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Old 10-30-2008, 07:17 AM   #1 (permalink)

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Ametuar Hour: The First War

Well as the title suggests I'm rather new to this, but thought with the resources available I may give crack at recreating the two campaigns of the first Warcraft war ... something I'm sure has been done numerous times, but only seen some results here and there.

Well I'd just like to run the basic idea by you guys, see if you have any opinions, or tell me that some ideas are completely out of my league or simply impossible with WC3 ... uh well, here goes.

Unlike WC1 I plan on introducing Heroes to the game, three for each of the two sides ... I chose the following because I felt they where a good template for named Heroes who took part in the war, so here goes.

Armsman
A heroic human knight (either mounted or on foot) who's best at leading armies into battle and going toe to toe with the enemy.

Special Abilities
- Courage Aura: Enhances nearby troops in some form.
- ?
- ?
- Rebirth: A copy paste of the Tauren Chieftains Reincarnation (pending a more original idea.

Unique Armsmen: Anduin Lothar.

Chaplain
The most militant of Azeroth's clerics, a skilled healer and average fighter.

Special Abilities
- Restoration: An area effect healing spell.
- Holy Vision: Farsight by any other name?
- ?
- Divine Intervention: All allies nearby (including the Chaplain) gain temporary invulnerability (Ala Paladin's Divine Shield).

Unique Chaplains: Uther, Alonsus Faol

Court Wizard
One of Azeroth's most talented Conjurer's, able to unleash devastating magic upon his foes from afar.

Special Abilities:
- Summon Water Elemental: As the same as the Archmage, who nicked it from the Conjurer's in the first place :)
- Rain of Fire: Blizzard's more Fiery cousin.
- ?
- ?/Mass Teleport?

Unique Court Wizards: Khadgar

Warlord
The leaders of the Orc Horde, riding upon fierce dire wolves they charge into the thick of battle.

Special Abilities
- Warcry: A leveled version of the Druid of the Claw's Roar?
- ?
- ?
- Fel Blood: The Warlord and all nearby allies will temporarily transform into their more powerful Fel forms.

Unique Warlords: Orgrim Doomhammer, Durotan, Blackhand the Destroyer, Rend, Maim, Kilrogg Deadeye

Assassin
Sinister female Orcs employed by the Shadow Council as special agents used to eliminate their enemies within and without the horde.

Special Abilities
- Shadow Walk: Basicly Wind Walk.
- ?
- ?
- ?

Unique Assassins: Garona Halforcen

Shadow Chancellor
The high ranking Warlocks and Necrolytes of the Shadow Council who manipulate the horde to their whims though at times going into battle personally where they unleash their demonic powers.

Special Abilities
- Poison Wind: Damaging cloud of poison that will leave any passing through effected by poison.
- Dark Vision: Holy Visions by Unholy people.
- Unholy Armour/Unholy Aura: Temporary Armour boost or Aura?
- Doom: Here comes the big Demon.

Unique Shadow Chancellors: Gul'dan.

Other than that ... the elimination of the 3 tier town hall/great hall and units of the first war taking place of others.

Human Units: Peasant, Footman, Archer, Catapult, Knight, Cleric, Conjurer.
Human Buildings: Town Hall, Farm, Barracks, Lumber Mill, Blacksmith, Stables, Church (Altar of Heroes equivalent?), Tower?

Orc Units: Peon, Grunt, Spearman, Catapult, Raider, Necrolyte, Warlorck.
Orc Buildings: Great Hall, Pig Farm, Barracks, Lumber Mill, Blacksmith, Kennels, Altar (of something), Tower?

Clerics would have the spells Heal, Invisibility and one other?
Conjurers would have the spells Summon Scorpions and two others?

Necrolytes would have the spells Raise Dead and two others?
Warlocks would have the spells Summon Spiders and two others (Bloodlust prehaps?).

I know, I'm pretty much at a very rough point, but any feedback would be welcome.

Edit: Aaaannnnd I think I posted this in the wrong section (Storyboarding/Concepts etc confused me) ... if a nice Moderator type would move me to the correct place for this sort of post I'd be grateful.

Last edited by Mortimer; 10-30-2008 at 07:31 AM.. Reason: I'm in the wrong section?
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Old 10-30-2008, 09:10 PM   #2 (permalink)
 
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So... You just basically giving a layout and ideas of your project? This forum is ussally for storycreating, so information about your thing would be nice.
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Old 10-31-2008, 01:02 AM   #3 (permalink)

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Quote:
Originally Posted by NinjasDontFight View Post
So... You just basically giving a layout and ideas of your project? This forum is ussally for storycreating, so information about your thing would be nice.
The 'Thing'?

And I admitted that I may have put this in the wrong forum.
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Old 10-31-2008, 01:19 AM   #4 (permalink)
 
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Ya, I guess you can post ideas here... So your ok, I think :/

"Ametuar Hour" sounds more of a title for The First War

Add some pictures or more info!
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Old 10-31-2008, 02:46 AM   #5 (permalink)

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Well haven't got any pictures yet (At the conceptual stage after all).

The Campaign will be split into 10 chapters, each of about 3 to 4 missions each. At the end of the chapter you switch from one side to the other, following the storyline in a linear way. Each chapter is based roughly around the missions from Warcraft: Orcs and Humans.

Chapter 1: The Horde Marches Again
The story puts us in the boots of Orgrim Doomhammer as he tries to prove himself the worthiest general of the horde to lead the next wave on Azeroth. The sons of Blackhand, Rend an Maim will be constantly trying to outdo Orgrim throughout the chapter, thinking little of him. But ultimately (well if you win each mission) Blackhand chooses Orgrim to lead the attack on Grand Hamlet.

Chapter 2: Brother of the Light
Switching to the side of the humans we come to control Uther, a young Chaplain of the Light who must try and rally the remaining forces around Grand Hamlet and lead its surviving people to safety. Archbishop Faol will send word to Uther of a vision of the great hero Anduin Lothar, trapped in the Dead Mines, as such Uther sets off with a band of warriors to free Lothar from the ogres.

Chapter 3: The Lands of Azeroth
Returning to Orgrim he has lead his forces deeper into the heart of Azeroth and makes his first encounters with Gul'dan, quickly growing to distrust this warlock and how he manipulates Blackhand, but obeys him for now, destroying the opposition in the Red Mountains, killing off Blackhands daughter and leading an attack on the town of Sunnyglade.

Chapter 4: The Lion's Return
Uther and Anduin having been rescued and recovering the tome of divinity make their way back to Northshire Abbey, passing through Elwynn Forest on their way and reaching the Abbey in time to fight off a group of rebels. Anduin and Uther go their separate ways Anduin heads off to rescue the people of Sunnyglade.

Chapter 5: A Rise to Power
Orgrim overhearing that Gul'dan and his Shadow Councel will have him killed because he grows to powerful decides its time to kill or be killed. Turning his forces back he invades the heart of the orc lands and besieges Black Rock Spire where he does battle with the current warchief of the Horde, Blackhand ... victorous, he takes his place as the new warchieft of the horde.

Chapter 6: Fallen Guardian
Sure you can guess as to what this chapter covers, it will introduce Khadgar, Garona and another important fellow.

Chapter 7: The Blood of Kings
Orgrim with his new hold on power decides to uncover the inner workings of the horde, raiding Northshire Abbey he captures the half orc, Garona forcing her to tell him of Gul'dan and the Shadow Councel. With this information he pays a visit to his old friend Gul'dan and slaughters his warlocks and captures Gul'dan, still in the stupor of a certain someones death. Gul'dan submits to Orgrim's will and as a pledge of allegiance sends Garona to assassinate King Llane.

Chapter 8: Into the Black Morass
From their previous encounter, Lothar and Khadgar learn of a so called 'Dark Portal' and believe the only way to ultimately defeat the Orcs is to destroy it ... to do that they must lead their forces into the heart of the orcish lands ... eventually word reaches them of Llane's death and that the Orc's are closing in on Stormwind Keep, reluctantly, they abandon their quest to return to protect Azeroth.

Chapter 9: Siege of Stormwind
Orgrim having consolidated his power and subdued or killed any who would try to usurp his power leads the final attack on Stormwind, besieging the mighty keep to claim ultimate victory.

Chapter 10: A Land Lost
Lothar and Khadgar having returned to late to avert the outcome resign to doing what they can, gathering the refugees from all over Azeroth they make for the sea, with the Horde in hot pursuit ... the Kingdom of Azeroth is lost, but perhaps they can survive to fight again.

Tah End

Well, thats a summary of the story.
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Old 10-31-2008, 07:40 AM   #6 (permalink)

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Done alittle more brainstorming on the Heroes and their abilities (Icons from WoW).

ARMSMAN

Heroic Strike

The Armsman performs a powerful attack on a nearby opponent, the greater their level the more damage dealt by the attack.

Couragous Aura

Improves nearby allies maximum hit points/damage?

Hero Reborn

Ultimate ability. A copy of Tauren Chieftain's reincarnation.

Needs one more.

CHAPLAIN

Circle of Healing

Heals a group of allies in an area of effect.

Holy Vision

A copy of Farseers farsight.

Divine Intervention

Ultimate Ability. Provides all nearby allies with the effects of Paladin's Divine Shield.

Chaplain also needs another ability ... any ideas?

COURT WIZARD

Summon Water Elemental

Summons a Water Elemental. Identical to Archmages.

Brilliance Aura

Another from the Archmage, possibly I'll swap it out if a better idea surfaces.

Rain of Fire

Casts a rain of flame to the ground, a fiery alternative to Blizzard. Probably using Pit Lords ability.

Mass Teleport

Ultimate Ability. Again another Archmage ability, not sure what else to use for him.

WARLORD

Cleaving Blow

Powerful strike that attacks all nearby opponents. Either an instant ability or a passive ability like the Pit Lords.

Warcry

Warcry boosts all allies nearby, similar to roar, but leveled.

Killing Hunger

Each time the Warlord kills an opponent he gains a boost of health and attack power.

Blood Rage

Ultimate Ability: The Warlord and all nearby allies transform into powerful demonic Fel Orcs for a duration of time.

ASSASSIN (Perhaps a different name to not conflict with the Bandit variant?)

Backstab

Possibly a passive ability like Critical Strike or similiar?

Shadow Step

Assassin turns invisible. Identical to Blade Masters Windwalk.

Smoke Bomb

A low damage projectile with an area of effect. It however provides a smoke effect that reduces opponents sight/range and gives them a miss chance.

Execution

Traps a single opponent and will cause them to lose health rapidly until they die or the Assassin is killed first. Works especially well on Heroes.

SHADOW CHANCELLOR

Poison Cloud

Creates a cloud of poison that floats around for a limited time, damaging those who pass through it, leaving them poisoned.

Unholy Aura

An aura identical to Death Knights unholy aura. May possibly replace this one.

Dark Vision

Again a copy of Farseer's farsight. Was considering making this spell Eye of Kilrog, creating a floating eye that acts similar to Priestess of the Moon's Scout ability.

Doom

Taken from the Pit Lord, causes a targeted individual to gradually lose life until a Doom Guard erupts from their body to serve the Chancellor.



Many of these are very much just ideas, not sure they will all work with WC3's engine, so if you see anything that wont work, let me know.
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Old 11-01-2008, 10:38 PM   #7 (permalink)

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Not that I've got alot of feedback yet, uh well.

Heres another few ideas to round it off.

Armsman's Shield Wall ability.

Provides all nearby allies with a temporary armour boost when used.

Chaplain's Smite ability.

Damages and stuns a target, extra damage to undead/summoned.

And for the non-hero casters.

CLERIC

Heal

As is.

Invisibility

Ditto.

Cleanse

Sends out a burst of energy from the Cleric, dispelling all hostile effects in the area.

CONJURER

Summon Scorpid

Summon a Scorpid into the fight, most likely a recoloured Arachnithid.

Frost Blast

Hit a line of targets for frost damage and stun.

Blink

Lesser form of the Warden's spell of the same name.

NECROLYTE

Raise Dead

As is.

Drain Mana

Dispel on a single target and drains a chunk of their mana.

Unholy Armour

Friendly target becomes invulnerable but will gradually lose health, one already injured could eventually die from Unholy Armour.

WARLOCK

Summon Spider

Summons up a large spider to aid the warlock.

Hellfire

Strikes a target for fire damage which continues to do damage over time.

Bloodlust

As is (With a slightly different icon).
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