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Idea Factory Have a map idea that you are unsure of? Get opinions about your idea in here or toss out your map ideas for others to use.

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Old 10-27-2008, 02:05 AM   #46 (permalink)
 
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Quote:
Originally Posted by FlamyoftheHive View Post
That is probaby better then my idea for their weakness. It would look good for sure
Uniqueness is what I'm searching for. My ideas are generally used ideas churned up into a disfigured shape that is thought to be creative, but realistic.

The new patch with beta machines is soon to be out... prepare for the reckoning!
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Old 10-29-2008, 11:05 AM   #47 (permalink)
 
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Bring up my post!

In any case, I'm still looking for ability ideas for machines; realistically, right now all their units are units without abilities. I haven't had time to ponder that yet. Feel free to contribute to this if you wish. Further race ideas are still being accepted.
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Old 10-29-2008, 11:11 AM   #48 (permalink)
 
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Everyone on this post (Who's done anything), has come up with a race. What about me?!
I think it's my turn.
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Old 10-29-2008, 11:15 AM   #49 (permalink)
 
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Originally Posted by Endel4 View Post
Everyone on this post (Who's done anything), has come up with a race. What about me?!
I think it's my turn.
Go ahead. =]
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Old 10-29-2008, 03:17 PM   #50 (permalink)
 
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Ok, then:
Here it is:
The Knights of the Purgatory!

Story:
When the Earth fell dark from the great wars, the last spark of light had slowly held onto its survival, but as the war grew more fierce, the light vanished. The dead souls of those bygone warriors who gave their lives to the sanctity of life had moved onto to a state of nothingness, and from this nothingness, came torture. The heavens had no choice but to send the mixed warriors of light using dark ways. The line between good and evil had left. As their troops had ascended to earth, the light had returned. However, it had become something else. The Twilight had dawned. The darkened, yet holy troops would bring peace at the cost of their eternal souls, for only the darkness that currently existed could taint the infinite history of time. As stated in Armageddon: The souls of the dead will rise once again from the hills of Jerusalem, and serve their Lord thy God, once again, and shall smite the forces of hell. These Twilight troops were beyond good and evil; they were the Knights of the Purgatory!

Anyone who stands in their way, shall vanish.

Summoner of the Nether: Worker who sells buildings

Tier 1:
Never Infantry
Never Archer
Never Cavalier
Never Dragoon

Tier 2:
Twilight Swordsman (lvl 2 never warrior)
Twilight Crossbowman (lvl 2 never archer)
Twilight Knight (lvl 2 never cavalier)
Twilight Creeper (lvl 2 never dragoon)
Twilight Crossbow Knight
Twilight Skirmisher
Twilight Longbowman
Twilight Cannon Creeper

Tier 3:

Lark Champion (level 3 never warrior)
Lark Marksman (level 3 never archer)
Lark Paladin (level 3 never cavalier)
Lark Assassin (level 3 never dragoon)
Lark Marksman Paladin (level 2 twilight crossbow knight)
Lark Javelineer (level 2 twilight skirmisher)
Lark Elite (level 2 twilight longbowman)
Lark Artillery Assassin (level 2 twilight cannon creeper)
Lark Monk
Lark War Machine
Lark Caravan
Lark Martyr

I'll put in the buildings later.
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Old 10-31-2008, 06:28 PM   #51 (permalink)
 
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The initial idea's not bad at all. The naming scheme does need help (it gets tired after reading "Lark" twenty times). The real main problem I see is the number of units in each tier. I think it's too bloated on the bottom tier, while too light on the upper tier. Most of the time, it should be curved out for midgame rather than endgame.

The other main thing I can see is their resource system; is there a unique thing about the way they build their economy and/or infrastructure? If so, what is it?
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Old 10-31-2008, 07:05 PM   #52 (permalink)
 
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Instead of being near resources, they get iron from killing other units, and 1 oil for every minute they have a Nether Palace. The unts are supposed to work that way.
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Old 11-03-2008, 12:51 PM   #53 (permalink)
 
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Sorry, but I've been AFC for who knows how long (maybe it has to do with Bungie's idea of having the Living Dead playlist). Anyways, before I get back to my TD, i got some more ideas for my fraction.
1: They are used to cold temperatures and snowy weather. They are not affected by wind or snow.
2: Each infantry unit is armed with a tracking becon that pings only once after he dies (mini-map pings at location of dead infantry unit (some anti-lag thing is suggested)). Vehicles are not equipped.
3: The Exploration Squad are better equiped for night. Vision does not decrease as much as other races at night.
Let me know of these and what I should change/tweak.
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Old 11-08-2008, 04:58 AM   #54 (permalink)
 
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Version 1.20 may be out as soon as Sunday. I'm busting my ass over it. The power system if finally flawless.

Quote:
Originally Posted by Endel4 View Post
Instead of being near resources, they get iron from killing other units, and 1 oil for every minute they have a Nether Palace. The unts are supposed to work that way.
The main problem with having a race dependently entirely on killing to gain resources (for the most part) is that the scaling works way differently than a regular harvest-style resource system when playing an 8 player game versus a 2 player "duel" game.

Quote:
Originally Posted by Landmine View Post
Sorry, but I've been AFC for who knows how long (maybe it has to do with Bungie's idea of having the Living Dead playlist). Anyways, before I get back to my TD, i got some more ideas for my fraction.
1: They are used to cold temperatures and snowy weather. They are not affected by wind or snow.
2: Each infantry unit is armed with a tracking becon that pings only once after he dies (mini-map pings at location of dead infantry unit (some anti-lag thing is suggested)). Vehicles are not equipped.
3: The Exploration Squad are better equiped for night. Vision does not decrease as much as other races at night.
Let me know of these and what I should change/tweak.
Immunity to cold weather is pretty hard to imagine. I mean, no matter how much training you received, you're bound to get stuck in snow. Adaptation can't help you with that. I figure it'd give you an edge if you were adapted to it, but it wouldn't make you immune.

The tracking system is odd that it's on infantry but not vehicles. Logically, I'd put it on all my vehicles too for safe measure. But really, the tracking beacon doesn't help too much. I mean, you should know where your units are dying.

Night vision technology could work.
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Old 11-10-2008, 11:48 PM   #55 (permalink)
 
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Hmm, what should I have making iron then?
(keep in mind i'm making an expansion-type race that is good at colonizing the map.)
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Old 11-15-2008, 09:06 PM   #56 (permalink)
 
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About the tracking beacon for infantry, you can always say that the entire force cannot afford to place tracking beacons on vehicles. Also, I've seen that many people send random recon squads to go scout the map, but then they die unnoticed.
Other then that, I'm ok with everything else.
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Old 11-20-2008, 09:06 PM   #57 (permalink)
 
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I'm still working on the next patch for the map. This one has been procrastinated extra long only because of WoW expac. But now, I've hit 80, so it's back to map making. I've finally implemented the allying system, and it should be balanced. There's built in ways to prevent team stacking, as well as further options to change how you want to ally other players. The host is given the option to type -aa to enable alliances.

Quote:
Originally Posted by Endel4 View Post
Hmm, what should I have making iron then?
(keep in mind i'm making an expansion-type race that is good at colonizing the map.)
I'm not sure, really. Maybe that would be the best way to go about it.

Quote:
Originally Posted by Landmine View Post
About the tracking beacon for infantry, you can always say that the entire force cannot afford to place tracking beacons on vehicles. Also, I've seen that many people send random recon squads to go scout the map, but then they die unnoticed.
Other then that, I'm ok with everything else.
Ah, I see. Well, you could have it so only special infantry (scouts, perhaps) have the beacon. That way, your map isn't getting pinged all over the place when you're getting massacred.
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Old 11-21-2008, 12:19 PM   #58 (permalink)
 
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That would make sense for only scouts and vehicles.
--CREATOR'S BLOCK--
Yes, i'm afraid i have it. AGHHHH!!!!!!
I need creative help.
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Old 11-25-2008, 12:45 PM   #59 (permalink)
 
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Actually, what if specalized infantry and the construction unit. That way you can never lose where your builder goes.
Also, as part of the existing game, why not add a kind of weather that damages certain things. Like an ice storm can cancel out all construction, and reduce visability. Ion storm that casts down lightning and you lose your minimap (ya for C&C TS).
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Name: Landmine
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Creator: Dr. Landimidion Lander
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Total kills in war: 2009
Current project(s): Map of Desterted Island and Single Tower Defence
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Old 12-05-2008, 12:19 PM   #60 (permalink)
 
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you little cheaater!!!
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