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| Idea Factory Have a map idea that you are unsure of? Get opinions about your idea in here or toss out your map ideas for others to use. |
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09-22-2008, 08:16 PM
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#1 (permalink)
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Gui 4 ever
Join Date: May 2007
Posts: 140
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Need creative idea for Assassin's spell!
Well im doing aos map and curently im finishing my 14th hero. But atm im out of ideas for his second active spell! What i can say about the hero: Its Assassin with SatyrTrickster model!
here are the Abilities
Active1 : "Backstab" - Windwalk based spell dealing bonus damage equal to agility when backstabing enemy
Active2: ??? - This spell can be offensive spell but without damage so i prefer to have an defensive one!
Passive1: "MalignantVanish" - chance when attacked to blink to attacking you and attack it dealing damage + poison
Ultimate1 :"Shadowform" - timed critical- and evasionchance
Hope i get lots of ides posted! Dont forget its for an aos map so it cant be imbalanced(imba)!
Last edited by MateuszD; 10-13-2008 at 08:49 PM..
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09-22-2008, 11:21 PM
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#2 (permalink)
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Bored Guy
Join Date: Sep 2008
Posts: 161
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Smoke Bomb
Either of these skills could work times would have to be adjusted for balance.
Smoke Bomb- Throws a Smokebomb(using clouds etc) at his feet interupting all skills and attacks in the area for 3,5,7 secs.(could just stun area if lazy)
or Stun Dart- Shoots projectile that stuns enemy for 1,3,5 secs. (could be for interupting abilities only if too powerful.)
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09-25-2008, 10:34 AM
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#3 (permalink)
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Epic Fail!!!
Join Date: Jul 2008
Posts: 227
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This is my suggestion:
Flash Bang - Make enemy unit in the area blind for 1,3,4 second.
Smoke bomb - Make target ground covered by fog, and enemy unit have 15%, 20%, 30% chance to miss.
That's all my suggestion
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09-25-2008, 12:02 PM
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#4 (permalink)
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Gui 4 ever
Join Date: May 2007
Posts: 140
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how would you like to "make units blind"? explain it a bit more pls
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09-25-2008, 02:01 PM
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#5 (permalink)
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Fate's Bullet
Join Date: Jun 2008
Posts: 295
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Darkness Veil - Active,Point
Upon activation create an image of the caster, after that make the caster teleport to the target point and become invisible for x seconds.
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09-26-2008, 12:11 PM
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#6 (permalink)
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Gui 4 ever
Join Date: May 2007
Posts: 140
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hmm nice idea but the invisibile effect is already used in his 1st active. More ideas like that pls
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09-26-2008, 11:09 PM
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#7 (permalink)
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Epic Fail!!!
Join Date: Jul 2008
Posts: 227
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Quote:
Originally Posted by MateuszD
how would you like to "make units blind"? explain it a bit more pls
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Enemy has a chance to miss on attack and can't cast magic.
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09-27-2008, 06:04 PM
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#8 (permalink)
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User
Join Date: Oct 2007
Posts: 138
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Study target:(or something) Channel. Study target. Based on how long you spent channeling you gain bonus damage on against that target. You might also have a chance to stun or slow target. You could also make that you get reduced damage from that target for a duration. Max channel time increase with levels. When you cast this ability you should not become visible if you are under the effects of "Backstab"
or:
Confusion: Create 4 images of the caster. These images take 500% damage but has the ability to swap positions with the caster. Level can increase image amount and duration whle decreasing damage taken.
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09-28-2008, 06:38 AM
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#9 (permalink)
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Absolute evil
Join Date: May 2008
Posts: 86
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Choise
Cut:
Assassins cut enemy so he has -2% of max HP per second, fnd slow for 20%. Can be offensive(enemy can't run out of battle) and defensive(enemy can't catch you if you try to run)
Net bomb:
You trow a bomb that deal some damage and put unit in a net
Mine staps(Active, 30 sek):
When hero walk, he lives mine after him. Very useful, when you try to run
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09-28-2008, 06:50 AM
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#10 (permalink)
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I am not ****** :)
Join Date: Oct 2006
Posts: 1,930
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When u use smoke bomb make auto wind walk.
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09-28-2008, 02:32 PM
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#11 (permalink)
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Gui 4 ever
Join Date: May 2007
Posts: 140
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Quote:
Originally Posted by KYTON
Study target:(or something) Channel. Study target. Based on how long you spent channeling you gain bonus damage on against that target. You might also have a chance to stun or slow target. You could also make that you get reduced damage from that target for a duration. Max channel time increase with levels. When you cast this ability you should not become visible if you are under the effects of "Backstab"
or:
Confusion: Create 4 images of the caster. These images take 500% damage but has the ability to swap positions with the caster. Level can increase image amount and duration whle decreasing damage taken.
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Study target is a bit too imba i think and confusion is good but i have already sth simillar to it for my other hero (ilusionist)
Quote:
Originally Posted by Teomat
Choise
Cut:
Assassins cut enemy so he has -2% of max HP per second, fnd slow for 20%. Can be offensive(enemy can't run out of battle) and defensive(enemy can't catch you if you try to run)
Net bomb:
You trow a bomb that deal some damage and put unit in a net
Mine staps(Active, 30 sek):
When hero walk, he lives mine after him. Very useful, when you try to run
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Hmm all your spell ideas are great but just like i said: i would like to have a spell without damage ^^
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09-28-2008, 02:56 PM
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#12 (permalink)
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Absolute evil
Join Date: May 2008
Posts: 86
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Remove damage from net bomb and give for example silence as second effect
But on my opinion mine staps is the best. It's offensive abilite and by the way Assassins should deal mach damage(He is assassin, so he kill). But its only my opinion
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09-28-2008, 03:49 PM
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#13 (permalink)
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Gui 4 ever
Join Date: May 2007
Posts: 140
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it makes lots of damage ^^ using his skills! eg hero lvl 20 ulti lvl3 is activated 3x crit 100% plus backstab lvl4 200+2xagility and passive damage+40 dps over 2 sec! I think its enough damage
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09-28-2008, 03:53 PM
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#14 (permalink)
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Absolute evil
Join Date: May 2008
Posts: 86
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But this is offense attack. You have lack of hp, try to run and activate this ability. Enemy try to kill you but startad to blow. I think he'ld say many "good" words about this ability^^
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09-28-2008, 03:57 PM
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#15 (permalink)
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Omnipotent Kitsune
Join Date: Mar 2007
Posts: 63
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Killing Edge:(Half Passive)
Every 5 Unit killed will take bonus damage based on the agility of the Hero
//
Yarr, the idea is quite basic and quite bad but either way its your choice
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