(Keeps Hive Alive)
Go Back   The Hive Workshop - A Warcraft III Modding Site > Warcraft III Modding > Map Development > Idea Factory

Idea Factory Have a map idea that you are unsure of? Get opinions about your idea in here or toss out your map ideas for others to use.

Reply
 
LinkBack Thread Tools Display Modes
Old 11-02-2008, 10:46 PM   #1 (permalink)
 
Redeemer59's Avatar

Pawn and Messiah
 
Join Date: Jun 2007
Posts: 522

Redeemer59 is on a distinguished road (82)Redeemer59 is on a distinguished road (82)


World War Z

So, I just got an idea for yet another map. Inspired by the book World War Z, the game Fallout 3 and vaguely by SWAT, DotD, NotD and similar maps (although I hate SWAT).

Basically, it takes place in a ruined city. 9 players control "Survivors" with different careers, as they are just regular people, not trained soldiers with the latest machine guns and rocket launchers. No, you must defend yourselves with handguns, kitchen knives, and baseball bats. You have to go around, find supplies, build barricades, set up traps and survive the zombie onslaught for 30 minutes, when an evacuation helicopter arrives.

The remaining 3 control "Zombie Hubs", structures set in Zombie hot-spots (the Hospital, the Church and the Cemetery) which are invulnerable but can train 8 different types of undead. They gain periodic income as well as bounty for killing civilians and Survivors. Zombies have to find and kill Survivors within 30 minutes or there will be nothing left alive in the city and the infestation will burn itself out in a matter of months.

Planned Features:
-Corrupting medical supplies:
--Zombie units can "corrupt" things like bandages, blood packs, pain killers, and other medical supplies. This infects the item, giving it's icon a slight discoloration but aside from that it will appear normal. When a corrupted item is used, something will happen (I haven't decided yet) from the following list:
---You become infected and will become a zombie when you die, and will take damage over time until you die or are vaccinated.
---You instantly die and become zombified.
---Or the item is just rendered unusable.
--In addition, corrupted items have a reduced effect. If a bandage heals 100 hit points, it may only heal 20 hit points if it's corrupted, for example.
-Status effects:
--Units can either be Burning or Irradiated. Burning or Irradiated Survivors will deal heavy damage over time to themselves and nearby units and can pass it along to nearby Survivors and Zombies. Burning affects Zombies normally, but Zombies are not affected by Radiation. Thus, they can carry the Radiation and spread it but do not suffer ill effects.
-Civilians:
--Civilians, including dogs, will either be hostile, cooperative or fearful of Survivors, but will only be hostile or fearful to Zombies. Civilians can be turned into Zombies if infected. This is the only way Zombies can exceed their food limit. Civilians, with few exceptions, are very weak.
---Hostile: Civilian will attack on sight.
---Cooperative: Civilian can be ordered to follow the Survivor and will attack nearby Zombies.
---Fearful: Civilian will run in the opposite direction.
-Traits:
--You can take a Trait at level 1 and every few levels thereafter. Traits have a positive and negative effect. Example traits:
---Pessimist: You expect the worst. You can detect Corrupted medical supplies with a skill learned when taking the trait but are not affected by the Pastor's* buffs.
---Bookworm: You are knowledgeable but frail. All of your abilities receive bonuses to their effects but you have fewer hit points, deal less damage and move more slowly.
--As you can see, Traits can be very powerful but can have dire consequences. A Pessimist could save lives but have too many and the Pastor* in the group becomes useless, possibly making you lose in the long run.

*The Pastor is a planned career, an AoE-buffer.

This is in the very, very early stages, which is why it's in this forum and barely anything is nailed down. Thoughts, opinions, ideas...?
__________________
Imperial Castle Defense! Current version: 1.15 -- Tell me what you think!

Myths & Legends -- (Done, but being debugged)
I I I I I I I I I I
Redeemer59 is offline   Reply With Quote
Old 11-02-2008, 11:07 PM   #2 (permalink)
 
Blaxor's Avatar

Beware of the pirates.
 
Join Date: Sep 2008
Posts: 128

Blaxor has little to show at this moment (16)Blaxor has little to show at this moment (16)


Sound a bit like Afterlife but with more features and more fun (not having the state of the art weapons and such)
I'm almost sure you have though of this but you could add a Optimist trait (in opposite of the Pessimist) that gains bonus from the pastors buffs but thinks every thing will be easy and will have a hard time detecting corrupted items (if being able to do it at all)
Blaxor is offline   Reply With Quote
Old 11-03-2008, 12:06 AM   #3 (permalink)
 
Redeemer59's Avatar

Pawn and Messiah
 
Join Date: Jun 2007
Posts: 522

Redeemer59 is on a distinguished road (82)Redeemer59 is on a distinguished road (82)


An "Optimist" is a good idea but I'm not sure I want to make him gain extra bonuses from Pastor buffs, as I plan for them to be very substantial (in the realm of +100% damage for X seconds and such). Maybe he bestows very minor auras or gains bonuses based on the number of nearby units... and being totally unable to detect corrupted items sounds evil but fun. I like it.

Thanks for the feedback!
__________________
Imperial Castle Defense! Current version: 1.15 -- Tell me what you think!

Myths & Legends -- (Done, but being debugged)
I I I I I I I I I I
Redeemer59 is offline   Reply With Quote
Old 11-03-2008, 12:13 AM   #4 (permalink)
 
Blaxor's Avatar

Beware of the pirates.
 
Join Date: Sep 2008
Posts: 128

Blaxor has little to show at this moment (16)Blaxor has little to show at this moment (16)


hehe
The Optimist might have longer duration on the pastors buffs? not much longer but for about 5 secs or so (depends how long the duration is normaly) and if the pastor has a Heal over Time type of spell the duration might be shorter but will heal the same amount
Blaxor is offline   Reply With Quote
Old 11-03-2008, 06:53 PM   #5 (permalink)
 
Redeemer59's Avatar

Pawn and Messiah
 
Join Date: Jun 2007
Posts: 522

Redeemer59 is on a distinguished road (82)Redeemer59 is on a distinguished road (82)


Well, that still kinda falls under the same category as augmenting the buffs. But... *shrug*

Could some other people comment and break the tie?
__________________
Imperial Castle Defense! Current version: 1.15 -- Tell me what you think!

Myths & Legends -- (Done, but being debugged)
I I I I I I I I I I
Redeemer59 is offline   Reply With Quote
Old 11-03-2008, 10:11 PM   #6 (permalink)

User
 
Join Date: Oct 2008
Posts: 13

Usucketh has little to show at this moment (1)


Nice man, sounds awesome! Good idea, and hope you can get it done and good! Good luck!
Usucketh is offline   Reply With Quote
Old 11-06-2008, 01:10 AM   #7 (permalink)
 
STARS-ZombE's Avatar

User
 
Join Date: Jun 2007
Posts: 98

STARS-ZombE has little to show at this moment (12)STARS-ZombE has little to show at this moment (12)


Sounds fun but what I can say is if this is a defense-heavy map that focuses on finding that best location with the least possible entryways to defend for 30 minutes, then having humans control zombies is not fun for them.
STARS-ZombE is offline   Reply With Quote
Old 11-06-2008, 03:50 AM   #8 (permalink)
 
Redeemer59's Avatar

Pawn and Messiah
 
Join Date: Jun 2007
Posts: 522

Redeemer59 is on a distinguished road (82)Redeemer59 is on a distinguished road (82)


Thanks for the comments!

And yeah, I'm wondering how to make the Zombie side more interesting. I'll likely include upgrade trees but it'll need to be deeper. They WILL have access to at least 1 Boss unit (for now it's 1, but there are 3 extra slots on the Zombie Hub command bar so more is a possibility).
__________________
Imperial Castle Defense! Current version: 1.15 -- Tell me what you think!

Myths & Legends -- (Done, but being debugged)
I I I I I I I I I I
Redeemer59 is offline   Reply With Quote
Old 11-06-2008, 09:48 AM   #9 (permalink)
 
TheDivineBoss's Avatar

шαиτѕ τо gινе ιιοиэѕѕ ιυν
 
Join Date: Jul 2007
Posts: 3,646

TheDivineBoss is just really nice (337)TheDivineBoss is just really nice (337)TheDivineBoss is just really nice (337)

PayPal Donor: This user has donated to The Hive. 

Say, you are aware that there's already a map called World War Z(ombie) right?
__________________


337, being 1337 without the 1.
TheDivineBoss is offline   Reply With Quote
Old 11-06-2008, 07:38 PM   #10 (permalink)
 
Redeemer59's Avatar

Pawn and Messiah
 
Join Date: Jun 2007
Posts: 522

Redeemer59 is on a distinguished road (82)Redeemer59 is on a distinguished road (82)


Quote:
Originally Posted by TheDivineBoss View Post
Say, you are aware that there's already a map called World War Z(ombie) right?
...aww, damnit. No, I did not know that. Oh well, I'll rename the map but keep the thread like this for sake of ease.
__________________
Imperial Castle Defense! Current version: 1.15 -- Tell me what you think!

Myths & Legends -- (Done, but being debugged)
I I I I I I I I I I
Redeemer59 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
World War 2: World in Flames James7 Map Development 131 10-25-2008 04:50 PM

All times are GMT. The time now is 01:41 PM.






Your link here 
Loan | Online Advertising | Credit Card Consolidation | Guitar Lessons | Proxy
Powered by vBulletin®
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Copyright©Ralle