 08:33 PM   #14 (permalink)
 
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Quote:
Originally Posted by SuPa-
I've seen multiple textures in the texture section that were done for custom models
That's unrelated to contest material. As a fundamental design for contests, you want everyone to have a logical baseline from which to judge entries. Having a custom model with users making textures for it takes away such baseline by injecting a non-standardized model to the mix. This from an administration point of view makes the judging biased.

Additionally, it's clearly more related (Notice how it's relative) to WC3 if we use WC3 models for the contest, as opposed to a custom model with custom textures and so forth. Not to mention, half of the skill of a WC3 texture contest artist lies in handling wraps effectively, showing a strong work flow. If you remove that, it may as well just be a concept art contest pasted onto a custom model. That's why I suggested such a concept art contest as opposed to a silly custom model texture contest; it would make far more sense.

Quote:
Originally Posted by SuPa-
Furthermore, you're not a texture artist, and from what I can see, three that are generally active in competitions (or hosting them) support the idea
What I am or am not has no bearing on objective analysis of a given topic. Your point regarding entrants is never a concern; no matter what contest is made there will be contestants. That fact doesn't impact the sensibility nor the value of the contest in any way, shape, or form, though.
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Old 11-09-2008, 08:50 PM   #15 (permalink)
 
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Quote:
Originally Posted by Rising_Dusk View Post
That's unrelated to contest material. As a fundamental design for contests, you want everyone to have a logical baseline from which to judge entries. Having a custom model with users making textures for it takes away such baseline by injecting a non-standardized model to the mix. This from an administration point of view makes the judging biased.
No, it's pretty much related to contest material, considering we've had a texturing competition here before where we textured Whitehorn's model...
How the does it make people bias? You're picking at invisible straws... As for a baseline, that totally made sense xD

Quote:
Originally Posted by Rising_Dusk View Post
Additionally, it's clearly more related (Notice how it's relative) to WC3 if we use WC3 models for the contest, as opposed to a custom model with custom textures and so forth. Not to mention, half of the skill of a WC3 texture contest artist lies in handling wraps effectively, showing a strong work flow. If you remove that, it may as well just be a concept art contest pasted onto a custom model. That's why I suggested such a concept art contest as opposed to a silly custom model texture contest; it would make far more sense.
Silly? So now you're trying to degrade my idea by insulting it? Mature. As for handling a bad UV Map, that's just a pain in the arse. It's not as much as skill as it is "timewaster" and "annoying"

Quote:
Originally Posted by Rising_Dusk View Post
What I am or am not has no bearing on objective analysis of a given topic. Your point regarding entrants is never a concern; no matter what contest is made there will be contestants. That fact doesn't impact the sensibility nor the value of the contest in any way, shape, or form, though.
No, as the texturers are the actually contestants, so their opinion is more important than yours when it comes to how the contest is done
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