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Reinventing the Craft A project that aims to add more functionality to Warcraft III, while at the same time keeping it a low size, so it's still useful for mappers. RtC will be available for any type of map, mod or even a Total Conversion.

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Old 07-07-2008, 04:37 PM   #1 (permalink)

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W3 Compatibility

Sorry for this basic question, i'm new to W3Mapping but not to programming.
I wanted to know if RtC maps are compatible with non-RtC maps.. I mean, do I have to include RtC distributable along with my maps?
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Old 07-08-2008, 02:22 PM   #2 (permalink)
 
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No, they aren't compatible - if you used any of our custom natives, then people must have RtC installed in order to play your map.
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Old 07-09-2008, 10:36 PM   #3 (permalink)
 
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Will it be possible to add a feature which prevents this and disables all the implemented natives? It would make the map playable both on battle.net and using RtC then.
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Old 07-10-2008, 01:59 PM   #4 (permalink)

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Quote:
Originally Posted by SFilip View Post
No, they aren't compatible - if you used any of our custom natives, then people must have RtC installed in order to play your map.
Thanks for the reply
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Old 07-10-2008, 02:00 PM   #5 (permalink)
 
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There's a feature that allows dual war3map.j's in maps, it's not something we have documented yet, but using that feature it should be easily possible to have a map that works both on regular wc3 and RtC wc3.
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Old 07-10-2008, 07:21 PM   #6 (permalink)
 
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There's a feature that allows dual war3map.j's in maps, it's not something we have documented yet, but using that feature it should be easily possible to have a map that works both on regular wc3 and RtC wc3.
Interesting... But anyway keep up the good work!
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Old 07-26-2008, 11:40 PM   #7 (permalink)
 
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> to have a map that works both on regular wc3 and RtC wc3.
"Works" is not the right word - having maps with two different .j files will cause an instant desync so the only purpose will be to defeat the players who don't have RtC injected on map initialization.
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