The newest version of TNW by Kitabatake and Aeroblyctos.
And to those who haven't yet played any of the TNW games:
In this game, each player will start off with a transport ship, king, a few workers, some starting money and many uninhabited islands.
Players will conquer an island, establish a base, build an army, a navy and some defences. And of course start waging war against each other.
It is possible to forge alliances, but in the end, only one player can win. So don't trust your allies, since they will eventually become your enemies. In newer versions, host chooses how many players can win if allied together.
And some features that people might not always notice:
1) You can put units INSIDE buildings (just order the unit to move to building). This is a very good way to protect and hide your king.
2) Towers work ONLY when there are units inside them. Yes, towers don't cost any food and they don't shoot by themselves. You must put a unit inside the tower to make it operational (any unit that can enter the tower can use the tower).
Please comment and if you find any bugs, just PM Kitabatake or Aeroblyctos or just post the bug here and we will fix it.
This map is quite well designed with cool features such as using houses to increase your income, which is used to repersent population, harvesting wood with your workers, and upgrading buildings to advance your culture. You have to use research in order to advance your armaments and what you can use depends on what you have researched. The sea battles seem to be a little lopsided in favor of juggernaughts when I played.
Map is too slow paced. People only fight with ships, too. You'll see action in the game 90 minutes after it started. If you're interested in waiting that long for action, you'll like this map.
The speed of the game is a matter of opinion and playing style.
War doesn't occur if nobody starts it. If you want early combat then train some raiders and off you go with your transport ship. Maybe you'll end up gaining some nice pillage profit in the process.
The pace of the game is really up to the players. If everyone decides to peacefully develop their base it is just logical that there will be little action. If you want more action then attack, raid, pillage.
You can now test the game in single player (in case you want to practice and take a look at the units, buildings and upgrades before you play against other players)
Now Player 1 can choose the game settings in the beginning.
Town Halls, Keeps, Castles and Large Castles can shoot enemies (if there is someone inside the building)
All those buildings are able to shoot multiple units at a time, thus preventing players from being rushed to death too easily. Also the guard tower can now shoot multiple targets.
Also many minor fixes all around
Quote:
Originally Posted by BroKeN
Will you do any AI?
Unfortunately not because it would require too much work
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You can find my model packs at:
[Armor Attachment pack] [Elemental Swords pack] [Misc Weapon pack]
[TNW Models pack] [Bow Attachment pack]