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| Idea Factory Have a map idea that you are unsure of? Get opinions about your idea in here or toss out your map ideas for others to use. |
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09-22-2008, 02:48 PM
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#1 (permalink)
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Banned
Join Date: Mar 2008
Posts: 888
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Ideas for NecroMania !!!!
Hey people , I am reworking the NecroMania (if you haven't played it yet , go here NecroMania - New style of gameplay) , and I need your ideas :
Systems
Gameplay modes/extras
Spells
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09-22-2008, 03:23 PM
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#2 (permalink)
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Absolute evil
Join Date: May 2008
Posts: 86
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What about this?
Death coil:
Necromancer call ghosts from all corpses around him. Than this ghosts started to go aroun enemy, sacking its helth and mana and make him slowly to 1% for 1 hp and mp. After time elepsed ghosts blast and stan all enemyies around
Corpse vision:
Saw from a first wiew of chosen skeleton
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09-22-2008, 07:56 PM
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#3 (permalink)
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Banned
Join Date: Mar 2008
Posts: 888
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Death coil seems interesting ^^
About corpse vision , do you mean a skeleton of your control , or a skeleton owned by any player ?
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09-25-2008, 09:17 AM
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#4 (permalink)
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Epic Fail!!!
Join Date: Jul 2008
Posts: 227
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How about soul corruption ability.
Soul Corruption:
Each time necromancer kill enemy unit, necromancer will have 1 bonus damage.
Level 1 - 10 damage limit
Level 2 - 15 damage limit
Level 3 - 20 damage limit
or
Dark aura:
Each time a unit under aura effect is die (except hero), it will have a chance to become skeleton soldier or skeleton archer.
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09-25-2008, 10:10 AM
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#5 (permalink)
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Snowman!
Join Date: Dec 2007
Posts: 502
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I am gotta spam some ideas.
Quote:
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Necro Gaze - Channels necromancy magic into the target, causing it to slowly get weaker and weaker. If the unit dies, it will revive into a powerful zombie or something. Channeling.
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Quote:
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Black Circle - Summons a circle of necromancy that corrupts the armour of units in the area and summon a weak skeleton whenever a units dies in the circle. Channeling.
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Quote:
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Necro Grasp - Summons two hands from the graves to deal damage to the target and cause its soul to leak, causing it to lose hitpoints per second and heal the necromancer.
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Quote:
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Death Eater - Uses nearby corpses as energy, causing the necromancer to regain hit points and mana. Also increases the number of corpses you have.
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Quote:
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Death Wave - Fires a wave of death that deals damage based on the number of corpses you have. Only a maximum of x corpses can be used for this spell.
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Just some suggestions.
__________________
Ask me for help with Minor Model Edits or Trigger Help.
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09-25-2008, 10:15 AM
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#6 (permalink)
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Epic Fail!!!
Join Date: Jul 2008
Posts: 227
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Wow!!!!!
That's great idea Zack1996!!!! 
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09-26-2008, 07:44 AM
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#7 (permalink)
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Absolute evil
Join Date: May 2008
Posts: 86
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Hmmm... What about Ghost call: Nocromancer kill friendly alive unit and call call a ghost from his corps. This Ghoust cant be attack by Attack(only by spells) and can attack ather units(Aviod 99%)
What do you think?
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09-26-2008, 01:22 PM
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#8 (permalink)
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The Imperishable
Join Date: Jan 2007
Posts: 215
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Spell
To Dust We Return
Causes single living target to age momentarily. Each second after spell is cast, target unit loses 9% of it's current health, 9% of damage and 1 point of armor. Lasts 10 seconds. After 10 seconds, target is still debuffed with -90% damage and -10 armor. This effect lasts 20 seconds. If target dies while affected by this curse, it turns into pile of dust, leaving no corpse or anything can be used for dark magic.
^_^ It's random spell from my project, these numbers are easy to edit, it's just idea anyways. :P
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09-26-2008, 10:02 PM
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#9 (permalink)
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proleet
Join Date: Oct 2006
Posts: 678
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Death Coil
Deals X damage to a sinlge enemy unit and restores Y health for the caster.
Unnamed
The Necromancer sacrifices his life into a greater good, causing X life to be converted to Y mana.
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09-26-2008, 11:08 PM
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#10 (permalink)
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Pyritie Likes it Kinky ;)
Join Date: May 2007
Posts: 262
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My only suggestion is that you should get rid of the eye of sauron model, or was it orthanc? One or the other... it's a recogniseable model lol
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09-27-2008, 06:03 AM
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#11 (permalink)
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Absolute evil
Join Date: May 2008
Posts: 86
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Giant Skeleton:
All friendly skeletons died and necromanser create from thair bones Big one. He has HP=HP*(Numbre of Dead sceletons) Attack=(Attack of Skeleton)*(Number of dead Skeletons). Have 1% of crit for 1 ckeleton. If there are more range skeletons he would be range. In melee he would be melee. And if he alive avery skeleton you summon would die and make him stromger
What do you think? Its just idea. Maybe it's IMBA?
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09-28-2008, 10:50 AM
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#12 (permalink)
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Absolute evil
Join Date: May 2008
Posts: 86
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Ok. That this
Life drain:
Hero drain health from all units around(friendly or enemy) and restore his health.
And by the way, why skeleton is too imba?
Last edited by Rui; 09-28-2008 at 04:34 PM..
Reason: Post-deletion purposes.
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10-05-2008, 03:45 AM
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#13 (permalink)
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ETD 4.0 TerrainerInChief!
Join Date: Jul 2007
Posts: 3,679
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It should be 3 or 4 skeletons not all of them :P
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10-05-2008, 07:08 AM
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#14 (permalink)
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Banned
Join Date: Mar 2008
Posts: 888
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Nah, I don't want players to have imba creatures (that's why I removed NecroBot)
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10-05-2008, 02:52 PM
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#15 (permalink)
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ETD 4.0 TerrainerInChief!
Join Date: Jul 2007
Posts: 3,679
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Well not imbalanced, just make some variety. Like "Skeletal Horrors" or something, that are basically really big skeletons that look different (like skeletal abominations or something)
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