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Glory of the Spartans
Created by Alexis Septimus ; Uploaded by: Septimus
Preview
Uploaded:14:17, 30th Jun 2008
Last Updated:09:33, 4th Oct 2008
Type:Cinematic
Category:Miscellanous / Other
Map Size:127x127
Playable Map Size:127x127
Suggested Players:Enjoy the movie
Tileset:Dalaran
Rating by users:4.29 (7 votes)
Hits:3051

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Details
Detail
Status

Forum - http://septimus.invisionplus.net
Map Status - Protected
Current Version - 1.02

Description

Find out how did the Spartan defeat the Persian in Battle Of Thermopylae.

Cinematic Time - 7 minutes

Credit

Terrain Editor

forzamoto

Language Editor

hellblazer-14

Model

Tranquil
Radagast

Reminder

Nobody is allowed to deprotect this map and edit it at their own way without my authority.

Screenshot







Changelog

Version 1.02 Update

Convert sound from wav files to mp3 to reduce the size of it.
Add skip trigger.

This map is approved and works properly.


Download Glory of the Spartans v1.02.w3x
(4.79 MB, 994 Downloads)


Comments
Old 06-30-2008, 04:24 PM   #2 (permalink)
knight26
 
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wtf creature is that?!^o^
 
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why do u make all maps about spartans ? lol ill dl now and comment.
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Old 06-30-2008, 04:28 PM   #3 (permalink)
Septimus
 
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Cause spartan had many insane idea. XD
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Old 06-30-2008, 04:55 PM   #4 (permalink)
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Hey Septimus! Time for a very tough review ;p

PROS ---

- The cameras where pretty awesome, no "stops" in between or anything.
- The Storyline was very good
- Funny
- Unexpected twist xD

CONS ---

- Terrain is horrible, the desert is a whole heap of raised jagged things, use smooth to flatten it out a bit.
- THe Spartan town is flat and ugly, add some environmental doodads and more "town" stuff...
- (contain spoiler)
- (contain spoiler)

Thats all I can come up with at the moment, sorry for the harsh review, I can see you put a fair bit of time into this! Good luck with any other stuff you make ^^

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Last edited by Septimus; 06-30-2008 at 06:41 PM. Reason: contain spoiler
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Old 06-30-2008, 05:27 PM   #5 (permalink)
EmawWyvern
 
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RE III Pwnt.
 
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Haha funny.
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Old 06-30-2008, 09:07 PM   #6 (permalink)
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Shoop da whoop!!!
 
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LoL, what the missile silo is doing here xD Very funny, you should upload on youtube
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Old 06-30-2008, 11:15 PM   #7 (permalink)
lord_ken
 
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Heyy.... i shouldn't have mentioned that cinematic making at the chatroom XD anyway i can smell this is going to kill me.. im going to school i'll tell ya later This was bloody hilarious but i agree on hellblazer-14's Cons so... 4 and a half/5
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Old 07-01-2008, 12:55 AM   #8 (permalink)
brad.dude03
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If nothing else the pic is bloody hilarious.
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Old 07-01-2008, 06:48 AM   #9 (permalink)
EmawWyvern
 
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RE III Pwnt.
 
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Quote:
Originally Posted by brad.dude03 View Post
If nothing else the pic is bloody hilarious.
Yeah thats what got my attention
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Old 07-01-2008, 12:15 PM   #10 (permalink)
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Omg Spartans haxed!
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Old 07-01-2008, 02:29 PM   #11 (permalink)
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Nice funny movie well done
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Old 07-02-2008, 02:23 AM   #12 (permalink)
EmawWyvern
 
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Why do you make alot of your sentences and titles With no S's septimus? Shouldnt it be How the spartans won? Or how did the spartans win? Just saying.
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Old 07-03-2008, 01:49 AM   #13 (permalink)
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nice map bro keep making dem :)
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Old 07-03-2008, 05:36 AM   #14 (permalink)
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WTF???? I want my 3 minutes back. (would have been 30 seconds if shit had been timed right!)

Did you make that map all at once, then just release it? Did you actually watch it??? What's with the huge 30 second pauses in between each 1 second of dialog?

I'm sorry man, nice idea, but it needed WAY better execution. (I did like the loading screen pic though).
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Old 07-03-2008, 05:38 AM   #15 (permalink)
Septimus
 
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Dude, I had test it many times before I release it.

There is no 30 seconds pause between each dialog.

It just that the camera movement had been set to slow to give the impact of a slow and steady fight.

If I had just make the map all at once without watching it and tested it, there would be a lot of major bug on it.

Also, a professional map editor would always ensure their cinematic camera constantly moving around all the time. If you had watch the cinematic, you can be sure the camera is moving most of the time.

They would also ensure those dialog are readable instead of switching to another dialog just after 2 seconds.
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My games/cinematics : DW, IOM, THS - T, JFL, KM, OA, OT, HF, FP, S, GR, SP, HPATDIH, GOTS, US 300, S- MW, KFC 300, AYAPI (3), AYAPI (2), AYAPI, AYI (Time), AYI (Team), AYI (Cooperate), AYI (Solo) and AYI (Survivor).

Looking for modeler & terrainer, send me a visitor message if you could volunteer for it
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