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| Reinventing the Craft A project that aims to add more functionality to Warcraft III, while at the same time keeping it a low size, so it's still useful for mappers. RtC will be available for any type of map, mod or even a Total Conversion. |
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10-03-2008, 03:15 AM
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#1 (permalink)
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User
Join Date: Aug 2006
Posts: 40
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Some one can tell me what time RtC release ?
What time RtC & WarSoc will be released ?
How many years ?
What is plan ?
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10-16-2008, 03:49 PM
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#2 (permalink)
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Wulfy loves Nex!
Join Date: Aug 2004
Posts: 293
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Well, it's being actively worked on, and SFilip is making alot of progress, the newest patch destroyed most, if not all, of our work. But be patient, if the project ever dies, we'll be sure to let everyone know. :)
EDIT:
And yea, keep the spam to a minimum, or loose an eye.
__________________
"Wulfy loves Nex!"
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10-23-2008, 01:21 AM
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#3 (permalink)
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User
Join Date: Aug 2006
Posts: 40
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I think we will use 1.21 and continue develop RtC for this ver.
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10-29-2008, 11:18 PM
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#4 (permalink)
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User
Join Date: Mar 2005
Posts: 424
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Quote:
Originally Posted by MindWorX
Well, it's being actively worked on, and SFilip is making alot of progress, the newest patch destroyed most, if not all, of our work. But be patient, if the project ever dies, we'll be sure to let everyone know. :)
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Damn, that sucks. Good thing you didn't lose all motivation though, keep working on it; we're anxiously waiting.
__________________
Cry mich ein river.
lolshit
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10-30-2008, 12:54 AM
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#5 (permalink)
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Banned
Join Date: Nov 2006
Posts: 6,459
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Mindy, as soon as the new version is out, notify me so I can make some wtfpwnage demo xD
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12-04-2008, 12:58 AM
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#6 (permalink)
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User
Join Date: Jan 2006
Posts: 6
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And i will continue making MMORPG :P
Made a move and chat system, but also have a lot of work. PM me too, please! Looking forward to see it!
__________________
pro)opt Rules?
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12-04-2008, 01:08 PM
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#7 (permalink)
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User
Join Date: Sep 2007
Posts: 1,387
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Quote:
Originally Posted by pro)opt-Tim
And i will continue making MMORPG :P
Made a move and chat system, but also have a lot of work. PM me too, please! Looking forward to see it!
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You do know that you have to code everything in Jass right?
__________________
OMG! WHO WILL SAVE US FROM THE MASTERHOASIS INVASION?
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12-15-2008, 12:18 AM
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#8 (permalink)
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Mapper
Join Date: Jun 2008
Posts: 68
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Wait, would you be able to convert GUI to Jass and it will be able to work, or does it have to be coded in Jass from the beggining?
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~Nightmare~
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12-15-2008, 09:05 AM
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#9 (permalink)
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Wulfy loves Nex!
Join Date: Aug 2004
Posts: 293
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Has to be coded from the beginning if you intend to use WarSoc natives
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"Wulfy loves Nex!"
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12-15-2008, 09:09 AM
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#10 (permalink)
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User
Join Date: Aug 2006
Posts: 40
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Can we use Rtc with multiplayer
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12-15-2008, 02:26 PM
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#11 (permalink)
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Wulfy loves Nex!
Join Date: Aug 2004
Posts: 293
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Depends what part you want to use, MouseAPI and KeyboardAPI will desync, but some of the new math natives wont, and anything purely visual might work with mouse and keyboard too. Like advanced camera control.
__________________
"Wulfy loves Nex!"
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12-15-2008, 03:27 PM
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#12 (permalink)
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Mapper
Join Date: Jun 2008
Posts: 68
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Would i work if i just deleted all the triggers and then remade them all in Jass?
__________________
~Nightmare~
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12-15-2008, 03:36 PM
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#13 (permalink)
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User
Join Date: Sep 2007
Posts: 1,387
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Quote:
Originally Posted by Nightmare-
Would i work if i just deleted all the triggers and then remade them all in Jass?
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Technically yes if you recreate them in RtC version of Jass.
__________________
OMG! WHO WILL SAVE US FROM THE MASTERHOASIS INVASION?
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12-15-2008, 03:39 PM
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#14 (permalink)
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Mapper
Join Date: Jun 2008
Posts: 68
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Wait, sorry for my stupidity, but RtC version of Jass? What is different?
__________________
~Nightmare~
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12-15-2008, 04:08 PM
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#15 (permalink)
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User
Join Date: Sep 2007
Posts: 1,387
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Quote:
Originally Posted by Nightmare-
Wait, sorry for my stupidity, but RtC version of Jass? What is different?
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Custom natives.
__________________
OMG! WHO WILL SAVE US FROM THE MASTERHOASIS INVASION?
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