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The Generals 1.4
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| Uploaded: | 17:37, 30th Aug 2007 |
| Last Updated: | 16:11, 27th Sep 2007 |
| Type: | Defense / Survival |
| Category: | None |
| Map Size: | 127x127 |
| Playable Map Size: | 127x127 |
| Suggested Players: | Four To Eight |
| Tileset: | Cityscape |
| Rating by users: | 0.00 (0 votes) |
| Hits: | 731 |
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| Details |
In this game you will control army. There is four different type of army. Barbarian Army, Mage Army, Warrior Army and Ranger Army. You have to chose one of those. Each army contains 5 different units with different spells or abilities(every unit have at least 1 spell or ability). Also you got a hero. Every army have own hero with at least 2 aura and 3 spells.
At the beginning you can choose difficult from easy, normal and hard. Then you chose type of army and the game begins. Your mission is to protect the city and the castle. You will lose if castle get destroyed and you will win if the timer goes to zero.
The game is quit simple and please give me bugs, criticism and suggestions about the map. Thank you!
This map is not my first map. Try my other games: http://www.hiveworkshop.com/resources_new/maps/?user=130548
Please visit www.clanfol.org
Version 1.3:
- Added every hero ultimate spell
=> Mage hero: Resurection
=> Warrior hero: War Stomp
=> Ranger: Rain Of Fire
- Balanced honor thing
- 60 sec more time to prepare for boss in each wave
- No more cooldown at items
- Enemies are now little weaker in each difficulty
- Fixed minor bugs
Version 1.4:
- Mage Hero:
=> Removed spell Attack Regen Aura
=> Added spell Magic Ward
- Ranger Hero:
=> Removed spell Life Regen Aura
=> Added spell Wicked Ball
- Warrior Hero:
=> Removed spell Damage Aura
=> Added spell Groundwave
- New general/army/: Barbarian
=> Units: Axe Man, Barbarian Wizard, Cavalier, Assassin, Horse Wizard
=> Hero: Strenght hero with spells/abilities: Attack Regen Aura, Life Regen Aura, Electric Stomp, Lucky Strike, Damage Aura
- Removed item Scroll of Resurrection and added Tome of Retraining
- The first boss' skeletons are little weaker now
- Heroes will have 33% more exp when killing enemy units from now on
- Added Hint Panel
- If player 9 kills, he will automatical give the money to players
- Fixed White Wizard's tooltip
- Fixed Arch Mage's attack damage
| Moderator Review (Not Rated) |
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Earth-Fury: nice map. Its fun, rather unique, and rather well polished. Approved.
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This map is approved and works properly.
Download The Gererals 1.4 Protected.w3x (2.44 MB, 951 Downloads)
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08-31-2007, 10:53 PM
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#2 (permalink)
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VV00D 3@T3®
Join Date: Aug 2007
Posts: 35
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Overall this is my sentence:
Good sides:
-Nice idea, nice concept
-Challangeing difficulitys
-Good army balance
-Interesting in 8 players
-Good terraining
-Nice Letter effects
-Interesting models :P
-Overall, nice map
Bad sides
-Army pop is slow 2 upgrade -.- (plese put instant or 1 sec...)
-very low army pop...
-I tought I was going good when, o crap, the flyers came...was like, o, shit...
-beginning difficult...
-more kind of units and items pls...
-Global XP distribution (omg, thats boring)
-Hard to go shopping... cant leave the army without a leader...
-map size coud be smaller...
Overall comment:
Good map, but needs rly some fixes...
it coud be great... c:
Keep up the Good Work!
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09-01-2007, 10:16 AM
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#3 (permalink)
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Mighty Map Maker
Join Date: Aug 2006
Posts: 1,909
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Thanks for the comment, D@B@R. I will look up the bad bad sides and try to fix them in next version.
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09-09-2007, 11:06 AM
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#4 (permalink)
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Mighty Map Maker
Join Date: Aug 2006
Posts: 1,909
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Version 1.2:
- Repaired honor point thing
- putted some new triggers like "leave trigger"
- Scroll Of Resurection costs bit more
- fixed some other minor bugs
Please tell me if you have suggestions about the map. I would also like to have criticism if it helps to make this map/my other maps better.
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09-09-2007, 02:19 PM
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#5 (permalink)
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User
Join Date: Aug 2007
Posts: 308
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It would be good if there were "break" or "rest" times during parts of the night, so that heroes can go shopping and the army can heal up! :D
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09-09-2007, 08:18 PM
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#6 (permalink)
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Mighty Map Maker
Join Date: Aug 2006
Posts: 1,909
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Hmm... there is always one minute to prepare for boss and two minute time to kill boss and ready for next units... is it too short or? Should I increase the time from before the boss from one minute to two?
***Comments and review about this game, please***
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09-21-2007, 09:35 PM
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#7 (permalink)
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Escape Mapper
Join Date: Dec 2005
Posts: 87
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Funny map, I like it and dont understand why i dont get approved status...
I have one suggestions... if you build a new unit let it spawn near to the hero and not at the main building.
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09-21-2007, 11:07 PM
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#8 (permalink)
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Mighty Map Maker
Join Date: Aug 2006
Posts: 1,909
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Well, your hero have "Summon" magic that will summon selected units in the area to teleport near to your hero. I think it's stupid and unreal to create units to near of hero...
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