Story. The game is called The Fallen Heroes. It tells about undead heroes who have came to defeat powerful Xhareoth. The Xhareoth lives in the deep dungeon. Before you can defeat him you must kill his minions.
Basic information. There will come 20 waves with 40 enemies each wave. Expect boss levels. The enemies are trying to kill you and your mission is to kill them. You must kill all the enemies to finish the wave. It is very wise to find good place to fight, staying in the middle is not wise. After a wave, you will be teleported to middle and you can buy items, like potions and other stuff.
The game have loading screen, map preview, 2 own music, 20 waves, over 60 items, recipes and some of them are trigger spell items, 8 heroes with 6 spells(over 50% of the spells are triggered and very effective!)
How to win? You must defeat all waves of different kind of minions and Xhareoth itself.
How to lose? If all undead heroes will die in same wave. (If someone dies and there's still heroes in the battle field you will respawn after wave)
This map is not my first map. Try my other maps. Here
you can see my other maps.
Please make a comment if you find any bugs or have any suggestions. I do appreciate criticism and applaud.
Versions
Version 1.1:
- Fire Pillar's damage increased from 10, 20, 30, 40 to 15, 30, 50, 80
- Fire Chaos's damage decreased from 400 to 300 each shot
- Blade Beam's AOE increased from 400 to 500
- Increased Vampire Army's hit points from 150, 250, 350, 450 to 150, 250, 450, 700
and mana cost from 7, 8, 9, 10 to 7, 10, 13, 16
- Increased Guardian's hit points from 800, 1200, 1600, 2000 to 800, 1200, 2000, 3000
- Increased Skeleton Warrior hit points from 350, 550, 750, 950 to 400, 700, 1000, 1300
- Increased Skeleton Mage's attack damage greatly
- Increased Mummy's hit points from 120, 200, 280, 360 to 120, 200, 350, 500
- Decreased Infernal's hit points from 5000 to 3500
- Increased Magic Ward's summon range from 250 to 500
- Dark Storm's damage increased from 400 to 600
- Xhareoth(last boss) has now better attack damage
Version 1.2:
- Attack Spd Bonus upgrade increased from 4% to 8% with each upgrade
- Fixed Magic Orb Upgrade
- +3 hint
- Now you can give gold in regular way
- Xhareoth(end boss) have now two magic: Frozen Chaos and Dark Servant
- Fixed text of Summon Skeleton Warrior
- Fixed text of Deadly Brazier
Version 1.3:
- Fixed bug when fightning with Xhareoth(end boss) you will get new level over and over again
Version 1.4:
- War stomp's mana cost reduced from 100, 130, 160, 190 to 60, 80, 100, 120
- Fixed version update in quest log
- Fixed Fire Pillar's buff text
- Change the basic damage from 9-19 to 10-20
- Changed Skeleton Warrior's "Wicked Ball" to Fire Walk(triggered spell).
=> Fire Walk: Increases hero's movement speed by 50% and creates a wall of fire in your wake to scorch your enemies.
- Shadow Braver is from now on AOE spell
=> Hero targets an area, jumps into the air gathering energy and slashes down on enemy units in the targeted area.
- +1 hint
Version 1.5:
- Dark Servant's damage reduced from 100-150 to 50-100
- Xhareoth's Frozen Chaos have now 3 levels. When playing easy difficulty it will deal 300 damage, normal will dead 400 damage and hard will deal 500 damage.
- Xhareoth's attack damage now depends of the chosen diffulty.
- Decreased Fire Chaos' AOE from 1000 to 600 so it will no more lag too much when casting.
- Increased Blade Beam's AOE from 500 to 800
- Fixed Shadow Braver's mana cost
- Increased Magic Ward's damage rapidly
- Added couple more hints for beginners
- Fixed "Train Units" to "Train Hero"
- Decreased Fire Chaos' AOE from 1000 to 600
Version 1.6:
- Fixed Agi Bonus' tooltip
- Fixed Int Bonus' tooltip
- Fixed Str Bonus' tooltip
- Added to all players the hint when hero dies
- Decreased Mass Shuriken's time from 3 to 2 second
- Fixed Bat Wave's tooltip
- Decreased Bat Wave's mana cost from 90, 110, 130, 150 to 60, 75, 90, 105
- Fixed Ice Pillar's tooltip
- Fixed Paralyze's tooltip
- Xhareoth's Frozen Chaos now deals 400/500/600 damage
- Increased Dark Servant's hit points from 800 to 1000
- Magic Ward cannot be see anymore in mini-map
Version 1.7:
- Slightly edited terrain
- Final boss' Dark Servant summons are now little stronger
- Edited interface
- Mew item: Resurrection Phial
Version 1.8:
- Fixed abilities' tooltips.
- Balanced some spells.
Moderator Review (Not Rated)
Heero: I've played this map with him online, its a pretty nice map but some spells are lagging pretty hard.
~- Approved
Funny map at all with really nice made spells but the lvls need to be balanced... For example the first time i played this map we get sooo easy to lvl 8 and then lvl 9 started and we died really fast. You also made a little mistake at the hero upgrade menu. It's named "build units".
Greetings Kill3rbeast
Funny map at all but the lvls need to be balanced... For example the first time i played this map we get sooo easy to lvl 8 and then lvl 9 started and we died really fast.
Okay, here is the hint. Don't stay in the middle. It is not wise after level 8. Try to find better place to fight. You cannot won the game if you just stay in the middle even if you have good items and abilities. The first levels are easy, because I wanted to show beginners what kind of game this is and get the feel of this game.
Quote:
Originally Posted by Kill3rbeast
You also made a little mistake at the hero upgrade menu. It's named "build units".
Okay, I have to admit that I copied the training hall from my other game, The Generals.
Hey, it is a really good map, but I have never played it with more than a total of 3 players though. I have found a bug which I think you should fix. The Death Warrior's ultimate skill, Teleport Strike, is the best skill in the game. If you cast an ability when you are under the effekt of teleport strike you will still be immune to magic and have the 100% Evasion skill. The only drawback is that you lose the Animate Dead skill when in Teleport Strike form. Hope you can find it since the Death Warrior can complete the game alone now if he gets to level 20.
Hey, it is a really good map, but I have never played it with more than a total of 3 players though. I have found a bug which I think you should fix. The Death Warrior's ultimate skill, Teleport Strike, is the best skill in the game. If you cast an ability when you are under the effekt of teleport strike you will still be immune to magic and have the 100% Evasion skill. The only drawback is that you lose the Animate Dead skill when in Teleport Strike form. Hope you can find it since the Death Warrior can complete the game alone now if he gets to level 20.
So teleport spell bugs? Oh yes, I put the same spell to my campaign and it bugged there also unless I fixed it. Hey, no problem I will fix it in here also. Thanks for telling this to me. +rep
Quote:
Originally Posted by Army-of-Pandas
really nice spells and map idea good job keep it up -Army-of-Pandas
Ok, nice to hear that. Did you find any bugs or perhaps you have suggestions? Anyway, +rep
Quote:
Originally Posted by Kupownage
Best defense map eva!!! WTG AERO!!!
Even the best? Wow, that's something to hear. Thanks man! +rep
OOOOOOOOOOOH? Horrible terrain!? Oh yes, I have to admit this game have a bad terrain. But that's not the point of this game. I put more focus on heroes and items in this game.