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Miscellaneous Tutorials Warcraft III tutorials that do not fit into any other category. Read the Rules before posting. |
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07-23-2007, 11:25 PM
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#1 (permalink)
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Wulfy loves Nex!
Join Date: Aug 2004
Posts: 293
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How to run maps with high gamespeed
This was a neat trick i found out today. I've always been annoyed that blizzard gave the AI editor a "Speed" parameter, but didn't add it to the regular editor. Usually you can only test "Melee" maps with high speed, but now i found a way to do it with triggered maps too.
- Open the map you want to test with high speed.
- Note down the following:
- Which slot you want to control when testing.
- Which slot you have a computer in.
- Open the AI Editor.
- Find a map with 12 players slots.
- Set the slot you want to control to user
- Set the computer slot you noted, to a computer, and leave the AI.
- Hit test AI.
- Close the map right away, no need to watch it.
- Open your warcraft III directory.
- Open the folder "TestGame"
- Open the file "WorldEditTestGame.wgc" with Notepad.
- Change the file name of the map you chose earlier to the one you want to test.
- Once you've done that, create a shortcut to war3.exe, and put "-loadfile TestGame\WorldEditTestGame.wgc" without the quotes, as parameter.
- Run the shortcut, and the game should load the custom map, but with the speed setting you specified in the AI Editor.
- Enjoy.
I've done very few tests on this, so configuring it is limited. Only way i can see to change speed, is to change it in the AI editor, doesn't seem like it's linked to the wgc file. If you do some tests of your own, please write the results, and i'll update the guide.
WIP Tutorial, i know it's a little vague, i'll see to add some pictures some time soon.
Last edited by Wolverabid; 09-19-2007 at 01:59 PM..
Reason: removed signature.
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07-23-2007, 11:39 PM
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#2 (permalink)
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Art Moderator
-Hive Archivist-
Join Date: May 2007
Posts: 4,451
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__________________
 | Preparing for a new Signature, and Avatar |  |
| ~General Frank for User of the Year 2008~ | |
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08-07-2007, 01:04 PM
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#3 (permalink)
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:D
Join Date: Mar 2007
Posts: 2,912
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Hmm...That's pretty good. 
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08-07-2007, 08:44 PM
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#4 (permalink)
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Black Hand Reporting
Join Date: Feb 2007
Posts: 1,112
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Lol cool... I think. So this will make the map run faster?
Off Topic: Uchiha, put an Enter after our picture so the text is centered on your sig too.
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Quote:
Originally Posted by Massive_attack
Omfg you made buildings too ?! -_-
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09-19-2007, 01:58 PM
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#5 (permalink)
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Overall Site Manager
Join Date: Oct 2006
Posts: 8,408
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Tutorial Approved!
~ Thread moved to Miscellaneous Tutorials.
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10-03-2007, 02:05 PM
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#6 (permalink)
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Firefox lover
Join Date: Sep 2007
Posts: 20
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nice lol 
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01-07-2008, 09:19 AM
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#7 (permalink)
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[I]mproper [M]atch-up [B]
Join Date: Jan 2008
Posts: 10
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This is totally unuseful. Normal speed is ok, no need to speed up game.
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01-07-2008, 09:24 AM
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#8 (permalink)
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:D
Join Date: Mar 2007
Posts: 2,912
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Quote:
Originally Posted by global
This is totally unuseful. Normal speed is ok, no need to speed up game.
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This thread is like 2 months old,and you are back posting to say it's not useful?Omg what a tard.
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01-07-2008, 07:49 PM
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#9 (permalink)
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Huffy
Join Date: Jan 2008
Posts: 8
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01-07-2008, 07:51 PM
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#10 (permalink)
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Huffy
Join Date: Jan 2008
Posts: 8
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It doesn't wrok ! 
I tried again, but it really doesn't work !
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01-08-2008, 09:02 PM
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#11 (permalink)
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:D
Join Date: Mar 2007
Posts: 2,912
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And you have to double post in the time of 2 minutes?
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02-25-2008, 12:02 AM
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#12 (permalink)
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ETD 4.0 TerrainerInChief!
Join Date: Jul 2007
Posts: 3,679
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It works for me, but I don't see why I would ever need it... :\
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[20-02-40] Hakeem: It all makes sense now! The constant nagging, the guilt trips! MOTHERS ARE TROLLS!
[19-38-23] Mr.Goblin: ~Void~, yo, dude .. tell me your secret for behing such a good terrain maker, do you smoke illigal things? to get that inspiration?!
[23-19-42] Dr Super Good: dam hindy and his balls gaining infinate blody velocity
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02-25-2008, 04:59 PM
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#13 (permalink)
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Wulfy loves Nex!
Join Date: Aug 2004
Posts: 293
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The idea behind the highspeed testing is for AI balancing/testing, usually it's hard to make an AI start at a certain point, and just act from there, without having to do extensive triggering. I've used highspeed to test an AoS, where the forces actually had various abilities, and they were perfectly balanced. That's alot of work if you have to balance normally. The difference was big, i usually had to test for atleast 20-30 minutes after each change, that was cut down to 4-6 minutes. Same with Hero AI's, i made a couple of heroes that battled eachother as a test, and the way of testing highspeed was just awesome.
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"Wulfy loves Nex!"
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07-17-2008, 08:54 PM
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#14 (permalink)
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User
Join Date: Jul 2008
Posts: 13
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11-30-2008, 07:37 AM
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#15 (permalink)
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No Money,No Honey =)
Join Date: Nov 2008
Posts: 118
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