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Old 08-17-2008, 08:31 PM   #1 (permalink)
 
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Contest Migty Boss Fights

Hey there, guys.

I have been making my campaign: "The Chosen Ones" over 10 months now. Now I'm making the last chapter and boss fights. I have 4 boss fights at the last chapter(actually 6 but let's forget those two).

So what I want from you? Here is a little list.
  • First of all, I need nice boss fights. Tell me your opinion how I should make awesome feeling when fightning against these four bosses.
  • All four boss fights are very different from other. All these four have "own element". First fight is based fire, second lightning, third ice and fourth darkness/mystic. I want you to give some opinions how should I give a very nice feeling based on specific element. Should I put effects to the area where you are fightning? What kind of effects? How should the battle arena look like?
  • Creative spell(event) ideas. I want you to think some creative spells(event) what bosses will do. Not just basic flame strike for example.
  • Give links to nice models/tutorials/maps/other things that I may need.
  • If you are so kind, you can always do something more for me. Example a nice SFX model, or a spell for the boss.
  • I have also attach the current three boss fight areas to the post. As you see, they suck. So perhaps you know a way to make the ares awesome? What should I do to this places? Change tileset? Put doodads? Effects? Please share your opinions and thoughts with me.
If you provide me something useful, I will rep you immediatly and give credits at the campaign.

So, some details about the bosses and the characters.
  • There are three heroes. However, when you are fightning against fire, lightning and ice boss, you are playing with one hero each time. Only the fourth boss fight is with all three heroes.
  • Phodom is the first character and he's element is fire. First boss' element is also fire. So this is fire fight.
  • Fradz is the second character and he's element is lightning. Second boss' element is also lightning. So this is lightning fight.
  • Galeoth is the first character and he's element is ice. First boss' element is also ice. So this is fire ice.
  • Every boss have three special event. Event will happen every 60 second. It will be random which of the three event will come.
  • Also, bosses have basic magics but those I have already created.

First fight
  • Based on fire.
  • Event 1: Boss turns to six fire projectiles and these fire projectiles moves around randomly at the battle field damaging everything they touches. After 15 second they go to same point and fire balls turn back into the dragon. Fire balls are invulnerable.
  • Event 2: For the fire boss how about hellfire explosions? I'll explain the boss turns invulnerable and then he starts casting the blood mage's first spell (sorry cant remember the name) that activates every second so you need to keep running in order not to die and every time he casts it to become more powerful like except the flame pillars that are following to be bigger random explosions around the battlefield
  • Event 3: This spell is based on the stampede spell (like the Archmage Boss in the first level of your campaign) How ever he will only shoot half of the Fireballs. But after 7 seconds a dummy unit casts the same spell in a random angle. After further 7 seconds the Boss will stop casting but immediately in a random angle.

Second fight
  • Based on lightning.
  • Event 1: Static Buildup: The boss will stay in place, channeling, making the arena constantly do damage to the main hero. The damage will rise and rise until your hero can either do X amount of damage to the boss or stun the boss.
  • Event 2: Event 2: Ball Lightning: Creates a ball of energy that will shock any units near it in the middle of the map. This forces combat to the edges of the map, and could make running away and recuperating tricky(The ball lightning is just like a ward. It stays in the center of the map, attacking any nearby units with intense damage. It can't reach the edge of the map with it's attacks, so if you stay there, you are safe.).
  • Event 3: Nothing yet.

Third fight
  • Based on ice.
  • Event 1:Underground Ice Spikes : Exclamation marks appear at the position of the hero. Why? Becouse in 3 seconds, a huge spike of Ice appears from the ground at that position, dealing massive damage. Creates a new "Ice Spike" or "Exclamation mark" every second for 10 seconds or something like that. These Ice Spikes later stay as blockers, but can be destroyed by attacking them.
  • Event 2: Every 15 Seconds the Boss shoots a frozen spin moving slowly towards the hero (can be dodged by simply moving aside). If the Spin hits the cooldown for this spell will decrease by 1 and Spin will fly a little bit faster.
  • Event 3: Nothing yet.

Fourt fight
  • Based on darkness/mysic.
  • Event 1: Event 1: Dark Sides: The boss makes weaker illusions of you to fight for him, as he retreats to a place where he cannot be hurt. He returns when the illusions are dead.
  • Event 2: Stat Shuffle: The boss randomly switches two of your stats, throwing off your strategy and opening you to attack. This happens randomly and lasts for 10 seconds.
  • Event 3: Nothing yet.

I will update this post when I have done something or you have provided something useful that I will do. Thank you for reading, this is very important for me.

Please, share your opinions and thoughts with me.
Attached Thumbnails
boss-1.jpg   boss-2.jpg   boss-3.jpg  

Last edited by Aeroblyctos; 09-03-2008 at 06:04 PM..
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Old 08-17-2008, 08:33 PM   #2 (permalink)
 
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how does shockwave relate to fire?
well, for the third event, when he's got like 200 hp, make him split up into smaller fire elementals and pwn the player.
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Old 08-17-2008, 08:39 PM   #3 (permalink)
 
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Quote:
Originally Posted by Ghost765
how does shockwave relate to fire?
Hmm... I don't know! So you think it's shit event? I can delete it anytime. Perhaps you have a nice suggestions instead of it?

Quote:
Originally Posted by Ghost765
well, for the third event, when he's got like 200 hp, make him split up into smaller fire elementals and pwn the player.
Actually I have this kind of event just while ago, so I have to reject this one, sorry!
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Old 08-17-2008, 08:43 PM   #4 (permalink)
 
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The Dark One:

Event 1: Dark Sides: The boss makes weaker illusions of you to fight for him, as he retreats to a place where he cannot be hurt. He returns when the illusions are dead.
Event 2: Stat Shuffle: The boss randomly switches two of your stats, throwing off your strategy and opening you to attack. This happens randomly and lasts for 10 seconds.
Event 3: Spell Steal: The boss periodically steals one of your spells and uses it against you. This lasts for a short period and then the spell is given back to you.
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Old 08-17-2008, 08:44 PM   #5 (permalink)
 
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hmmm...
maybe instead of splitting up, he turns into fire projectiles, and moves around randomly, damaging everything it touches, but after like 10 seconds he forms back into the dragon.
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Old 08-17-2008, 08:50 PM   #6 (permalink)
 
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Quote:
Originally Posted by anderf
Event 1: Dark Sides: The boss makes weaker illusions of you to fight for him, as he retreats to a place where he cannot be hurt. He returns when the illusions are dead.
This sounds very interesting, I like this one and I'm going to create this one. Thanks!

Quote:
Originally Posted by anderf
Event 2: Stat Shuffle: The boss randomly switches two of your stats, throwing off your strategy and opening you to attack. This happens randomly and lasts for 10 seconds.
Ahh... this is very good also! I never thought this kind of spell. Thanks once again!

Quote:
Originally Posted by anderf
Event 3: Spell Steal: The boss periodically steals one of your spells and uses it against you. This lasts for a short period and then the spell is given back to you.
Hmmmmmmmm! This is also a nice one! I think I will just put this to the fire, ice and lightning. The reason for this is because the first three matches are so called "solo matches". In first three match you control only one hero. At the fourth battle you control all three heroes.

Thanks, anderf. You have earned your reputation point and your name at the credits.

Quote:
Originally Posted by Ghost765
maybe instead of splitting up, he turns into fire projectiles, and moves around randomly, damaging everything it touches, but after like 10 seconds he forms back into the dragon.
Please tell me more about this. Sounds interesting.
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Old 08-17-2008, 09:03 PM   #7 (permalink)
 
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Hey thanks! Anyway.

The Lightning One:

Event 1: Conductivity: Makes your character take periodic damage temporarily. This damage is directly related to how much armor the character has, seeing as the armor most likely conducts electricity.
Event 2: Ball Lightning: Creates a ball of energy that will shock any units near it in the middle of the map. This forces combat to the edges of the map, and could make running away and recuperating tricky.
Event 3: Static Buildup: The boss will stay in place, channeling, making the arena constantly do damage to the main hero. The damage will rise and rise until your hero can either do X amount of damage to the boss or stun the boss.
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Old 08-17-2008, 09:15 PM   #8 (permalink)
 
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Quote:
Originally Posted by anderf
Event 1: Conductivity: Makes your character take periodic damage temporarily. This damage is directly related to how much armor the character has, seeing as the armor most likely conducts electricity.
Sooo... more armor, more damage?

Quote:
Originally Posted by anderf
Event 2: Ball Lightning: Creates a ball of energy that will shock any units near it in the middle of the map. This forces combat to the edges of the map, and could make running away and recuperating tricky.
Hmm... I'm not sure if I understand this. Can you please explain little more? Thanks!

Quote:
Originally Posted by anderf
Event 3: Static Buildup: The boss will stay in place, channeling, making the arena constantly do damage to the main hero. The damage will rise and rise until your hero can either do X amount of damage to the boss or stun the boss.
Very nice on indeed, this I will surely put.
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Old 08-17-2008, 09:15 PM   #9 (permalink)
 
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Ice Boss:

Event 1 : Mystic Ice Blocks : The boss summons huge Ice Blocks at random places across the arena. These Ice Blocks are indestructable, but will only last for about 10 seconds. When moving close to the Ice Blocks, the hero will be slowed(not heavily, just a minor slow, nothing too imbalanced)

Event 2 : Underground Ice Spikes : Exclamation marks appear at the position of the hero. Why? Becouse in 3 seconds, a huge spike of Ice appears from the ground at that position, dealing massive damage. Creates a new "Ice Spike" or "Exclamation mark" every second for 10 seconds or something like that. These Ice Spikes later stay as blockers, but can be destroyed by attacking them.

Event 3 : Armor of Inpenetrable Ice : Dunno how to spell that, but anyway. The boss creates an armor around himself, causing him to not take any damage for a duration.
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Old 08-17-2008, 09:24 PM   #10 (permalink)
 
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Quote:
Originally Posted by Razorbrain
Event 1 : Mystic Ice Blocks : The boss summons huge Ice Blocks at random places across the arena. These Ice Blocks are indestructable, but will only last for about 10 seconds. When moving close to the Ice Blocks, the hero will be slowed(not heavily, just a minor slow, nothing too imbalanced)
Hmmm... I'm not sure about this. I think this is not good enough. :(

Quote:
Originally Posted by Razorbrain
Event 2 : Underground Ice Spikes : Exclamation marks appear at the position of the hero. Why? Becouse in 3 seconds, a huge spike of Ice appears from the ground at that position, dealing massive damage. Creates a new "Ice Spike" or "Exclamation mark" every second for 10 seconds or something like that. These Ice Spikes later stay as blockers, but can be destroyed by attacking them.
Sounds very interesting. So later there will be a huge amount of spikes at the arena. At first they are not problem, but later yes. I will do this one! :P

Quote:
Originally Posted by Razorbrain
Event 3 : Armor of Inpenetrable Ice : Dunno how to spell that, but anyway. The boss creates an armor around himself, causing him to not take any damage for a duration.
Sounds too basic. :(

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Old 08-17-2008, 09:31 PM   #11 (permalink)
 
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Yes, more armor more damage. It may have a trick where if you had an item that gave armor, if you took it off before it happened, you would take less damage.

The ball lightning is just like a ward. It stays in the center of the map, attacking any nearby units with intense damage. It can't reach the edge of the map with it's attacks, so if you stay there, you are safe.
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Old 08-17-2008, 09:33 PM   #12 (permalink)
 
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ok, the boss, splits up into 6 projectiles like this one:Breath of Chaos - The Hive Workshop - A Warcraft III Modding Site
and moves around an area. each of the 6 projectiles deals damage to whatever it touches, like immolation. after like 10 seconds, the projectiles return to the boss, and it turns back to its regular form
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Old 08-17-2008, 09:41 PM   #13 (permalink)
 
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About the third event for the ice dude... How about that he summons spinning cold winds (BladeStorm - The Hive Workshop - A Warcraft III Modding Site) that moves slowly at the boss room and will make minor dmg, but also knockbacks a little bit and slows afterwards ?
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Old 08-17-2008, 09:47 PM   #14 (permalink)
 
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Quote:
Originally Posted by anderf
Yes, more armor more damage. It may have a trick where if you had an item that gave armor, if you took it off before it happened, you would take less damage.
Hmm... I'm not sure if there is a trigger that checks how much armor hero have. Does someone know? =/

Quote:
Originally Posted by anderf
The ball lightning is just like a ward. It stays in the center of the map, attacking any nearby units with intense damage. It can't reach the edge of the map with it's attacks, so if you stay there, you are safe.
Aah, ok, that's very easy to do. I will put it to list.

Quote:
Originally Posted by Ghost765
ok, the boss, splits up into 6 projectiles like this one:Breath of Chaos - The Hive Workshop - A Warcraft III Modding Site
and moves around an area. each of the 6 projectiles deals damage to whatever it touches, like immolation. after like 10 seconds, the projectiles return to the boss, and it turns back to its regular form
Oh yes, I may have seen this kind of spell somewhere before. Should the boss be invulnerable when he casts this spell? And shoud the fire balls follow the hero?

Quote:
Originally Posted by X.e.r.e.X
About the third event for the ice dude... How about that he summons spinning cold winds (BladeStorm - The Hive Workshop - A Warcraft III Modding Site) that moves slowly at the boss room and will make minor dmg, but also knockbacks a little bit and slows afterwards ?
Hmm... the third hero Galeoth is a range guy. So knockback spell is a bit stupid to this battle. However, I have been thinking to put some summon units to this battle... I'm not sure...
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Old 08-17-2008, 09:55 PM   #15 (permalink)
 
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when the boss is in his projectile form, he's invulnerable, since nothing can hurt fire unless its like water.
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